World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
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См. документацию.
62 void FromFile(
void *data_mm6,
void *data_mm7,
void *data_mm8);
unsigned __int16 uint16_t
void RespawnGlobalDecorations()
DecorationDesc * GetDecoration(unsigned int index)
void FromFile(void *data_mm6, void *data_mm7, void *data_mm8)
@ DECORATION_DESC_EMITS_SMOKE
@ DECORATION_DESC_DONT_DRAW
std::vector< DecorationDesc > pDecorations
uint16_t GetDecorIdByName(const char *pName)
@ DECORATION_DESC_MOVE_THROUGH
@ DECORATION_DESC_FLICKER_SLOW
@ DECORATION_DESC_SOUND_ON_DUSK
@ DECORATION_DESC_EMITS_FIRE
@ DECORATION_DESC_SLOW_LOOP
@ DECORATION_DESC_SOUND_ON_DAWN
@ DECORATION_DESC_FICKER_AVERAGE
uint16_t uDecorationHeight
void InitializeDecorationSprite(unsigned int uDecID)
class DecorationList * pDecorationList
@ DECORATION_DESC_FICKER_FAST
uint8_t uColoredLightBlue
uint8_t uColoredLightGreen