Список всех членов классов со ссылками на классы, к которым они принадлежат.
- l -
- l
: unaligned_16
, unaligned_32
, unaligned_64
- large_magnitude
: SDL_HapticLeftRight
- last_discard_sample
: AVStream
- last_dts
: AVCodecParserContext
, AVStream
- last_dts_for_order_check
: AVStream
- last_duration
: AVStream
- last_frame
: AVVideoStream
- last_in_packet_buffer
: AVStream
- last_IP_duration
: AVStream
- last_IP_pts
: AVStream
- last_pos
: AVCodecParserContext
- last_predictor_count
: AVCodecContext
- last_pts
: AVCodecParserContext
- last_regenerated
: Party
- last_resampled_frame_num
: Movie
- last_time
: AVIOContext
- last_visit
: LocationTime_stru1
- lastOpenedSpellbookPage
: Player
, Player_Image_MM7
- layers
: AVDRMFrameDescriptor
- lazy_initialization
: Image
- left
: AVRegionOfInterest
, PCXHeader
, SDL_RWops
- left_coeff
: SDL_HapticCondition
- left_sat
: SDL_HapticCondition
- leftright
: SDL_HapticEffect
- len
: SDL_AudioCVT
- len_cvt
: SDL_AudioCVT
- len_mult
: SDL_AudioCVT
- len_ratio
: SDL_AudioCVT
- length
: SDL_HapticCondition
, SDL_HapticConstant
, SDL_HapticCustom
, SDL_HapticLeftRight
, SDL_HapticPeriodic
, SDL_HapticRamp
, SDL_TextEditingEvent
, SwsVector
- level
: AVCodecContext
, AVCodecParameters
, AVDiracSeqHeader
, SDL_HapticConstant
- level_filename
: OutdoorLocation
- LevelDecoration()
: LevelDecoration
- lfe_mix_level
: AVDownmixInfo
- light_length_x
: LightmapBuilder
- light_length_x2
: LightmapBuilder
- light_length_y
: LightmapBuilder
- light_length_y2
: LightmapBuilder
- light_length_z
: LightmapBuilder
- light_length_z2
: LightmapBuilder
- light_radius
: LightmapBuilder
- Lightmap()
: Lightmap
- lightmap_builder
: Engine
, Engine_::IocContainer
, IndoorLocation
, IRender
, OutdoorLocation
- LightmapBuilder()
: LightmapBuilder
- LightmapFarClip()
: IndoorCameraD3D
- LightmapNeerClip()
: IndoorCameraD3D
- LightsStack_MobileLight_()
: LightsStack_MobileLight_
- LightsStack_StationaryLight_()
: LightsStack_StationaryLight_
- line
: GUIMessage
- linenum
: SDL_AssertData
- linesize
: AVFrame
, AVPicture
, AVSubtitleRect
- list_0037C
: IndoorCameraD3D
- list_0037C_size
: IndoorCameraD3D
- list_E0380
: IndoorCameraD3D
- list_E0380_size
: IndoorCameraD3D
- LloydBeacon()
: LloydBeacon
- LloydBeacon_Image_MM7()
: LloydBeacon_Image_MM7
- Load()
: Alpha_LOD_Loader
, Bitmaps_LOD_Loader
, BSPModelList
, ColorKey_LOD_Loader
, Image16bit_LOD_Loader
, ImageLoader
, IndoorLocation
, LODFile_IconsBitmaps
, Movie
, OutdoorLocation
, PCX_File_Loader
, PCX_LOD_File_Loader
, PCX_LOD_Loader
, Sprites_LOD_Loader
- LoadActualSkyFrame()
: OutdoorLocation
- LoadAnimations()
: SpellFxRenderer
- LoadAnimationSequenceAndPalettes()
: TextureFrameTable
- LoadAudioSnd()
: AudioPlayer
- LoadCompressed()
: LOD::File
- LoadCompressedTexture()
: LOD::File
- LoadDummyTexture()
: LODFile_IconsBitmaps
- loader
: Image
- LoadFile()
: LOD::WriteableFile
- LoadFont()
: GUIFont
- LoadFromLOD()
: Movie
- LoadHeader()
: LOD::File
- LoadHwlBitmap()
: IRender
, Render
, RenderBase
- LoadHwlSprite()
: IRender
, Render
, RenderBase
- LoadImageData()
: Image
, TextureD3D
, TextureOpenGL
- loading_bg
: GUIProgressBar
- LoadMovie()
: MPlayer
- LoadPalette()
: PaletteManager
- LoadPotionNotes()
: ItemsTable
- LoadPotions()
: ItemsTable
- LoadRaw()
: LOD::File
- LoadRoadTileset()
: OutdoorLocation
- LoadSound()
: AudioPlayer
- LoadSprite()
: LODFile_Sprites
- LoadSpriteFromFile()
: LODFile_Sprites
- LoadSprites()
: ArcomageGame
, LODFile_Sprites
- LoadSubIndices()
: LOD::File
- LoadTexture()
: HWLContainer
, LODFile_IconsBitmaps
- LoadTextureFromLOD()
: LODFile_IconsBitmaps
- LoadTexturePtr()
: LODFile_IconsBitmaps
- LoadTileGroupIds()
: OutdoorLocation
- loc_time
: OutdoorLocation
- Localization()
: Localization
- localization_raw
: Localization
- localization_strings
: Localization
- Location2D
: NPCData
, NPCData_Image_MM7
- location_file_description
: OutdoorLocation
- location_filename
: OutdoorLocation
- location_minimap
: ViewingParams
- lock
: AVD3D11VADeviceContext
- lock_ctx
: AVD3D11VADeviceContext
- lock_data
: SDL_Surface
- LockAll()
: PaletteManager
- locked
: SDL_Surface
- LockSurface_DDraw4()
: Render
- LockTestAll()
: PaletteManager
- LockX5
: MapInfo
- lod
: Alpha_LOD_Loader
, Bitmaps_LOD_Loader
, ColorKey_LOD_Loader
, Image16bit_LOD_Loader
, PCX_File_Loader
, PCX_LOD_File_Loader
, PCX_LOD_Loader
, Sprites_LOD_Loader
- lod_sprite_id
: Sprites_LOD_Loader
- LodDescription
: LOD::FileHeader
- LODFile_IconsBitmaps()
: LODFile_IconsBitmaps
- LODFile_Sprites()
: LODFile_Sprites
- LODSize
: LOD::FileHeader
- LODSprite()
: LODSprite
- LODSpriteHeader()
: LODSpriteHeader
- LodVersion
: LOD::FileHeader
- log
: Application::Game
, DecalBuilder
, Engine
, Engine_::EngineConfigFactory
, GUIWindow
, HWLContainer
, ImageLoader
, IndoorLocation
, IRender
, LightmapBuilder
, LightsStack_MobileLight_
, LightsStack_StationaryLight_
- Log()
: Log
- log
: OSWindow
, OutdoorLocation
, Vis
- log2_chroma_h
: AVPixFmtDescriptor
- log2_chroma_w
: AVPixFmtDescriptor
- log_level_offset
: AVCodecContext
- log_level_offset_offset
: AVClass
- logical_h
: SDLTest_CommonState
- logical_w
: SDLTest_CommonState
- long_name
: AVCodec
, AVCodecDescriptor
, AVInputFormat
, AVOutputFormat
- Loop()
: Application::Game
, ArcomageGame
- loop
: AudioSample16
- Loop()
: GUIWindow_MainMenu
- looping
: Movie
- LootActor()
: Actor
- lowres
: AVCodecContext
- lParam
: SDL_SysWMmsg
- ltc_divisor
: AVDVProfile
- lumH
: SwsFilter
- lumi_masking
: AVCodecContext
- lumV
: SwsFilter