World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
- t -
TakeFood() :
Party
TakeGold() :
Party
TakeScreenshot() :
IRender
,
Render
,
RenderOpenGL
Texture() :
Texture
Texture_MM7() :
Texture_MM7
TextureD3D() :
TextureD3D
TextureFrame() :
TextureFrame
TextureFrameTable() :
TextureFrameTable
TextureOpenGL() :
TextureOpenGL
TexturePixelRotateDraw() :
IRender
,
Render
,
RenderOpenGL
TileDesc() :
TileDesc
TileTable() :
TileTable
Time() :
Timer
Timer() :
Timer
Timer_Image_MM7() :
Timer_Image_MM7
ToFile() :
DecorationList
,
IconFrameTable
,
MonsterList
,
OverlayList
,
PlayerFrameTable
,
SpriteFrameTable
,
TextureFrameTable
,
TileTable
ToggleAlwaysRun() :
Engine
,
Engine_::EngineConfig
ToggleBloodsplats() :
Engine
,
Engine_::EngineConfig
ToggleColoredLights() :
IRender
ToggleDebugAllMagic() :
Engine
,
Engine_::EngineConfig
ToggleDebugDrawDist() :
Engine
,
Engine_::EngineConfig
ToggleDebugLightmap() :
Engine
,
Engine_::EngineConfig
ToggleDebugNoActors() :
Engine
,
Engine_::EngineConfig
ToggleDebugNoDamage() :
Engine
,
Engine_::EngineConfig
ToggleDebugPickedFace() :
Engine
,
Engine_::EngineConfig
ToggleDebugPortalLines() :
Engine
,
Engine_::EngineConfig
ToggleDebugSeasonsChange() :
Engine
,
Engine_::EngineConfig
ToggleDebugShowFPS() :
Engine
,
Engine_::EngineConfig
ToggleDebugSnow() :
Engine
,
Engine_::EngineConfig
ToggleDebugTerrain() :
Engine
,
Engine_::EngineConfig
ToggleDebugTownPortal() :
Engine
,
Engine_::EngineConfig
ToggleDebugTurboSpeed() :
Engine
,
Engine_::EngineConfig
ToggleDebugWizardEye() :
Engine
,
Engine_::EngineConfig
ToggleFlag() :
Actor
,
Chest
ToggleFlipOnExit() :
Engine
,
Engine_::EngineConfig
ToggleIsTextureFrameTable() :
BLVFace
,
ODMFace
ToggleLight() :
IndoorLocation
ToggleRingsOverlay() :
GUIWindow_CharacterRecord
ToggleShowDamage() :
Engine
,
Engine_::EngineConfig
ToggleTint() :
IRender
ToggleWalkSound() :
Engine
,
Engine_::EngineConfig
TorchlightActive() :
Party
TorchlightEffect() :
Engine_::EngineConfig
TrackGameTime() :
Timer
TrailParticle() :
TrailParticle
TrailParticleGenerator() :
TrailParticleGenerator
TransformBillboard() :
RenderBase
TransformBillboardsAndSetPalettesODM() :
IRender
,
RenderBase
TransformCursorPos() :
OSWindow
,
Sdl2Window
,
WinApiWindow
TranslateKeyNameToKeyCode() :
KeyboardActionMapping
Trapped() :
Chest
TurnBased_QueueElem() :
TurnBased_QueueElem
Документация по World of Might and Magic. Последние изменения: Вт 7 Апр 2020 22:05:34. Создано системой
1.8.17