World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
- c -
CalcFaceBounding() :
stru10
CalcMagicalDamageToActor() :
Actor
CalcMovementExtents() :
stru141_actor_collision_object
CalcPalettes_LUT() :
PaletteManager
CalcPolygonLimits() :
stru10
CalcPortalShape() :
IndoorCameraD3D
,
stru10
CalcSkyFrustumVec() :
SkyBillboardStruct
CalcTextHeight() :
GUIFont
CalculateIncommingDamage() :
Player
CalculateMeleeDamageTo() :
Player
CalculateMeleeDmgToEnemyWithWeapon() :
Player
CalculateRangedDamageTo() :
Player
CalculateRotations() :
IndoorCameraD3D
CallBackTimer() :
CallBackTimer
CanAct() :
Actor
,
Player
CanCastSpell() :
Player
CanEquip_RaceAndAlignmentCheck() :
Player
CanFitItem() :
Player
CanIdentify() :
Player
CanMoveThrough() :
DecorationDesc_mm6
CanPlaceItemAt() :
Chest
CanRepair() :
Player
CanSaturateFaces() :
Engine
,
Engine_::EngineConfig
CanSteal() :
Player
CanTrainToNextLevel() :
Player
CastPickRay() :
Vis
CastSpellInfo() :
CastSpellInfo
CEnchantment() :
CEnchantment
CenterOnPartyZoomIn() :
ViewingParams
CenterOnPartyZoomOut() :
ViewingParams
ChangeActivation() :
Mouse
CharacterUI_AwardsTab_Draw() :
GUIWindow_CharacterRecord
CharacterUI_SkillsTab_CreateButtons() :
GUIWindow_CharacterRecord
CharacterUI_SkillsTab_Draw() :
GUIWindow_CharacterRecord
CharacterUI_StatsTab_Draw() :
GUIWindow_CharacterRecord
CheckIntersectBModel() :
Vis
CheckTextureStages() :
Render
ChestDesc() :
ChestDesc
ChestList() :
ChestList
ChestUI_WritePointedObjectStatusString() :
Chest
CKeyListElement() :
CKeyListElement
ClassifyPolygon() :
stru154
CleanupBeacons() :
Player
Clear() :
explosion_effect_struct
,
GUIMessageQueue
ClearBlack() :
IRender
,
Render
,
RenderOpenGL
ClearCursor() :
Mouse
ClearItemBonusMaps() :
ItemGen
ClearPickedItem() :
Mouse
ClearSubNodes() :
LOD::WriteableFile
ClearTarget() :
IRender
,
Render
,
RenderD3D
,
RenderOpenGL
ClearZBuffer() :
IRender
,
Render
,
RenderOpenGL
Clickable() :
BLVFace
,
ODMFace
ClipDecalVertsToFace() :
stru9
Clone() :
Engine_::EngineConfigFactory
,
Graphics::IRenderConfigFactory
Close() :
AudioBaseDataSource
,
AudioSample16
,
AudioTrackS16
close() :
AVStreamWrapper
Close() :
IAudioDataSource
,
IVideoDataSource
,
LOD::File
,
Movie
CloseTargetedSpellWindow() :
Application::Game
CloseWriteFile() :
LOD::WriteableFile
ColorFormat() :
ColorFormat
ColorKey_LOD_Loader() :
ColorKey_LOD_Loader
CompareVariable() :
Player
ConditionProcessor() :
ConditionProcessor
Configure() :
Application
,
Application::Game
,
Engine
,
IRender
Contains() :
GUIButton
,
GUIWindow
,
Viewport
Cos() :
stru193_math
CountChestItems() :
Chest
CountHirelings() :
Party
Create() :
Engine_::EngineConfigFactory
,
Graphics::IRenderConfigFactory
,
Graphics::IRenderFactory
,
Image
,
OSWindowFactory
,
SpriteObject
,
TextureD3D
,
TextureOpenGL
,
Timer
create_object_pointers() :
Vis_SelectionList
Create_Splash_Object() :
SpriteObject
CreateButton() :
GUIWindow
CreateClipper() :
Render
CreateConfiguration() :
Application::GameFactory
CreateDebugLocation() :
OutdoorLocation
CreateDebugMenuPanel() :
WinApiWindow
CreateDefaultConfiguration() :
Engine_::EngineConfigFactory
CreateDefaultParty() :
Party
CreateDevice() :
RenderD3D
CreateEngine() :
Engine_::EngineFactory
CreateFromCommandLine() :
Engine_::EngineConfigFactory
CreateGame() :
Application::GameFactory
CreateItemInInventory() :
Player
CreateItemInInventory2() :
Player
CreateNewLod() :
LOD::WriteableFile
CreateSdl2() :
OSWindowFactory
CreateSprite() :
IRender
,
Render
,
RenderOpenGL
CreateStreamingTrack16() :
OpenALSoundProvider
CreateTempFile() :
LOD::WriteableFile
CreateTexture() :
IRender
,
Render
,
RenderD3D
,
RenderOpenGL
CreateTexture_Alpha() :
IRender
,
Render
,
RenderOpenGL
CreateTexture_Blank() :
IRender
,
Render
,
RenderOpenGL
CreateTexture_ColorKey() :
IRender
,
Render
,
RenderOpenGL
CreateTexture_PCXFromFile() :
IRender
,
Render
,
RenderOpenGL
CreateTexture_PCXFromIconsLOD() :
IRender
,
Render
,
RenderOpenGL
CreateTexture_PCXFromNewLOD() :
IRender
,
Render
,
RenderOpenGL
CreateTexture_Solid() :
IRender
,
Render
,
RenderOpenGL
CreateTrack16() :
OpenALSoundProvider
CreateWorldMatrixAndSomeStuff() :
IndoorCameraD3D
CreateZBuffer() :
IRender
,
Render
,
RenderOpenGL
Cross() :
Vec3_float_
Документация по World of Might and Magic. Последние изменения: Вт 7 Апр 2020 22:05:33. Создано системой
1.8.17