World of Might and Magic  0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
Файл SDL_haptic.h

The SDL haptic subsystem allows you to control haptic (force feedback) devices. Подробнее...

См. исходные тексты.

Классы

struct  SDL_HapticDirection
 Structure that represents a haptic direction. Подробнее...
 
struct  SDL_HapticConstant
 A structure containing a template for a Constant effect. Подробнее...
 
struct  SDL_HapticPeriodic
 A structure containing a template for a Periodic effect. Подробнее...
 
struct  SDL_HapticCondition
 A structure containing a template for a Condition effect. Подробнее...
 
struct  SDL_HapticRamp
 A structure containing a template for a Ramp effect. Подробнее...
 
struct  SDL_HapticLeftRight
 A structure containing a template for a Left/Right effect. Подробнее...
 
struct  SDL_HapticCustom
 A structure containing a template for the ::SDL_HAPTIC_CUSTOM effect. Подробнее...
 
union  SDL_HapticEffect
 The generic template for any haptic effect. Подробнее...
 

Определения типов

typedef struct _SDL_Haptic SDL_Haptic
 The haptic structure used to identify an SDL haptic. Подробнее...
 

Direction encodings

typedef struct SDL_HapticDirection SDL_HapticDirection
 Structure that represents a haptic direction. Подробнее...
 
typedef struct SDL_HapticConstant SDL_HapticConstant
 A structure containing a template for a Constant effect. Подробнее...
 
typedef struct SDL_HapticPeriodic SDL_HapticPeriodic
 A structure containing a template for a Periodic effect. Подробнее...
 
typedef struct SDL_HapticCondition SDL_HapticCondition
 A structure containing a template for a Condition effect. Подробнее...
 
typedef struct SDL_HapticRamp SDL_HapticRamp
 A structure containing a template for a Ramp effect. Подробнее...
 
typedef struct SDL_HapticLeftRight SDL_HapticLeftRight
 A structure containing a template for a Left/Right effect. Подробнее...
 
typedef struct SDL_HapticCustom SDL_HapticCustom
 A structure containing a template for the ::SDL_HAPTIC_CUSTOM effect. Подробнее...
 
typedef union SDL_HapticEffect SDL_HapticEffect
 The generic template for any haptic effect. Подробнее...
 
DECLSPEC int SDLCALL SDL_NumHaptics (void)
 Count the number of haptic devices attached to the system. Подробнее...
 
const DECLSPEC char *SDLCALL SDL_HapticName (int device_index)
 Get the implementation dependent name of a haptic device. Подробнее...
 
DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpen (int device_index)
 Opens a haptic device for use. Подробнее...
 
DECLSPEC int SDLCALL SDL_HapticOpened (int device_index)
 Checks if the haptic device at index has been opened. Подробнее...
 
DECLSPEC int SDLCALL SDL_HapticIndex (SDL_Haptic *haptic)
 Gets the index of a haptic device. Подробнее...
 
DECLSPEC int SDLCALL SDL_MouseIsHaptic (void)
 Gets whether or not the current mouse has haptic capabilities. Подробнее...
 
DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpenFromMouse (void)
 Tries to open a haptic device from the current mouse. Подробнее...
 
DECLSPEC int SDLCALL SDL_JoystickIsHaptic (SDL_Joystick *joystick)
 Checks to see if a joystick has haptic features. Подробнее...
 
DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpenFromJoystick (SDL_Joystick *joystick)
 Opens a haptic device for use from a joystick device. Подробнее...
 
DECLSPEC void SDLCALL SDL_HapticClose (SDL_Haptic *haptic)
 Closes a haptic device previously opened with SDL_HapticOpen(). Подробнее...
 
DECLSPEC int SDLCALL SDL_HapticNumEffects (SDL_Haptic *haptic)
 Returns the number of effects a haptic device can store. Подробнее...
 
DECLSPEC int SDLCALL SDL_HapticNumEffectsPlaying (SDL_Haptic *haptic)
 Returns the number of effects a haptic device can play at the same time. Подробнее...
 
DECLSPEC unsigned int SDLCALL SDL_HapticQuery (SDL_Haptic *haptic)
 Gets the haptic device's supported features in bitwise manner. Подробнее...
 
DECLSPEC int SDLCALL SDL_HapticNumAxes (SDL_Haptic *haptic)
 Gets the number of haptic axes the device has. Подробнее...
 
DECLSPEC int SDLCALL SDL_HapticEffectSupported (SDL_Haptic *haptic, SDL_HapticEffect *effect)
 Checks to see if effect is supported by haptic. Подробнее...
 
DECLSPEC int SDLCALL SDL_HapticNewEffect (SDL_Haptic *haptic, SDL_HapticEffect *effect)
 Creates a new haptic effect on the device. Подробнее...
 
DECLSPEC int SDLCALL SDL_HapticUpdateEffect (SDL_Haptic *haptic, int effect, SDL_HapticEffect *data)
 Updates the properties of an effect. Подробнее...
 
DECLSPEC int SDLCALL SDL_HapticRunEffect (SDL_Haptic *haptic, int effect, Uint32 iterations)
 Runs the haptic effect on its associated haptic device. Подробнее...
 
DECLSPEC int SDLCALL SDL_HapticStopEffect (SDL_Haptic *haptic, int effect)
 Stops the haptic effect on its associated haptic device. Подробнее...
 
DECLSPEC void SDLCALL SDL_HapticDestroyEffect (SDL_Haptic *haptic, int effect)
 Destroys a haptic effect on the device. Подробнее...
 
DECLSPEC int SDLCALL SDL_HapticGetEffectStatus (SDL_Haptic *haptic, int effect)
 Gets the status of the current effect on the haptic device. Подробнее...
 
DECLSPEC int SDLCALL SDL_HapticSetGain (SDL_Haptic *haptic, int gain)
 Sets the global gain of the device. Подробнее...
 
DECLSPEC int SDLCALL SDL_HapticSetAutocenter (SDL_Haptic *haptic, int autocenter)
 Sets the global autocenter of the device. Подробнее...
 
DECLSPEC int SDLCALL SDL_HapticPause (SDL_Haptic *haptic)
 Pauses a haptic device. Подробнее...
 
DECLSPEC int SDLCALL SDL_HapticUnpause (SDL_Haptic *haptic)
 Unpauses a haptic device. Подробнее...
 
DECLSPEC int SDLCALL SDL_HapticStopAll (SDL_Haptic *haptic)
 Stops all the currently playing effects on a haptic device. Подробнее...
 
DECLSPEC int SDLCALL SDL_HapticRumbleSupported (SDL_Haptic *haptic)
 Checks to see if rumble is supported on a haptic device. Подробнее...
 
DECLSPEC int SDLCALL SDL_HapticRumbleInit (SDL_Haptic *haptic)
 Initializes the haptic device for simple rumble playback. Подробнее...
 
DECLSPEC int SDLCALL SDL_HapticRumblePlay (SDL_Haptic *haptic, float strength, Uint32 length)
 Runs simple rumble on a haptic device. Подробнее...
 
DECLSPEC int SDLCALL SDL_HapticRumbleStop (SDL_Haptic *haptic)
 Stops the simple rumble on a haptic device. Подробнее...
 

Подробное описание

The SDL haptic subsystem allows you to control haptic (force feedback) devices.

The basic usage is as follows:

Simple rumble example:
SDL_Haptic *haptic;
// Open the device
haptic = SDL_HapticOpen( 0 );
if (haptic == NULL)
return -1;
// Initialize simple rumble
if (SDL_HapticRumbleInit( haptic ) != 0)
return -1;
// Play effect at 50% strength for 2 seconds
if (SDL_HapticRumblePlay( haptic, 0.5, 2000 ) != 0)
return -1;
SDL_Delay( 2000 );
// Clean up
SDL_HapticClose( haptic );
Complete example:
int test_haptic( SDL_Joystick * joystick ) {
SDL_Haptic *haptic;
int effect_id;
// Open the device
haptic = SDL_HapticOpenFromJoystick( joystick );
if (haptic == NULL) return -1; // Most likely joystick isn't haptic
// See if it can do sine waves
if ((SDL_HapticQuery(haptic) & SDL_HAPTIC_SINE)==0) {
SDL_HapticClose(haptic); // No sine effect
return -1;
}
// Create the effect
memset( &effect, 0, sizeof(SDL_HapticEffect) ); // 0 is safe default
effect.type = SDL_HAPTIC_SINE;
effect.periodic.direction.type = SDL_HAPTIC_POLAR; // Polar coordinates
effect.periodic.direction.dir[0] = 18000; // Force comes from south
effect.periodic.period = 1000; // 1000 ms
effect.periodic.magnitude = 20000; // 20000/32767 strength
effect.periodic.length = 5000; // 5 seconds long
effect.periodic.attack_length = 1000; // Takes 1 second to get max strength
effect.periodic.fade_length = 1000; // Takes 1 second to fade away
// Upload the effect
effect_id = SDL_HapticNewEffect( haptic, &effect );
// Test the effect
SDL_HapticRunEffect( haptic, effect_id, 1 );
SDL_Delay( 5000); // Wait for the effect to finish
// We destroy the effect, although closing the device also does this
SDL_HapticDestroyEffect( haptic, effect_id );
// Close the device
SDL_HapticClose(haptic);
return 0; // Success
}

См. определение в файле SDL_haptic.h

Типы

◆ SDL_Haptic

The haptic structure used to identify an SDL haptic.

См. также
SDL_HapticOpen
SDL_HapticOpenFromJoystick
SDL_HapticClose

См. определение в файле SDL_haptic.h строка 141

◆ SDL_HapticDirection

Structure that represents a haptic direction.

This is the direction where the force comes from, instead of the direction in which the force is exerted.

Directions can be specified by:

  • ::SDL_HAPTIC_POLAR : Specified by polar coordinates.
  • ::SDL_HAPTIC_CARTESIAN : Specified by cartesian coordinates.
  • ::SDL_HAPTIC_SPHERICAL : Specified by spherical coordinates.

Cardinal directions of the haptic device are relative to the positioning of the device. North is considered to be away from the user.

The following diagram represents the cardinal directions:

              .--.
              |__| .-------.
              |=.| |.-----.|
              |--| ||     ||
              |  | |'-----'|
              |__|~')_____('
                [ COMPUTER ]


                  North (0,-1)
                      ^
                      |
                      |
(-1,0)  West <----[ HAPTIC ]----> East (1,0)
                      |
                      |
                      v
                   South (0,1)


                   [ USER ]
                     \|||/
                     (o o)
               ---ooO-(_)-Ooo---

If type is ::SDL_HAPTIC_POLAR, direction is encoded by hundredths of a degree starting north and turning clockwise. ::SDL_HAPTIC_POLAR only uses the first dir parameter. The cardinal directions would be:

  • North: 0 (0 degrees)
  • East: 9000 (90 degrees)
  • South: 18000 (180 degrees)
  • West: 27000 (270 degrees)

If type is ::SDL_HAPTIC_CARTESIAN, direction is encoded by three positions (X axis, Y axis and Z axis (with 3 axes)). ::SDL_HAPTIC_CARTESIAN uses the first three dir parameters. The cardinal directions would be:

  • North: 0,-1, 0
  • East: 1, 0, 0
  • South: 0, 1, 0
  • West: -1, 0, 0

The Z axis represents the height of the effect if supported, otherwise it's unused. In cartesian encoding (1, 2) would be the same as (2, 4), you can use any multiple you want, only the direction matters.

If type is ::SDL_HAPTIC_SPHERICAL, direction is encoded by two rotations. The first two dir parameters are used. The dir parameters are as follows (all values are in hundredths of degrees):

  • Degrees from (1, 0) rotated towards (0, 1).
  • Degrees towards (0, 0, 1) (device needs at least 3 axes).

Example of force coming from the south with all encodings (force coming from the south means the user will have to pull the stick to counteract):

// Cartesian directions
direction.type = SDL_HAPTIC_CARTESIAN; // Using cartesian direction encoding.
direction.dir[0] = 0; // X position
direction.dir[1] = 1; // Y position
// Assuming the device has 2 axes, we don't need to specify third parameter.
// Polar directions
direction.type = SDL_HAPTIC_POLAR; // We'll be using polar direction encoding.
direction.dir[0] = 18000; // Polar only uses first parameter
// Spherical coordinates
direction.type = SDL_HAPTIC_SPHERICAL; // Spherical encoding
direction.dir[0] = 9000; // Since we only have two axes we don't need more parameters.
См. также
SDL_HAPTIC_POLAR
SDL_HAPTIC_CARTESIAN
SDL_HAPTIC_SPHERICAL
SDL_HapticEffect
SDL_HapticNumAxes

◆ SDL_HapticConstant

A structure containing a template for a Constant effect.

This struct is exclusively for the ::SDL_HAPTIC_CONSTANT effect.

A constant effect applies a constant force in the specified direction to the joystick.

См. также
SDL_HAPTIC_CONSTANT
SDL_HapticEffect

◆ SDL_HapticPeriodic

A structure containing a template for a Periodic effect.

The struct handles the following effects:

  • ::SDL_HAPTIC_SINE
  • ::SDL_HAPTIC_LEFTRIGHT
  • ::SDL_HAPTIC_TRIANGLE
  • ::SDL_HAPTIC_SAWTOOTHUP
  • ::SDL_HAPTIC_SAWTOOTHDOWN

A periodic effect consists in a wave-shaped effect that repeats itself over time. The type determines the shape of the wave and the parameters determine the dimensions of the wave.

Phase is given by hundredth of a degree meaning that giving the phase a value of 9000 will displace it 25% of its period. Here are sample values:

  • 0: No phase displacement.
  • 9000: Displaced 25% of its period.
  • 18000: Displaced 50% of its period.
  • 27000: Displaced 75% of its period.
  • 36000: Displaced 100% of its period, same as 0, but 0 is preferred.

Examples:

SDL_HAPTIC_SINE
  __      __      __      __
 /  \    /  \    /  \    /
/    \__/    \__/    \__/

SDL_HAPTIC_SQUARE
 __    __    __    __    __
|  |  |  |  |  |  |  |  |  |
|  |__|  |__|  |__|  |__|  |

SDL_HAPTIC_TRIANGLE
  /\    /\    /\    /\    /\
 /  \  /  \  /  \  /  \  /
/    \/    \/    \/    \/

SDL_HAPTIC_SAWTOOTHUP
  /|  /|  /|  /|  /|  /|  /|
 / | / | / | / | / | / | / |
/  |/  |/  |/  |/  |/  |/  |

SDL_HAPTIC_SAWTOOTHDOWN
\  |\  |\  |\  |\  |\  |\  |
 \ | \ | \ | \ | \ | \ | \ |
  \|  \|  \|  \|  \|  \|  \|
См. также
SDL_HAPTIC_SINE
SDL_HAPTIC_LEFTRIGHT
SDL_HAPTIC_TRIANGLE
SDL_HAPTIC_SAWTOOTHUP
SDL_HAPTIC_SAWTOOTHDOWN
SDL_HapticEffect

◆ SDL_HapticCondition

A structure containing a template for a Condition effect.

The struct handles the following effects:

  • ::SDL_HAPTIC_SPRING: Effect based on axes position.
  • ::SDL_HAPTIC_DAMPER: Effect based on axes velocity.
  • ::SDL_HAPTIC_INERTIA: Effect based on axes acceleration.
  • ::SDL_HAPTIC_FRICTION: Effect based on axes movement.

Direction is handled by condition internals instead of a direction member. The condition effect specific members have three parameters. The first refers to the X axis, the second refers to the Y axis and the third refers to the Z axis. The right terms refer to the positive side of the axis and the left terms refer to the negative side of the axis. Please refer to the SDL_HapticDirection diagram for which side is positive and which is negative.

См. также
SDL_HapticDirection
SDL_HAPTIC_SPRING
SDL_HAPTIC_DAMPER
SDL_HAPTIC_INERTIA
SDL_HAPTIC_FRICTION
SDL_HapticEffect

◆ SDL_HapticRamp

A structure containing a template for a Ramp effect.

This struct is exclusively for the ::SDL_HAPTIC_RAMP effect.

The ramp effect starts at start strength and ends at end strength. It augments in linear fashion. If you use attack and fade with a ramp the effects get added to the ramp effect making the effect become quadratic instead of linear.

См. также
SDL_HAPTIC_RAMP
SDL_HapticEffect

◆ SDL_HapticLeftRight

A structure containing a template for a Left/Right effect.

This struct is exclusively for the ::SDL_HAPTIC_LEFTRIGHT effect.

The Left/Right effect is used to explicitly control the large and small motors, commonly found in modern game controllers. The small (right) motor is high frequency, and the large (left) motor is low frequency.

См. также
SDL_HAPTIC_LEFTRIGHT
SDL_HapticEffect

◆ SDL_HapticCustom

A structure containing a template for the ::SDL_HAPTIC_CUSTOM effect.

This struct is exclusively for the ::SDL_HAPTIC_CUSTOM effect.

A custom force feedback effect is much like a periodic effect, where the application can define its exact shape. You will have to allocate the data yourself. Data should consist of channels * samples Uint16 samples.

If channels is one, the effect is rotated using the defined direction. Otherwise it uses the samples in data for the different axes.

См. также
SDL_HAPTIC_CUSTOM
SDL_HapticEffect

◆ SDL_HapticEffect

The generic template for any haptic effect.

All values max at 32767 (0x7FFF). Signed values also can be negative. Time values unless specified otherwise are in milliseconds.

You can also pass ::SDL_HAPTIC_INFINITY to length instead of a 0-32767 value. Neither delay, interval, attack_length nor fade_length support ::SDL_HAPTIC_INFINITY. Fade will also not be used since effect never ends.

Additionally, the ::SDL_HAPTIC_RAMP effect does not support a duration of ::SDL_HAPTIC_INFINITY.

Button triggers may not be supported on all devices, it is advised to not use them if possible. Buttons start at index 1 instead of index 0 like the joystick.

If both attack_length and fade_level are 0, the envelope is not used, otherwise both values are used.

Common parts:

// Replay - All effects have this
Uint32 length; // Duration of effect (ms).
Uint16 delay; // Delay before starting effect.
// Trigger - All effects have this
Uint16 button; // Button that triggers effect.
Uint16 interval; // How soon before effect can be triggered again.
// Envelope - All effects except condition effects have this
Uint16 attack_length; // Duration of the attack (ms).
Uint16 attack_level; // Level at the start of the attack.
Uint16 fade_length; // Duration of the fade out (ms).
Uint16 fade_level; // Level at the end of the fade.

Here we have an example of a constant effect evolution in time:

Strength
^
|
|    effect level -->  _________________
|                     /                 \
|                    /                   \
|                   /                     \
|                  /                       \
| attack_level --> |                        \
|                  |                        |  <---  fade_level
|
+--------------------------------------------------> Time
                   [--]                 [---]
                   attack_length        fade_length

[------------------][-----------------------]
delay               length

Note either the attack_level or the fade_level may be above the actual effect level.

См. также
SDL_HapticConstant
SDL_HapticPeriodic
SDL_HapticCondition
SDL_HapticRamp
SDL_HapticLeftRight
SDL_HapticCustom

Функции

◆ SDL_NumHaptics()

DECLSPEC int SDLCALL SDL_NumHaptics ( void  )

Count the number of haptic devices attached to the system.

Возвращает
Number of haptic devices detected on the system.

◆ SDL_HapticName()

const DECLSPEC char* SDLCALL SDL_HapticName ( int  device_index)

Get the implementation dependent name of a haptic device.

This can be called before any joysticks are opened. If no name can be found, this function returns NULL.

Аргументы
device_indexIndex of the device to get its name.
Возвращает
Name of the device or NULL on error.
См. также
SDL_NumHaptics

◆ SDL_HapticOpen()

DECLSPEC SDL_Haptic* SDLCALL SDL_HapticOpen ( int  device_index)

Opens a haptic device for use.

The index passed as an argument refers to the N'th haptic device on this system.

When opening a haptic device, its gain will be set to maximum and autocenter will be disabled. To modify these values use SDL_HapticSetGain() and SDL_HapticSetAutocenter().

Аргументы
device_indexIndex of the device to open.
Возвращает
Device identifier or NULL on error.
См. также
SDL_HapticIndex
SDL_HapticOpenFromMouse
SDL_HapticOpenFromJoystick
SDL_HapticClose
SDL_HapticSetGain
SDL_HapticSetAutocenter
SDL_HapticPause
SDL_HapticStopAll

◆ SDL_HapticOpened()

DECLSPEC int SDLCALL SDL_HapticOpened ( int  device_index)

Checks if the haptic device at index has been opened.

Аргументы
device_indexIndex to check to see if it has been opened.
Возвращает
1 if it has been opened or 0 if it hasn't.
См. также
SDL_HapticOpen
SDL_HapticIndex

◆ SDL_HapticIndex()

DECLSPEC int SDLCALL SDL_HapticIndex ( SDL_Haptic haptic)

Gets the index of a haptic device.

Аргументы
hapticHaptic device to get the index of.
Возвращает
The index of the haptic device or -1 on error.
См. также
SDL_HapticOpen
SDL_HapticOpened

◆ SDL_MouseIsHaptic()

DECLSPEC int SDLCALL SDL_MouseIsHaptic ( void  )

Gets whether or not the current mouse has haptic capabilities.

Возвращает
SDL_TRUE if the mouse is haptic, SDL_FALSE if it isn't.
См. также
SDL_HapticOpenFromMouse

◆ SDL_HapticOpenFromMouse()

DECLSPEC SDL_Haptic* SDLCALL SDL_HapticOpenFromMouse ( void  )

Tries to open a haptic device from the current mouse.

Возвращает
The haptic device identifier or NULL on error.
См. также
SDL_MouseIsHaptic
SDL_HapticOpen

◆ SDL_JoystickIsHaptic()

DECLSPEC int SDLCALL SDL_JoystickIsHaptic ( SDL_Joystick joystick)

Checks to see if a joystick has haptic features.

Аргументы
joystickJoystick to test for haptic capabilities.
Возвращает
SDL_TRUE if the joystick is haptic, SDL_FALSE if it isn't or -1 if an error occurred.
См. также
SDL_HapticOpenFromJoystick

◆ SDL_HapticOpenFromJoystick()

DECLSPEC SDL_Haptic* SDLCALL SDL_HapticOpenFromJoystick ( SDL_Joystick joystick)

Opens a haptic device for use from a joystick device.

You must still close the haptic device separately. It will not be closed with the joystick.

When opening from a joystick you should first close the haptic device before closing the joystick device. If not, on some implementations the haptic device will also get unallocated and you'll be unable to use force feedback on that device.

Аргументы
joystickJoystick to create a haptic device from.
Возвращает
A valid haptic device identifier on success or NULL on error.
См. также
SDL_HapticOpen
SDL_HapticClose

◆ SDL_HapticClose()

DECLSPEC void SDLCALL SDL_HapticClose ( SDL_Haptic haptic)

Closes a haptic device previously opened with SDL_HapticOpen().

Аргументы
hapticHaptic device to close.

◆ SDL_HapticNumEffects()

DECLSPEC int SDLCALL SDL_HapticNumEffects ( SDL_Haptic haptic)

Returns the number of effects a haptic device can store.

On some platforms this isn't fully supported, and therefore is an approximation. Always check to see if your created effect was actually created and do not rely solely on SDL_HapticNumEffects().

Аргументы
hapticThe haptic device to query effect max.
Возвращает
The number of effects the haptic device can store or -1 on error.
См. также
SDL_HapticNumEffectsPlaying
SDL_HapticQuery

◆ SDL_HapticNumEffectsPlaying()

DECLSPEC int SDLCALL SDL_HapticNumEffectsPlaying ( SDL_Haptic haptic)

Returns the number of effects a haptic device can play at the same time.

This is not supported on all platforms, but will always return a value. Added here for the sake of completeness.

Аргументы
hapticThe haptic device to query maximum playing effects.
Возвращает
The number of effects the haptic device can play at the same time or -1 on error.
См. также
SDL_HapticNumEffects
SDL_HapticQuery

◆ SDL_HapticQuery()

DECLSPEC unsigned int SDLCALL SDL_HapticQuery ( SDL_Haptic haptic)

Gets the haptic device's supported features in bitwise manner.

Example:

if (SDL_HapticQuery(haptic) & SDL_HAPTIC_CONSTANT) {
printf("We have constant haptic effect!\n");
}
Аргументы
hapticThe haptic device to query.
Возвращает
Haptic features in bitwise manner (OR'd).
См. также
SDL_HapticNumEffects
SDL_HapticEffectSupported

◆ SDL_HapticNumAxes()

DECLSPEC int SDLCALL SDL_HapticNumAxes ( SDL_Haptic haptic)

Gets the number of haptic axes the device has.

См. также
SDL_HapticDirection

◆ SDL_HapticEffectSupported()

DECLSPEC int SDLCALL SDL_HapticEffectSupported ( SDL_Haptic haptic,
SDL_HapticEffect effect 
)

Checks to see if effect is supported by haptic.

Аргументы
hapticHaptic device to check on.
effectEffect to check to see if it is supported.
Возвращает
SDL_TRUE if effect is supported, SDL_FALSE if it isn't or -1 on error.
См. также
SDL_HapticQuery
SDL_HapticNewEffect

◆ SDL_HapticNewEffect()

DECLSPEC int SDLCALL SDL_HapticNewEffect ( SDL_Haptic haptic,
SDL_HapticEffect effect 
)

Creates a new haptic effect on the device.

Аргументы
hapticHaptic device to create the effect on.
effectProperties of the effect to create.
Возвращает
The identifier of the effect on success or -1 on error.
См. также
SDL_HapticUpdateEffect
SDL_HapticRunEffect
SDL_HapticDestroyEffect

◆ SDL_HapticUpdateEffect()

DECLSPEC int SDLCALL SDL_HapticUpdateEffect ( SDL_Haptic haptic,
int  effect,
SDL_HapticEffect data 
)

Updates the properties of an effect.

Can be used dynamically, although behavior when dynamically changing direction may be strange. Specifically the effect may reupload itself and start playing from the start. You cannot change the type either when running SDL_HapticUpdateEffect().

Аргументы
hapticHaptic device that has the effect.
effectIdentifier of the effect to update.
dataNew effect properties to use.
Возвращает
0 on success or -1 on error.
См. также
SDL_HapticNewEffect
SDL_HapticRunEffect
SDL_HapticDestroyEffect

◆ SDL_HapticRunEffect()

DECLSPEC int SDLCALL SDL_HapticRunEffect ( SDL_Haptic haptic,
int  effect,
Uint32  iterations 
)

Runs the haptic effect on its associated haptic device.

If iterations are ::SDL_HAPTIC_INFINITY, it'll run the effect over and over repeating the envelope (attack and fade) every time. If you only want the effect to last forever, set ::SDL_HAPTIC_INFINITY in the effect's length parameter.

Аргументы
hapticHaptic device to run the effect on.
effectIdentifier of the haptic effect to run.
iterationsNumber of iterations to run the effect. Use ::SDL_HAPTIC_INFINITY for infinity.
Возвращает
0 on success or -1 on error.
См. также
SDL_HapticStopEffect
SDL_HapticDestroyEffect
SDL_HapticGetEffectStatus

◆ SDL_HapticStopEffect()

DECLSPEC int SDLCALL SDL_HapticStopEffect ( SDL_Haptic haptic,
int  effect 
)

Stops the haptic effect on its associated haptic device.

Аргументы
hapticHaptic device to stop the effect on.
effectIdentifier of the effect to stop.
Возвращает
0 on success or -1 on error.
См. также
SDL_HapticRunEffect
SDL_HapticDestroyEffect

◆ SDL_HapticDestroyEffect()

DECLSPEC void SDLCALL SDL_HapticDestroyEffect ( SDL_Haptic haptic,
int  effect 
)

Destroys a haptic effect on the device.

This will stop the effect if it's running. Effects are automatically destroyed when the device is closed.

Аргументы
hapticDevice to destroy the effect on.
effectIdentifier of the effect to destroy.
См. также
SDL_HapticNewEffect

◆ SDL_HapticGetEffectStatus()

DECLSPEC int SDLCALL SDL_HapticGetEffectStatus ( SDL_Haptic haptic,
int  effect 
)

Gets the status of the current effect on the haptic device.

Device must support the ::SDL_HAPTIC_STATUS feature.

Аргументы
hapticHaptic device to query the effect status on.
effectIdentifier of the effect to query its status.
Возвращает
0 if it isn't playing, 1 if it is playing or -1 on error.
См. также
SDL_HapticRunEffect
SDL_HapticStopEffect

◆ SDL_HapticSetGain()

DECLSPEC int SDLCALL SDL_HapticSetGain ( SDL_Haptic haptic,
int  gain 
)

Sets the global gain of the device.

Device must support the ::SDL_HAPTIC_GAIN feature.

The user may specify the maximum gain by setting the environment variable SDL_HAPTIC_GAIN_MAX which should be between 0 and 100. All calls to SDL_HapticSetGain() will scale linearly using SDL_HAPTIC_GAIN_MAX as the maximum.

Аргументы
hapticHaptic device to set the gain on.
gainValue to set the gain to, should be between 0 and 100.
Возвращает
0 on success or -1 on error.
См. также
SDL_HapticQuery

◆ SDL_HapticSetAutocenter()

DECLSPEC int SDLCALL SDL_HapticSetAutocenter ( SDL_Haptic haptic,
int  autocenter 
)

Sets the global autocenter of the device.

Autocenter should be between 0 and 100. Setting it to 0 will disable autocentering.

Device must support the ::SDL_HAPTIC_AUTOCENTER feature.

Аргументы
hapticHaptic device to set autocentering on.
autocenterValue to set autocenter to, 0 disables autocentering.
Возвращает
0 on success or -1 on error.
См. также
SDL_HapticQuery

◆ SDL_HapticPause()

DECLSPEC int SDLCALL SDL_HapticPause ( SDL_Haptic haptic)

Pauses a haptic device.

Device must support the ::SDL_HAPTIC_PAUSE feature. Call SDL_HapticUnpause() to resume playback.

Do not modify the effects nor add new ones while the device is paused. That can cause all sorts of weird errors.

Аргументы
hapticHaptic device to pause.
Возвращает
0 on success or -1 on error.
См. также
SDL_HapticUnpause

◆ SDL_HapticUnpause()

DECLSPEC int SDLCALL SDL_HapticUnpause ( SDL_Haptic haptic)

Unpauses a haptic device.

Call to unpause after SDL_HapticPause().

Аргументы
hapticHaptic device to unpause.
Возвращает
0 on success or -1 on error.
См. также
SDL_HapticPause

◆ SDL_HapticStopAll()

DECLSPEC int SDLCALL SDL_HapticStopAll ( SDL_Haptic haptic)

Stops all the currently playing effects on a haptic device.

Аргументы
hapticHaptic device to stop.
Возвращает
0 on success or -1 on error.

◆ SDL_HapticRumbleSupported()

DECLSPEC int SDLCALL SDL_HapticRumbleSupported ( SDL_Haptic haptic)

Checks to see if rumble is supported on a haptic device.

Аргументы
hapticHaptic device to check to see if it supports rumble.
Возвращает
SDL_TRUE if effect is supported, SDL_FALSE if it isn't or -1 on error.
См. также
SDL_HapticRumbleInit
SDL_HapticRumblePlay
SDL_HapticRumbleStop

◆ SDL_HapticRumbleInit()

DECLSPEC int SDLCALL SDL_HapticRumbleInit ( SDL_Haptic haptic)

Initializes the haptic device for simple rumble playback.

Аргументы
hapticHaptic device to initialize for simple rumble playback.
Возвращает
0 on success or -1 on error.
См. также
SDL_HapticOpen
SDL_HapticRumbleSupported
SDL_HapticRumblePlay
SDL_HapticRumbleStop

◆ SDL_HapticRumblePlay()

DECLSPEC int SDLCALL SDL_HapticRumblePlay ( SDL_Haptic haptic,
float  strength,
Uint32  length 
)

Runs simple rumble on a haptic device.

Аргументы
hapticHaptic device to play rumble effect on.
strengthStrength of the rumble to play as a 0-1 float value.
lengthLength of the rumble to play in milliseconds.
Возвращает
0 on success or -1 on error.
См. также
SDL_HapticRumbleSupported
SDL_HapticRumbleInit
SDL_HapticRumbleStop

◆ SDL_HapticRumbleStop()

DECLSPEC int SDLCALL SDL_HapticRumbleStop ( SDL_Haptic haptic)

Stops the simple rumble on a haptic device.

Аргументы
hapticHaptic to stop the rumble on.
Возвращает
0 on success or -1 on error.
См. также
SDL_HapticRumbleSupported
SDL_HapticRumbleInit
SDL_HapticRumblePlay
Uint16
uint16_t Uint16
Definition: SDL_stdinc.h:191
SDL_HapticOpenFromJoystick
DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpenFromJoystick(SDL_Joystick *joystick)
Opens a haptic device for use from a joystick device.
SDL_HapticRumbleInit
DECLSPEC int SDLCALL SDL_HapticRumbleInit(SDL_Haptic *haptic)
Initializes the haptic device for simple rumble playback.
SDL_HapticDirection::dir
Sint32 dir[3]
Definition: SDL_haptic.h:453
SDL_HapticPeriodic::period
Uint16 period
Definition: SDL_haptic.h:566
SDL_Haptic
struct _SDL_Haptic SDL_Haptic
The haptic structure used to identify an SDL haptic.
Definition: SDL_haptic.h:141
SDL_HapticNewEffect
DECLSPEC int SDLCALL SDL_HapticNewEffect(SDL_Haptic *haptic, SDL_HapticEffect *effect)
Creates a new haptic effect on the device.
SDL_Joystick
struct _SDL_Joystick SDL_Joystick
Definition: SDL_joystick.h:67
length
GLuint GLsizei GLsizei * length
Definition: SDL_opengl_glext.h:672
SDL_HapticPeriodic::attack_length
Uint16 attack_length
Definition: SDL_haptic.h:572
SDL_HapticClose
DECLSPEC void SDLCALL SDL_HapticClose(SDL_Haptic *haptic)
Closes a haptic device previously opened with SDL_HapticOpen().
SDL_HapticPeriodic::magnitude
Sint16 magnitude
Definition: SDL_haptic.h:567
SDL_HapticEffect::periodic
SDL_HapticPeriodic periodic
Definition: SDL_haptic.h:805
SDL_HapticEffect
The generic template for any haptic effect.
Definition: SDL_haptic.h:800
SDL_HapticDirection::type
Uint8 type
Definition: SDL_haptic.h:452
SDL_HapticPeriodic::length
Uint32 length
Definition: SDL_haptic.h:558
SDL_HapticQuery
DECLSPEC unsigned int SDLCALL SDL_HapticQuery(SDL_Haptic *haptic)
Gets the haptic device's supported features in bitwise manner.
SDL_HapticPeriodic::fade_length
Uint16 fade_length
Definition: SDL_haptic.h:574
SDL_Delay
DECLSPEC void SDLCALL SDL_Delay(Uint32 ms)
Wait a specified number of milliseconds before returning.
SDL_HapticRumblePlay
DECLSPEC int SDLCALL SDL_HapticRumblePlay(SDL_Haptic *haptic, float strength, Uint32 length)
Runs simple rumble on a haptic device.
SDL_HapticOpen
DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpen(int device_index)
Opens a haptic device for use.
Uint32
uint32_t Uint32
Definition: SDL_stdinc.h:203
SDL_HapticDestroyEffect
DECLSPEC void SDLCALL SDL_HapticDestroyEffect(SDL_Haptic *haptic, int effect)
Destroys a haptic effect on the device.
SDL_HapticRunEffect
DECLSPEC int SDLCALL SDL_HapticRunEffect(SDL_Haptic *haptic, int effect, Uint32 iterations)
Runs the haptic effect on its associated haptic device.
SDL_HapticPeriodic::direction
SDL_HapticDirection direction
Definition: SDL_haptic.h:555
SDL_HapticEffect::type
Uint16 type
Definition: SDL_haptic.h:803
SDL_HapticDirection
Structure that represents a haptic direction.
Definition: SDL_haptic.h:450