World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
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Функции | |
DECLSPEC void *SDLCALL | SDL_LoadObject (const char *sofile) |
DECLSPEC void *SDLCALL | SDL_LoadFunction (void *handle, const char *name) |
DECLSPEC void SDLCALL | SDL_UnloadObject (void *handle) |
System dependent library loading routines
Some things to keep in mind:
См. определение в файле SDL_loadso.h
DECLSPEC void* SDLCALL SDL_LoadObject | ( | const char * | sofile | ) |
This function dynamically loads a shared object and returns a pointer to the object handle (or NULL if there was an error). The 'sofile' parameter is a system dependent name of the object file.
Given an object handle, this function looks up the address of the named function in the shared object and returns it. This address is no longer valid after calling SDL_UnloadObject().