World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
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См. документацию.
65 void FromFile(
void *data_mm6,
void *data_mm7,
void *data_mm8);
SpriteFrame * GetFrameBy_x(unsigned int uSpriteID, signed int a3)
GLenum GLenum GLuint texture
void _46E26D_collide_against_sprites(int a1, int a2)
int BinarySearch(const char *pSpriteName)
void FromFile(void *data_mm6, void *data_mm7, void *data_mm8)
SpriteFrame * GetFrame(unsigned int uSpriteID, unsigned int uTime)
void ResetSomeSpriteFlags()
SpriteFrame * pSpriteSFrames
void InitializeSprite(signed int uSpriteID)
int FastFindSprite(const char *pSpriteName)
struct LODSprite * sprite_header
SpriteFrame * LevelDecorationChangeSeason(DecorationDesc *desc, int t, int month)
struct SpriteFrameTable * pSpriteFrameTable
SpriteFrame ** pSpritePFrames
bool Deserialize(const struct SpriteFrame_MM7 *)