Список всех членов классов со ссылками на классы, к которым они принадлежат.
- r -
- R
: _RGBColor
 
- r
: Bloodsplat
, Format
, Game_Bloodsplat
, Particle
, Particle_sw
, SDL_Color
, SDL_MessageBoxColor
 
- r_frame_rate
: AVStream
 
- radius
: Bloodsplat
, Game_Bloodsplat
 
- ramp
: SDL_HapticEffect
 
- Random()
: Random
 
- RandomizeName()
: Player
 
- range
: AVOptionRanges
, Random
 
- RasterLine2D()
: IRender
, Render
, RenderOpenGL
 
- rate
: AVTimecode
 
- rate_incr
: SDL_AudioCVT
 
- Raw()
: fixed
 
- raw_codec_id
: AVInputFormat
 
- rc_buffer_size
: AVCodecContext
 
- rc_initial_buffer_occupancy
: AVCodecContext
 
- rc_max_available_vbv_use
: AVCodecContext
 
- rc_max_rate
: AVCodecContext
 
- rc_min_rate
: AVCodecContext
 
- rc_min_vbv_overflow_use
: AVCodecContext
 
- rc_override
: AVCodecContext
 
- rc_override_count
: AVCodecContext
 
- re
: AVComplexFloat
, FFTComplex
 
- read()
: Movie
 
- read_close
: AVInputFormat
 
- read_header
: AVInputFormat
 
- read_packet()
: AudioBufferDataSource
, AVInputFormat
, AVIOContext
 
- read_pause
: AVInputFormat
, AVIOContext
 
- read_play
: AVInputFormat
 
- read_probe
: AVInputFormat
 
- read_seek
: AVInputFormat
, AVIOContext
 
- read_seek2
: AVInputFormat
 
- read_timestamp
: AVInputFormat
 
- readableByteChannelRef
: SDL_RWops
 
- ReadCursorWithItem()
: Mouse
 
- ReadMappings()
: KeyboardActionMapping
 
- readMethod
: SDL_RWops
 
- ReadPacket()
: AudioBufferDataSource
 
- ready
: AVFilterContext
 
- RecalculateAll()
: PaletteManager
 
- receive_frame
: AVCodec
 
- receive_packet
: AVCodec
 
- ReceiveDamage()
: Player
 
- receives_keyboard_input
: GUIWindow
 
- receives_keyboard_input_2
: GUIWindow
 
- ReceiveSpecialAttackEffect()
: Player
 
- recommended_encoder_configuration
: AVStream
 
- Recover()
: Player
 
- recovery_per_skill
: SpellData
 
- rects
: AVSubtitle
 
- refcount
: SDL_Palette
, SDL_PixelFormat
, SDL_Surface
 
- refcounted_frames
: AVCodecContext
 
- refresh_rate
: SDL_DisplayMode
, SDLTest_CommonState
 
- refs
: AVCodecContext
 
- regularBonusMap
: ItemGen
 
- Relaease()
: OptionsMenuSkin
 
- relations
: FactionTable
 
- Release()
: BSPModel
, GUIButton
, GUIProgressBar
, GUIWindow
, GUIWindow_Book
, GUIWindow_Dialogue
, GUIWindow_GenericDialogue
, GUIWindow_House
, GUIWindow_Modal
, GUIWindow_RestWindow
, GUIWindow_Spellbook
, GUIWindow_Transition
, GUIWindow_Travel
, Image
, IndoorLocation
, IRender
, ItemsTable
, LODSprite
, NPCStats
, OpenALSoundProvider
, OutdoorLocation
, OutdoorLocationTerrain
, Render
, RenderD3D
, RenderOpenGL
, Sprite
, Texture_MM7
 
- ReleaseAll()
: LODFile_IconsBitmaps
, LODFile_Sprites
 
- ReleaseAll2()
: LODFile_IconsBitmaps
 
- ReleaseAllImages()
: AssetsManager
 
- ReleaseAVCodec()
: Movie
 
- ReleaseHardwareTextures()
: LODFile_IconsBitmaps
 
- ReleaseImage()
: AssetsManager
 
- ReleaseLostHardwareSprites()
: LODFile_Sprites
 
- ReleaseLostHardwareTextures()
: LODFile_IconsBitmaps
 
- ReleaseSFrames()
: SpriteFrameTable
 
- ReloadTexture()
: LODFile_IconsBitmaps
 
- remaining_sparks_to_init
: explosion_effect_struct
 
- Remove()
: Actor
 
- RemoveHoldingItem()
: Mouse
 
- RemoveItemAtInventoryIndex()
: Player
 
- RemoveTextureFromDevice()
: IRender
, Render
, RenderOpenGL
 
- RemoveTexturesFromTextureList()
: LODFile_IconsBitmaps
 
- RemoveTexturesPackFromTextureList()
: LODFile_IconsBitmaps
 
- render
: AVVDPAUContext
 
- Render()
: Render
, TextureD3D
 
- render2
: AVVDPAUContext
 
- render_flags
: SDLTest_CommonState
 
- render_height
: Graphics::IRenderConfig
 
- render_target_rgb
: RenderOpenGL
 
- render_width
: Graphics::IRenderConfig
 
- RenderAsSprite()
: SpellFxRenderer
 
- RenderBase()
: RenderBase
 
- RenderBillboardD3D()
: RenderBillboardD3D
 
- RenderD3D()
: RenderD3D
 
- RenderD3D__DevInfo()
: RenderD3D__DevInfo
 
- renderdriver
: SDLTest_CommonState
 
- renderer
: ApplicationConfig
 
- renderer_name
: Engine_::EngineConfig
 
- renderer_type
: Graphics::IRenderConfig
 
- renderers
: SDLTest_CommonState
 
- RenderOpenGL()
: RenderOpenGL
, TextureOpenGL
 
- RenderSpecialEffects()
: SpellFxRenderer
 
- RenderTerrainD3D()
: IRender
, Render
, RenderOpenGL
 
- RenderVertexSoft()
: RenderVertexSoft
 
- reordered_opaque
: AVCodecContext
, AVFrame
 
- rep
: NPCData
, NPCData_Image_MM7
 
- repeat
: SDL_KeyboardEvent
 
- repeat_pict
: AVCodecParserContext
, AVFrame
 
- report_id
: AVD3D11VAContext
, dxva_context
 
- request_channel_layout
: AVCodecContext
 
- request_probe
: AVStream
 
- request_sample_fmt
: AVCodecContext
 
- request_samples
: AVFilterLink
 
- resample_lavr_opts
: AVFilterGraph
 
- reserved
: AVFilterLink
, PCXHeader
, z_stream_s
 
- Reset()
: ActionQueue
, Actor
 
- reset()
: AVStreamWrapper
 
- Reset()
: BLVRenderParams
, DecalBuilder
, GameTime
, GUIProgressBar
, ItemGen
, OtherOverlay
, OtherOverlayList
, Party
, Player
, SavegameList
, SpellBuff
 
- ResetActive()
: Actor
 
- ResetAggressor()
: Actor
 
- ResetAlive()
: Actor
 
- ResetAnimation()
: Actor
 
- ResetCursor_Palettes_LODs_Level_Audio_SFT_Windows()
: Engine
 
- ResetEnchantAnimation()
: ItemGen
 
- ResetHasItem()
: Actor
 
- ResetHostile()
: Actor
 
- ResetKeys()
: KeyboardActionMapping
 
- ResetNonLocked()
: PaletteManager
 
- ResetNonTestLocked()
: PaletteManager
 
- ResetParticles()
: ParticleEngine
 
- ResetPosMiscAndSpellBuffs()
: Party
 
- ResetQueue()
: Actor
 
- ResetSomeSpriteFlags()
: SpriteFrameTable
 
- ResetSubIndices()
: LOD::File
, LOD::WriteableFile
 
- ResetUIClipRect()
: IRender
, Render
, RenderOpenGL
 
- ResolveBloodsplatContainer()
: Engine_::IocContainer
 
- ResolveDecalBuilder()
: Engine_::IocContainer
 
- resolveFramebuffer
: SDL_SysWMinfo
 
- ResolveGameMenu()
: Application::IocContainer
 
- ResolveGameWindowHandler()
: Application::IocContainer
 
- ResolveKeyboard()
: Engine_::IocContainer
 
- ResolveLightmapBuilder()
: Engine_::IocContainer
 
- ResolveLogger()
: Engine_::IocContainer
 
- ResolveMouse()
: Engine_::IocContainer
 
- ResolveParticleEngine()
: Engine_::IocContainer
 
- ResolveSpellFxRenderer()
: Engine_::IocContainer
 
- ResolveVis()
: Engine_::IocContainer
 
- resource
: BLVFace
, ODMFace
 
- resource_beasts
: ArcomagePlayer
 
- resource_bricks
: ArcomagePlayer
 
- resource_gems
: ArcomagePlayer
 
- resource_name
: ImageLoader
 
- RestAndHeal()
: Party
 
- RestoreBackBuffer()
: IRender
, Render
, RenderOpenGL
 
- RestoreFrontBuffer()
: IRender
, Render
, RenderOpenGL
 
- Resume()
: AudioTrackS16
, IAudioTrack
, Timer
 
- Resurrect()
: Actor
 
- rfps_duration_sum
: AVStream
 
- rhw
: RenderVertexD3D3
 
- right
: AVRegionOfInterest
, PCXHeader
 
- right_coeff
: SDL_HapticCondition
 
- right_sat
: SDL_HapticCondition
 
- Rloss
: SDL_PixelFormat
 
- Rmask
: SDL_PixelFormat
 
- rndx
: AVFifoBuffer
 
- roll
: AVSphericalMapping
 
- rot_x
: TownPortalData
 
- rot_y
: TownPortalData
 
- Rotate()
: Vec3< T >
 
- rotated_normal
: LightsData
 
- rotation_angle
: AVHDRPlusColorTransformParams
 
- rotation_speed
: Particle
 
- round_keys
: AVDES
 
- rptr
: AVFifoBuffer
 
- Rshift
: SDL_PixelFormat
 
- rtp_callback
: AVCodecContext
 
- rtp_payload_size
: AVCodecContext
 
- Run()
: Application::Game
, Application
 
- RunInWindow()
: Engine_::EngineConfig