World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
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The SDL haptic subsystem allows you to control haptic (force feedback) devices. Подробнее...
Классы | |
struct | SDL_HapticDirection |
Structure that represents a haptic direction. Подробнее... | |
struct | SDL_HapticConstant |
A structure containing a template for a Constant effect. Подробнее... | |
struct | SDL_HapticPeriodic |
A structure containing a template for a Periodic effect. Подробнее... | |
struct | SDL_HapticCondition |
A structure containing a template for a Condition effect. Подробнее... | |
struct | SDL_HapticRamp |
A structure containing a template for a Ramp effect. Подробнее... | |
struct | SDL_HapticLeftRight |
A structure containing a template for a Left/Right effect. Подробнее... | |
struct | SDL_HapticCustom |
A structure containing a template for the ::SDL_HAPTIC_CUSTOM effect. Подробнее... | |
union | SDL_HapticEffect |
The generic template for any haptic effect. Подробнее... | |
Определения типов | |
typedef struct _SDL_Haptic | SDL_Haptic |
The haptic structure used to identify an SDL haptic. Подробнее... | |
Direction encodings | |
typedef struct SDL_HapticDirection | SDL_HapticDirection |
Structure that represents a haptic direction. Подробнее... | |
typedef struct SDL_HapticConstant | SDL_HapticConstant |
A structure containing a template for a Constant effect. Подробнее... | |
typedef struct SDL_HapticPeriodic | SDL_HapticPeriodic |
A structure containing a template for a Periodic effect. Подробнее... | |
typedef struct SDL_HapticCondition | SDL_HapticCondition |
A structure containing a template for a Condition effect. Подробнее... | |
typedef struct SDL_HapticRamp | SDL_HapticRamp |
A structure containing a template for a Ramp effect. Подробнее... | |
typedef struct SDL_HapticLeftRight | SDL_HapticLeftRight |
A structure containing a template for a Left/Right effect. Подробнее... | |
typedef struct SDL_HapticCustom | SDL_HapticCustom |
A structure containing a template for the ::SDL_HAPTIC_CUSTOM effect. Подробнее... | |
typedef union SDL_HapticEffect | SDL_HapticEffect |
The generic template for any haptic effect. Подробнее... | |
DECLSPEC int SDLCALL | SDL_NumHaptics (void) |
Count the number of haptic devices attached to the system. Подробнее... | |
const DECLSPEC char *SDLCALL | SDL_HapticName (int device_index) |
Get the implementation dependent name of a haptic device. Подробнее... | |
DECLSPEC SDL_Haptic *SDLCALL | SDL_HapticOpen (int device_index) |
Opens a haptic device for use. Подробнее... | |
DECLSPEC int SDLCALL | SDL_HapticOpened (int device_index) |
Checks if the haptic device at index has been opened. Подробнее... | |
DECLSPEC int SDLCALL | SDL_HapticIndex (SDL_Haptic *haptic) |
Gets the index of a haptic device. Подробнее... | |
DECLSPEC int SDLCALL | SDL_MouseIsHaptic (void) |
Gets whether or not the current mouse has haptic capabilities. Подробнее... | |
DECLSPEC SDL_Haptic *SDLCALL | SDL_HapticOpenFromMouse (void) |
Tries to open a haptic device from the current mouse. Подробнее... | |
DECLSPEC int SDLCALL | SDL_JoystickIsHaptic (SDL_Joystick *joystick) |
Checks to see if a joystick has haptic features. Подробнее... | |
DECLSPEC SDL_Haptic *SDLCALL | SDL_HapticOpenFromJoystick (SDL_Joystick *joystick) |
Opens a haptic device for use from a joystick device. Подробнее... | |
DECLSPEC void SDLCALL | SDL_HapticClose (SDL_Haptic *haptic) |
Closes a haptic device previously opened with SDL_HapticOpen(). Подробнее... | |
DECLSPEC int SDLCALL | SDL_HapticNumEffects (SDL_Haptic *haptic) |
Returns the number of effects a haptic device can store. Подробнее... | |
DECLSPEC int SDLCALL | SDL_HapticNumEffectsPlaying (SDL_Haptic *haptic) |
Returns the number of effects a haptic device can play at the same time. Подробнее... | |
DECLSPEC unsigned int SDLCALL | SDL_HapticQuery (SDL_Haptic *haptic) |
Gets the haptic device's supported features in bitwise manner. Подробнее... | |
DECLSPEC int SDLCALL | SDL_HapticNumAxes (SDL_Haptic *haptic) |
Gets the number of haptic axes the device has. Подробнее... | |
DECLSPEC int SDLCALL | SDL_HapticEffectSupported (SDL_Haptic *haptic, SDL_HapticEffect *effect) |
Checks to see if effect is supported by haptic. Подробнее... | |
DECLSPEC int SDLCALL | SDL_HapticNewEffect (SDL_Haptic *haptic, SDL_HapticEffect *effect) |
Creates a new haptic effect on the device. Подробнее... | |
DECLSPEC int SDLCALL | SDL_HapticUpdateEffect (SDL_Haptic *haptic, int effect, SDL_HapticEffect *data) |
Updates the properties of an effect. Подробнее... | |
DECLSPEC int SDLCALL | SDL_HapticRunEffect (SDL_Haptic *haptic, int effect, Uint32 iterations) |
Runs the haptic effect on its associated haptic device. Подробнее... | |
DECLSPEC int SDLCALL | SDL_HapticStopEffect (SDL_Haptic *haptic, int effect) |
Stops the haptic effect on its associated haptic device. Подробнее... | |
DECLSPEC void SDLCALL | SDL_HapticDestroyEffect (SDL_Haptic *haptic, int effect) |
Destroys a haptic effect on the device. Подробнее... | |
DECLSPEC int SDLCALL | SDL_HapticGetEffectStatus (SDL_Haptic *haptic, int effect) |
Gets the status of the current effect on the haptic device. Подробнее... | |
DECLSPEC int SDLCALL | SDL_HapticSetGain (SDL_Haptic *haptic, int gain) |
Sets the global gain of the device. Подробнее... | |
DECLSPEC int SDLCALL | SDL_HapticSetAutocenter (SDL_Haptic *haptic, int autocenter) |
Sets the global autocenter of the device. Подробнее... | |
DECLSPEC int SDLCALL | SDL_HapticPause (SDL_Haptic *haptic) |
Pauses a haptic device. Подробнее... | |
DECLSPEC int SDLCALL | SDL_HapticUnpause (SDL_Haptic *haptic) |
Unpauses a haptic device. Подробнее... | |
DECLSPEC int SDLCALL | SDL_HapticStopAll (SDL_Haptic *haptic) |
Stops all the currently playing effects on a haptic device. Подробнее... | |
DECLSPEC int SDLCALL | SDL_HapticRumbleSupported (SDL_Haptic *haptic) |
Checks to see if rumble is supported on a haptic device. Подробнее... | |
DECLSPEC int SDLCALL | SDL_HapticRumbleInit (SDL_Haptic *haptic) |
Initializes the haptic device for simple rumble playback. Подробнее... | |
DECLSPEC int SDLCALL | SDL_HapticRumblePlay (SDL_Haptic *haptic, float strength, Uint32 length) |
Runs simple rumble on a haptic device. Подробнее... | |
DECLSPEC int SDLCALL | SDL_HapticRumbleStop (SDL_Haptic *haptic) |
Stops the simple rumble on a haptic device. Подробнее... | |
The SDL haptic subsystem allows you to control haptic (force feedback) devices.
The basic usage is as follows:
См. определение в файле SDL_haptic.h
The haptic structure used to identify an SDL haptic.
См. определение в файле SDL_haptic.h строка 141
typedef struct SDL_HapticDirection SDL_HapticDirection |
Structure that represents a haptic direction.
This is the direction where the force comes from, instead of the direction in which the force is exerted.
Directions can be specified by:
Cardinal directions of the haptic device are relative to the positioning of the device. North is considered to be away from the user.
The following diagram represents the cardinal directions:
.--. |__| .-------. |=.| |.-----.| |--| || || | | |'-----'| |__|~')_____(' [ COMPUTER ] North (0,-1) ^ | | (-1,0) West <----[ HAPTIC ]----> East (1,0) | | v South (0,1) [ USER ] \|||/ (o o) ---ooO-(_)-Ooo---
If type is ::SDL_HAPTIC_POLAR, direction is encoded by hundredths of a degree starting north and turning clockwise. ::SDL_HAPTIC_POLAR only uses the first dir
parameter. The cardinal directions would be:
If type is ::SDL_HAPTIC_CARTESIAN, direction is encoded by three positions (X axis, Y axis and Z axis (with 3 axes)). ::SDL_HAPTIC_CARTESIAN uses the first three dir
parameters. The cardinal directions would be:
The Z axis represents the height of the effect if supported, otherwise it's unused. In cartesian encoding (1, 2) would be the same as (2, 4), you can use any multiple you want, only the direction matters.
If type is ::SDL_HAPTIC_SPHERICAL, direction is encoded by two rotations. The first two dir
parameters are used. The dir
parameters are as follows (all values are in hundredths of degrees):
Example of force coming from the south with all encodings (force coming from the south means the user will have to pull the stick to counteract):
typedef struct SDL_HapticConstant SDL_HapticConstant |
A structure containing a template for a Constant effect.
This struct is exclusively for the ::SDL_HAPTIC_CONSTANT effect.
A constant effect applies a constant force in the specified direction to the joystick.
typedef struct SDL_HapticPeriodic SDL_HapticPeriodic |
A structure containing a template for a Periodic effect.
The struct handles the following effects:
A periodic effect consists in a wave-shaped effect that repeats itself over time. The type determines the shape of the wave and the parameters determine the dimensions of the wave.
Phase is given by hundredth of a degree meaning that giving the phase a value of 9000 will displace it 25% of its period. Here are sample values:
Examples:
SDL_HAPTIC_SINE __ __ __ __ / \ / \ / \ / / \__/ \__/ \__/ SDL_HAPTIC_SQUARE __ __ __ __ __ | | | | | | | | | | | |__| |__| |__| |__| | SDL_HAPTIC_TRIANGLE /\ /\ /\ /\ /\ / \ / \ / \ / \ / / \/ \/ \/ \/ SDL_HAPTIC_SAWTOOTHUP /| /| /| /| /| /| /| / | / | / | / | / | / | / | / |/ |/ |/ |/ |/ |/ | SDL_HAPTIC_SAWTOOTHDOWN \ |\ |\ |\ |\ |\ |\ | \ | \ | \ | \ | \ | \ | \ | \| \| \| \| \| \| \|
typedef struct SDL_HapticCondition SDL_HapticCondition |
A structure containing a template for a Condition effect.
The struct handles the following effects:
Direction is handled by condition internals instead of a direction member. The condition effect specific members have three parameters. The first refers to the X axis, the second refers to the Y axis and the third refers to the Z axis. The right terms refer to the positive side of the axis and the left terms refer to the negative side of the axis. Please refer to the SDL_HapticDirection diagram for which side is positive and which is negative.
typedef struct SDL_HapticRamp SDL_HapticRamp |
A structure containing a template for a Ramp effect.
This struct is exclusively for the ::SDL_HAPTIC_RAMP effect.
The ramp effect starts at start strength and ends at end strength. It augments in linear fashion. If you use attack and fade with a ramp the effects get added to the ramp effect making the effect become quadratic instead of linear.
typedef struct SDL_HapticLeftRight SDL_HapticLeftRight |
A structure containing a template for a Left/Right effect.
This struct is exclusively for the ::SDL_HAPTIC_LEFTRIGHT effect.
The Left/Right effect is used to explicitly control the large and small motors, commonly found in modern game controllers. The small (right) motor is high frequency, and the large (left) motor is low frequency.
typedef struct SDL_HapticCustom SDL_HapticCustom |
A structure containing a template for the ::SDL_HAPTIC_CUSTOM effect.
This struct is exclusively for the ::SDL_HAPTIC_CUSTOM effect.
A custom force feedback effect is much like a periodic effect, where the application can define its exact shape. You will have to allocate the data yourself. Data should consist of channels * samples Uint16 samples.
If channels is one, the effect is rotated using the defined direction. Otherwise it uses the samples in data for the different axes.
typedef union SDL_HapticEffect SDL_HapticEffect |
The generic template for any haptic effect.
All values max at 32767 (0x7FFF). Signed values also can be negative. Time values unless specified otherwise are in milliseconds.
You can also pass ::SDL_HAPTIC_INFINITY to length instead of a 0-32767 value. Neither delay, interval, attack_length nor fade_length support ::SDL_HAPTIC_INFINITY. Fade will also not be used since effect never ends.
Additionally, the ::SDL_HAPTIC_RAMP effect does not support a duration of ::SDL_HAPTIC_INFINITY.
Button triggers may not be supported on all devices, it is advised to not use them if possible. Buttons start at index 1 instead of index 0 like the joystick.
If both attack_length and fade_level are 0, the envelope is not used, otherwise both values are used.
Common parts:
Here we have an example of a constant effect evolution in time:
Strength ^ | | effect level --> _________________ | / \ | / \ | / \ | / \ | attack_level --> | \ | | | <--- fade_level | +--------------------------------------------------> Time [--] [---] attack_length fade_length [------------------][-----------------------] delay length
Note either the attack_level or the fade_level may be above the actual effect level.
DECLSPEC int SDLCALL SDL_NumHaptics | ( | void | ) |
Count the number of haptic devices attached to the system.
const DECLSPEC char* SDLCALL SDL_HapticName | ( | int | device_index | ) |
Get the implementation dependent name of a haptic device.
This can be called before any joysticks are opened. If no name can be found, this function returns NULL.
device_index | Index of the device to get its name. |
DECLSPEC SDL_Haptic* SDLCALL SDL_HapticOpen | ( | int | device_index | ) |
Opens a haptic device for use.
The index passed as an argument refers to the N'th haptic device on this system.
When opening a haptic device, its gain will be set to maximum and autocenter will be disabled. To modify these values use SDL_HapticSetGain() and SDL_HapticSetAutocenter().
device_index | Index of the device to open. |
DECLSPEC int SDLCALL SDL_HapticOpened | ( | int | device_index | ) |
Checks if the haptic device at index has been opened.
device_index | Index to check to see if it has been opened. |
DECLSPEC int SDLCALL SDL_HapticIndex | ( | SDL_Haptic * | haptic | ) |
Gets the index of a haptic device.
haptic | Haptic device to get the index of. |
DECLSPEC int SDLCALL SDL_MouseIsHaptic | ( | void | ) |
Gets whether or not the current mouse has haptic capabilities.
DECLSPEC SDL_Haptic* SDLCALL SDL_HapticOpenFromMouse | ( | void | ) |
Tries to open a haptic device from the current mouse.
DECLSPEC int SDLCALL SDL_JoystickIsHaptic | ( | SDL_Joystick * | joystick | ) |
Checks to see if a joystick has haptic features.
joystick | Joystick to test for haptic capabilities. |
DECLSPEC SDL_Haptic* SDLCALL SDL_HapticOpenFromJoystick | ( | SDL_Joystick * | joystick | ) |
Opens a haptic device for use from a joystick device.
You must still close the haptic device separately. It will not be closed with the joystick.
When opening from a joystick you should first close the haptic device before closing the joystick device. If not, on some implementations the haptic device will also get unallocated and you'll be unable to use force feedback on that device.
joystick | Joystick to create a haptic device from. |
DECLSPEC void SDLCALL SDL_HapticClose | ( | SDL_Haptic * | haptic | ) |
Closes a haptic device previously opened with SDL_HapticOpen().
haptic | Haptic device to close. |
DECLSPEC int SDLCALL SDL_HapticNumEffects | ( | SDL_Haptic * | haptic | ) |
Returns the number of effects a haptic device can store.
On some platforms this isn't fully supported, and therefore is an approximation. Always check to see if your created effect was actually created and do not rely solely on SDL_HapticNumEffects().
haptic | The haptic device to query effect max. |
DECLSPEC int SDLCALL SDL_HapticNumEffectsPlaying | ( | SDL_Haptic * | haptic | ) |
Returns the number of effects a haptic device can play at the same time.
This is not supported on all platforms, but will always return a value. Added here for the sake of completeness.
haptic | The haptic device to query maximum playing effects. |
DECLSPEC unsigned int SDLCALL SDL_HapticQuery | ( | SDL_Haptic * | haptic | ) |
Gets the haptic device's supported features in bitwise manner.
Example:
haptic | The haptic device to query. |
DECLSPEC int SDLCALL SDL_HapticNumAxes | ( | SDL_Haptic * | haptic | ) |
Gets the number of haptic axes the device has.
DECLSPEC int SDLCALL SDL_HapticEffectSupported | ( | SDL_Haptic * | haptic, |
SDL_HapticEffect * | effect | ||
) |
Checks to see if effect is supported by haptic.
haptic | Haptic device to check on. |
effect | Effect to check to see if it is supported. |
DECLSPEC int SDLCALL SDL_HapticNewEffect | ( | SDL_Haptic * | haptic, |
SDL_HapticEffect * | effect | ||
) |
Creates a new haptic effect on the device.
haptic | Haptic device to create the effect on. |
effect | Properties of the effect to create. |
DECLSPEC int SDLCALL SDL_HapticUpdateEffect | ( | SDL_Haptic * | haptic, |
int | effect, | ||
SDL_HapticEffect * | data | ||
) |
Updates the properties of an effect.
Can be used dynamically, although behavior when dynamically changing direction may be strange. Specifically the effect may reupload itself and start playing from the start. You cannot change the type either when running SDL_HapticUpdateEffect().
haptic | Haptic device that has the effect. |
effect | Identifier of the effect to update. |
data | New effect properties to use. |
DECLSPEC int SDLCALL SDL_HapticRunEffect | ( | SDL_Haptic * | haptic, |
int | effect, | ||
Uint32 | iterations | ||
) |
Runs the haptic effect on its associated haptic device.
If iterations are ::SDL_HAPTIC_INFINITY, it'll run the effect over and over repeating the envelope (attack and fade) every time. If you only want the effect to last forever, set ::SDL_HAPTIC_INFINITY in the effect's length parameter.
haptic | Haptic device to run the effect on. |
effect | Identifier of the haptic effect to run. |
iterations | Number of iterations to run the effect. Use ::SDL_HAPTIC_INFINITY for infinity. |
DECLSPEC int SDLCALL SDL_HapticStopEffect | ( | SDL_Haptic * | haptic, |
int | effect | ||
) |
Stops the haptic effect on its associated haptic device.
haptic | Haptic device to stop the effect on. |
effect | Identifier of the effect to stop. |
DECLSPEC void SDLCALL SDL_HapticDestroyEffect | ( | SDL_Haptic * | haptic, |
int | effect | ||
) |
Destroys a haptic effect on the device.
This will stop the effect if it's running. Effects are automatically destroyed when the device is closed.
haptic | Device to destroy the effect on. |
effect | Identifier of the effect to destroy. |
DECLSPEC int SDLCALL SDL_HapticGetEffectStatus | ( | SDL_Haptic * | haptic, |
int | effect | ||
) |
Gets the status of the current effect on the haptic device.
Device must support the ::SDL_HAPTIC_STATUS feature.
haptic | Haptic device to query the effect status on. |
effect | Identifier of the effect to query its status. |
DECLSPEC int SDLCALL SDL_HapticSetGain | ( | SDL_Haptic * | haptic, |
int | gain | ||
) |
Sets the global gain of the device.
Device must support the ::SDL_HAPTIC_GAIN feature.
The user may specify the maximum gain by setting the environment variable SDL_HAPTIC_GAIN_MAX which should be between 0 and 100. All calls to SDL_HapticSetGain() will scale linearly using SDL_HAPTIC_GAIN_MAX as the maximum.
haptic | Haptic device to set the gain on. |
gain | Value to set the gain to, should be between 0 and 100. |
DECLSPEC int SDLCALL SDL_HapticSetAutocenter | ( | SDL_Haptic * | haptic, |
int | autocenter | ||
) |
Sets the global autocenter of the device.
Autocenter should be between 0 and 100. Setting it to 0 will disable autocentering.
Device must support the ::SDL_HAPTIC_AUTOCENTER feature.
haptic | Haptic device to set autocentering on. |
autocenter | Value to set autocenter to, 0 disables autocentering. |
DECLSPEC int SDLCALL SDL_HapticPause | ( | SDL_Haptic * | haptic | ) |
Pauses a haptic device.
Device must support the ::SDL_HAPTIC_PAUSE feature. Call SDL_HapticUnpause() to resume playback.
Do not modify the effects nor add new ones while the device is paused. That can cause all sorts of weird errors.
haptic | Haptic device to pause. |
DECLSPEC int SDLCALL SDL_HapticUnpause | ( | SDL_Haptic * | haptic | ) |
Unpauses a haptic device.
Call to unpause after SDL_HapticPause().
haptic | Haptic device to unpause. |
DECLSPEC int SDLCALL SDL_HapticStopAll | ( | SDL_Haptic * | haptic | ) |
Stops all the currently playing effects on a haptic device.
haptic | Haptic device to stop. |
DECLSPEC int SDLCALL SDL_HapticRumbleSupported | ( | SDL_Haptic * | haptic | ) |
Checks to see if rumble is supported on a haptic device.
haptic | Haptic device to check to see if it supports rumble. |
DECLSPEC int SDLCALL SDL_HapticRumbleInit | ( | SDL_Haptic * | haptic | ) |
Initializes the haptic device for simple rumble playback.
haptic | Haptic device to initialize for simple rumble playback. |
DECLSPEC int SDLCALL SDL_HapticRumblePlay | ( | SDL_Haptic * | haptic, |
float | strength, | ||
Uint32 | length | ||
) |
Runs simple rumble on a haptic device.
haptic | Haptic device to play rumble effect on. |
strength | Strength of the rumble to play as a 0-1 float value. |
length | Length of the rumble to play in milliseconds. |
DECLSPEC int SDLCALL SDL_HapticRumbleStop | ( | SDL_Haptic * | haptic | ) |
Stops the simple rumble on a haptic device.
haptic | Haptic to stop the rumble on. |