World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
- a -
ABILITY_INDEX :
Actor.h
ACTOR_BUFF_INDEX :
Actor.h
ActorAnimation :
Actor.h
AIState :
Actor.h
AUTONOTE_TYPE :
Autonotes.h
AVActiveFormatDescription :
frame.h
AVAppToDevMessageType :
avdevice.h
AVAudioServiceType :
avcodec.h
AVChromaLocation :
pixfmt.h
AVClassCategory :
log.h
AVCodecID :
avcodec.h
AVColorPrimaries :
pixfmt.h
AVColorRange :
pixfmt.h
AVColorSpace :
pixfmt.h
AVColorTransferCharacteristic :
pixfmt.h
AVCRCId :
crc.h
AVDevToAppMessageType :
avdevice.h
AVDiscard :
avcodec.h
AVDownmixType :
downmix_info.h
AVDurationEstimationMethod :
avformat.h
AVEscapeMode :
avstring.h
AVFieldOrder :
avcodec.h
AVFrameSideDataType :
frame.h
AVHDRPlusOverlapProcessOption :
hdr_dynamic_metadata.h
AVHMACType :
hmac.h
AVHWDeviceType :
hwcontext.h
AVHWFrameTransferDirection :
hwcontext.h
AVIODataMarkerType :
avio.h
AVIODirEntryType :
avio.h
AVLockOp :
avcodec.h
AVMatrixEncoding :
channel_layout.h
AVMediaType :
avutil.h
AVOptionType :
opt.h
AVPacketSideDataType :
avcodec.h
AVPictureStructure :
avcodec.h
AVPictureType :
avutil.h
AVPixelFormat :
pixfmt.h
AVRounding :
mathematics.h
AVSampleFormat :
samplefmt.h
AVSideDataParamChangeFlags :
avcodec.h
AVSphericalProjection :
spherical.h
AVStereo3DType :
stereo3d.h
AVStereo3DView :
stereo3d.h
AVStreamParseType :
avformat.h
AVSubtitleType :
avcodec.h
AVThreadMessageFlags :
threadmessage.h
AVTimebaseSource :
avformat.h
AVTimecodeFlag :
timecode.h
AVTXType :
tx.h
AwardType :
Awards.h
- b -
BuildingType :
Events2D.h
- c -
CHARACTER_ATTRIBUTE_TYPE :
Engine.h
CHARACTER_EXPRESSION_ID :
Player.h
CHARACTER_RACE :
Player.h
CHEST_FLAGS :
Chest.h
Condition :
Conditions.h
CURRENT_SCREEN :
GUIWindow.h
- d -
DAMAGE_TYPE :
Items.h
DCTTransformType :
avfft.h
DECORATION_DESC_FLAGS :
DecorationList.h
DIALOGUE_TYPE :
GUIWindow.h
DiracParseCodes :
dirac.h
- e -
EventType :
Events.h
- f -
FRAME_TABLE_FLAGS :
FrameTableInc.h
- g -
GAME_STATE :
Engine.h
- h -
HOUSE_DIALOGUE_MENU :
UIHouses.h
HOUSE_ID :
UIHouses.h
HouseSoundID :
UIHouses.h
- i -
IMAGE_FORMAT :
Image.h
InputAction :
Keyboard.h
ITEM_ENCHANTMENT :
Items.h
ITEM_EQUIP_TYPE :
Items.h
ITEM_FLAGS :
Items.h
ITEM_MATERIAL :
Items.h
ITEM_TYPE :
Items.h
- k -
KeyToggleType :
Keyboard.h
khronos_boolean_enum_t :
SDL_opengles2_khrplatform.h
,
SDL_egl.h
- l -
LEVEL_DECORATION_FLAGS :
Decoration.h
LEVEL_TYPE :
Indoor.h
- m -
MAP_TYPE :
MapInfo.h
MapStartPoint :
MapInfo.h
MENU_STATE :
GUIWindow.h
MONSTER_MOVEMENT_TYPE :
Monsters.h
MONSTER_SPECIAL_ABILITY_TYPE :
Monsters.h
MONSTER_SUPERTYPE :
Monsters.h
MONSTER_TYPE :
Monsters.h
MusicID :
AudioPlayer.h
- n -
NPCProf :
NPC.h
- o -
OBJECT_DESC_FLAGS :
ObjectList.h
ObjectType :
Actor.h
- p -
ParticleType :
ParticleEngine.h
PARTY_BUFF_INDEX :
Party.h
PARTY_FLAGS_1 :
Party.h
PARTY_FLAGS_2 :
Party.h
PARTY_QUEST_BITS :
Party.h
PartyAction :
Party.h
PartyAlignment :
Party.h
PLAYER_BUFFS :
Player.h
PLAYER_CLASS_TYPE :
Player.h
PLAYER_SEX :
Player.h
PLAYER_SKILL_TYPE :
Player.h
PlayerSpeech :
Player.h
PolygonType :
Indoor.h
- r -
RDFTransformType :
avfft.h
- s -
SDL_ArrayOrder :
SDL_pixels.h
SDL_AssertState :
SDL_assert.h
SDL_AudioStatus :
SDL_audio.h
SDL_BitmapOrder :
SDL_pixels.h
SDL_BlendFactor :
SDL_blendmode.h
SDL_BlendMode :
SDL_blendmode.h
SDL_BlendOperation :
SDL_blendmode.h
SDL_bool :
SDL_stdinc.h
SDL_DisplayEventID :
SDL_video.h
SDL_DisplayOrientation :
SDL_video.h
SDL_errorcode :
SDL_error.h
SDL_eventaction :
SDL_events.h
SDL_EventType :
SDL_events.h
SDL_GameControllerAxis :
SDL_gamecontroller.h
SDL_GameControllerBindType :
SDL_gamecontroller.h
SDL_GameControllerButton :
SDL_gamecontroller.h
SDL_GameControllerType :
SDL_gamecontroller.h
SDL_GLattr :
SDL_video.h
SDL_GLcontextFlag :
SDL_video.h
SDL_GLcontextReleaseFlag :
SDL_video.h
SDL_GLContextResetNotification :
SDL_video.h
SDL_GLprofile :
SDL_video.h
SDL_HintPriority :
SDL_hints.h
SDL_HitTestResult :
SDL_video.h
SDL_JoystickPowerLevel :
SDL_joystick.h
SDL_JoystickType :
SDL_joystick.h
SDL_KeyCode :
SDL_keycode.h
SDL_Keymod :
SDL_keycode.h
SDL_LogCategory :
SDL_log.h
SDL_LogPriority :
SDL_log.h
SDL_MessageBoxButtonFlags :
SDL_messagebox.h
SDL_MessageBoxColorType :
SDL_messagebox.h
SDL_MessageBoxFlags :
SDL_messagebox.h
SDL_MouseWheelDirection :
SDL_mouse.h
SDL_PackedLayout :
SDL_pixels.h
SDL_PackedOrder :
SDL_pixels.h
SDL_PixelFormatEnum :
SDL_pixels.h
SDL_PixelType :
SDL_pixels.h
SDL_PowerState :
SDL_power.h
SDL_RendererFlags :
SDL_render.h
SDL_RendererFlip :
SDL_render.h
SDL_ScaleMode :
SDL_render.h
SDL_Scancode :
SDL_scancode.h
SDL_SensorType :
SDL_sensor.h
SDL_SystemCursor :
SDL_mouse.h
SDL_SYSWM_TYPE :
SDL_syswm.h
SDL_TextureAccess :
SDL_render.h
SDL_TextureModulate :
SDL_render.h
SDL_ThreadPriority :
SDL_thread.h
SDL_TouchDeviceType :
SDL_touch.h
SDL_WindowEventID :
SDL_video.h
SDL_WindowFlags :
SDL_video.h
SDL_WinRT_DeviceFamily :
SDL_system.h
SDL_WinRT_Path :
SDL_system.h
SDL_YUV_CONVERSION_MODE :
SDL_surface.h
SOUND_FLAG :
AudioPlayer.cpp
SOUND_TYPE :
AudioPlayer.cpp
SoundID :
AudioPlayer.h
SoundType :
MM7.h
SPECIAL_ATTACK_TYPE :
Monsters.h
SPELL_SCHOOL :
Spells.h
SPELL_TYPE :
Spells.h
SPRITE_OBJECT_TYPE :
SpriteObject.h
SwrDitherType :
swresample.h
SwrEngine :
swresample.h
SwrFilterType :
swresample.h
- t -
TEXTURE_FRAME_TABLE_FLAGS :
Image.h
TEXTURE_TYPE :
LOD.h
TILE_DESC_FLAGS :
TileFrameTable.h
Tileset :
TileFrameTable.h
TURN_ENGINE_AI_ACTION :
TurnEngine.h
TURN_ENGINE_FLAGS :
TurnEngine.h
TURN_ENGINE_TURN_STAGE :
TurnEngine.h
- u -
UIMessageType :
GUIWindow.h
- v -
VariableType :
Events.h
VisObjectType :
Vis.h
- w -
WindowShapeMode :
SDL_shape.h
WindowType :
GUIWindow.h
Документация по World of Might and Magic. Последние изменения: Вт 7 Апр 2020 22:05:37. Создано системой
1.8.17