World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
- s -
s_read() :
Movie
s_seek() :
Movie
SalesProcess() :
Player
SavegameList() :
SavegameList
SavePCXImage16() :
Render
SavePCXImage32() :
Render
SavePCXScreenshot() :
IRender
,
Render
,
RenderOpenGL
SaveScreenshot() :
IRender
,
Render
,
RenderOpenGL
SaveWinnersCertificate() :
IRender
,
Render
,
RenderOpenGL
ScreenFade() :
IRender
,
Render
,
RenderOpenGL
Sdl2Window() :
Sdl2Window
SdlkToChar() :
Sdl2Window
SdlkToVk() :
Sdl2Window
SearchActorByGroup() :
Actor
SearchActorByID() :
Actor
SearchActorByMonsterID() :
Actor
SearchAliveActors() :
Actor
SecondaryInitialization() :
Engine
seek() :
Movie
SelectionPointers() :
Vis_SelectionList
SelectPhrasesTransaction() :
Player
Serialize() :
IconFrame_MM7
,
ItemGen_Image_MM7
,
NPCData_Image_MM7
,
OtherOverlayList_Image_MM7
,
Party_Image_MM7
,
Player_Image_MM7
,
SpellBuff_Image_MM7
,
Timer_Image_MM7
,
UIAnimation_MM7
SetActive() :
Mouse
SetAfraid() :
Player
SetAIRecoveryTimes() :
stru262_TurnBased
SetAllowLightmaps() :
Engine
SetAllowSnow() :
Engine
SetAnimationName() :
Icon
SetAnimLength() :
Icon
SetAnimTime() :
Icon
SetAsleep() :
Player
SetBeacon() :
Player
SetBillboardBlendOptions() :
Render
,
RenderOpenGL
SetBroken() :
ItemGen
SetColorChannelInfo() :
PaletteManager
SetCondDeadWithBlockCheck() :
Player
SetCondInsaneWithBlockCheck() :
Player
SetCondition() :
Player
SetCondUnconsciousWithBlockCheck() :
Player
SetCondWeakWithBlockCheck() :
Player
SetCurrentCursorBitmap() :
Mouse
SetCursed() :
Player
SetCursor() :
OSWindow
,
Sdl2Window
,
WinApiWindow
SetCursorBitmapFromItemID() :
Mouse
SetCursorImage() :
Mouse
SetDead() :
Player
SetDebugAllMagic() :
Engine
SetDebugLightmapsDecals() :
Engine
SetDebugPortalOutlines() :
Engine
SetDebugShowFps() :
Engine
SetDebugShowPickedFace() :
Engine
SetDebugTerrain() :
Engine
SetDebugTurboSpeed() :
Engine
SetDebugWizardEye() :
Engine
SetDefaultMapping() :
KeyboardActionMapping
SetDirect3DTexture2() :
TextureD3D
SetDirectDrawSurface() :
TextureD3D
SetDiseaseMedium() :
Player
SetDiseaseSevere() :
Player
SetDiseaseWeak() :
Player
SetDrunk() :
Player
SetEradicated() :
Player
SetExtendedDrawDistance() :
Engine
SetFog() :
OutdoorLocation
SetFood() :
Party
SetForceRedraw() :
Engine
,
Engine_::EngineConfig
SetFOV() :
Viewport
SetFullscreenMode() :
OSWindow
,
Sdl2Window
,
WinApiWindow
SetGold() :
Party
SetHoldingItem() :
Party
SetIdentified() :
ItemGen
SetInitialized() :
Chest
SetInitialStats() :
Player
SetInsane() :
Player
SetKeyMapping() :
KeyboardActionMapping
SetListenerPosition() :
OpenALSoundProvider
SetMasterVolume() :
AudioPlayer
SetMistColor() :
PaletteManager
SetMm7InstallPath() :
Application
SetMouseClick() :
Mouse
SetMusicLevel() :
Engine
SetMusicVolume() :
AudioPlayer
SetNoActors() :
Engine
SetOpenGlTexture() :
TextureOpenGL
SetOrientation() :
OpenALSoundProvider
SetParalyzed() :
Player
SetPertified() :
Player
SetPlayerBuffAnim() :
SpellFxRenderer
SetPoisonMedium() :
Player
SetPoisonSevere() :
Player
SetPoisonWeak() :
Player
SetPosition() :
AudioSample16
,
IAudioSample
SetRandomGoldIfTheresNoItem() :
Actor
SetRange() :
Random
SetRecoveryTime() :
Player
SetRedAlert() :
Party
SetRenderer() :
Application
SetSaturateFaces() :
Engine
,
Engine_::EngineConfig
SetScreen() :
Viewport
SetSeasonsChange() :
Engine
SetSexByVoice() :
Player
SetSkillByEvent() :
Player
SetSoundLevel() :
Engine
SetSpecialBonus() :
ItemsTable
SetStolen() :
ItemGen
SetTargetingMode() :
Engine
,
Engine_::EngineConfig
SetTexture() :
BLVFace
,
ODMFace
SetTurnSpeed() :
Engine
SetUIClipRect() :
IRender
,
Render
,
RenderOpenGL
SetUnconcious() :
Player
SetUnderwater() :
Engine
,
Engine_::EngineConfig
SetupPalettes() :
LODFile_IconsBitmaps
SetUsingFog() :
IRender
SetUsingSpecular() :
IRender
SetVariable() :
Player
SetViewport() :
Viewport
SetVoiceLevel() :
Engine
SetVolume() :
AudioSample16
,
AudioTrackS16
,
IAudioSample
,
IAudioTrack
SetWeak() :
Player
SetWindowedMode() :
OSWindow
,
Sdl2Window
,
WinApiWindow
SetWindowInputStatus() :
KeyboardActionMapping
SetYellowAlert() :
Party
SetZombie() :
Player
Show() :
OSWindow
,
Sdl2Window
,
WinApiWindow
ShowAwardsTab() :
GUIWindow_CharacterRecord
ShowInventoryTab() :
GUIWindow_CharacterRecord
ShowSkillsTab() :
GUIWindow_CharacterRecord
ShowStatsTab() :
GUIWindow_CharacterRecord
Sin() :
stru193_math
Sint64() :
SDL_RWops
size_t() :
SDL_RWops
Sleep8Hours() :
Party
sort_object_pointers() :
Vis
SortByScreenSpaceX() :
Vis
SortByScreenSpaceY() :
Vis
SortTurnQueue() :
stru262_TurnBased
SortVectors_x() :
Vis
SortVerticesByX() :
Vis
SortVerticesByY() :
Vis
SoundList() :
SoundList
SoundOnDawn() :
DecorationDesc_mm6
SoundOnDusk() :
DecorationDesc_mm6
SpawnPointMM7() :
SpawnPointMM7
SpawnRandomTreasure() :
MapInfo
special_ability_use_check() :
Actor
SpellBuff() :
SpellBuff
SpellBuff_Image_MM7() :
SpellBuff_Image_MM7
SpellData() :
SpellData
SpellFX_Billboard() :
SpellFX_Billboard
SpellFXFarClipAdjust() :
SpellFX_Billboard
SpellFXNearClipAdjust() :
SpellFX_Billboard
SpellFXProject() :
SpellFX_Billboard
SpellFxRenderer() :
SpellFxRenderer
SpellFXViewClip() :
SpellFX_Billboard
SpellFXViewTransform() :
SpellFX_Billboard
sPoint() :
sPoint
Sprite() :
Sprite
SpriteFrame_MM6() :
SpriteFrame_MM6
SpriteFrame_MM7() :
SpriteFrame_MM7
SpriteFrameTable() :
SpriteFrameTable
SpriteObject() :
SpriteObject
Sprites_LOD_Loader() :
Sprites_LOD_Loader
StackLight_TerrainFace() :
LightmapBuilder
StackLights_TerrainFace() :
LightmapBuilder
StandAwhile() :
Actor
Start() :
CallBackTimer
,
stru262_TurnBased
StartFill() :
explosion_effect_struct
StartTurn() :
stru262_TurnBased
StealFrom() :
Actor
StealFromActor() :
Player
StealFromShop() :
Player
StepTurnQueue() :
stru262_TurnBased
Stop() :
AudioSample16
,
AudioTrackS16
,
CallBackTimer
,
IAudioSample
,
IAudioTrack
,
IMovie
,
Movie
StopAll() :
AudioPlayer
StopChannels() :
AudioPlayer
StopGameTime() :
Timer
StopMovie() :
MPlayer
StoreMappings() :
KeyboardActionMapping
Stream16() :
OpenALSoundProvider
stru10() :
stru10
stru154() :
stru154
stru160() :
stru160
stru193_math() :
stru193_math
stru262_TurnBased() :
stru262_TurnBased
stru312() :
stru312
stru314() :
stru314
stru319() :
stru319
stru9() :
stru9
sub_410D99_get_map_index() :
MapStats
sub_421B2C_PlaceInInventory_or_DropPickedItem() :
Party
sub_42F7EB_DropItemAt() :
SpriteObject
sub_495366_MispronounceName() :
NPCStats
subconstuctor() :
OutdoorLocation
SubtractHours() :
GameTime
SubtractVariable() :
Player
SummonMinion() :
Actor
SwitchToWindow() :
IRender
,
Render
,
RenderOpenGL
SyncLoadedFilesCount() :
LODFile_IconsBitmaps
Документация по World of Might and Magic. Последние изменения: Вт 7 Апр 2020 22:05:34. Создано системой
1.8.17