World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
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A structure containing a template for a Condition effect. Подробнее...
#include <SDL_haptic.h>
Открытые атрибуты | |
Uint16 | type |
SDL_HapticDirection | direction |
Uint32 | length |
Uint16 | delay |
Uint16 | button |
Uint16 | interval |
Uint16 | right_sat [3] |
Uint16 | left_sat [3] |
Sint16 | right_coeff [3] |
Sint16 | left_coeff [3] |
Uint16 | deadband [3] |
Sint16 | center [3] |
A structure containing a template for a Condition effect.
The struct handles the following effects:
Direction is handled by condition internals instead of a direction member. The condition effect specific members have three parameters. The first refers to the X axis, the second refers to the Y axis and the third refers to the Z axis. The right terms refer to the positive side of the axis and the left terms refer to the negative side of the axis. Please refer to the SDL_HapticDirection diagram for which side is positive and which is negative.
См. определение в файле SDL_haptic.h строка 602
Uint16 SDL_HapticCondition::type |
::SDL_HAPTIC_SPRING, ::SDL_HAPTIC_DAMPER, ::SDL_HAPTIC_INERTIA or ::SDL_HAPTIC_FRICTION
См. определение в файле SDL_haptic.h строка 605
SDL_HapticDirection SDL_HapticCondition::direction |
Direction of the effect - Not used ATM.
См. определение в файле SDL_haptic.h строка 607
Uint32 SDL_HapticCondition::length |
Duration of the effect.
См. определение в файле SDL_haptic.h строка 610
Uint16 SDL_HapticCondition::delay |
Delay before starting the effect.
См. определение в файле SDL_haptic.h строка 611
Uint16 SDL_HapticCondition::button |
Button that triggers the effect.
См. определение в файле SDL_haptic.h строка 614
Uint16 SDL_HapticCondition::interval |
How soon it can be triggered again after button.
См. определение в файле SDL_haptic.h строка 615
Uint16 SDL_HapticCondition::right_sat[3] |
Level when joystick is to the positive side; max 0xFFFF.
См. определение в файле SDL_haptic.h строка 618
Uint16 SDL_HapticCondition::left_sat[3] |
Level when joystick is to the negative side; max 0xFFFF.
См. определение в файле SDL_haptic.h строка 619
Sint16 SDL_HapticCondition::right_coeff[3] |
How fast to increase the force towards the positive side.
См. определение в файле SDL_haptic.h строка 620
Sint16 SDL_HapticCondition::left_coeff[3] |
How fast to increase the force towards the negative side.
См. определение в файле SDL_haptic.h строка 621
Uint16 SDL_HapticCondition::deadband[3] |
Size of the dead zone; max 0xFFFF: whole axis-range when 0-centered.
См. определение в файле SDL_haptic.h строка 622
Sint16 SDL_HapticCondition::center[3] |
Position of the dead zone.
См. определение в файле SDL_haptic.h строка 623