Список всех членов классов со ссылками на классы, к которым они принадлежат.
- r -
- R
: _RGBColor
- r
: Bloodsplat
, Format
, Game_Bloodsplat
, Particle
, Particle_sw
, SDL_Color
, SDL_MessageBoxColor
- r_frame_rate
: AVStream
- radius
: Bloodsplat
, Game_Bloodsplat
- ramp
: SDL_HapticEffect
- Random()
: Random
- RandomizeName()
: Player
- range
: AVOptionRanges
, Random
- RasterLine2D()
: IRender
, Render
, RenderOpenGL
- rate
: AVTimecode
- rate_incr
: SDL_AudioCVT
- Raw()
: fixed
- raw_codec_id
: AVInputFormat
- rc_buffer_size
: AVCodecContext
- rc_initial_buffer_occupancy
: AVCodecContext
- rc_max_available_vbv_use
: AVCodecContext
- rc_max_rate
: AVCodecContext
- rc_min_rate
: AVCodecContext
- rc_min_vbv_overflow_use
: AVCodecContext
- rc_override
: AVCodecContext
- rc_override_count
: AVCodecContext
- re
: AVComplexFloat
, FFTComplex
- read()
: Movie
- read_close
: AVInputFormat
- read_header
: AVInputFormat
- read_packet()
: AudioBufferDataSource
, AVInputFormat
, AVIOContext
- read_pause
: AVInputFormat
, AVIOContext
- read_play
: AVInputFormat
- read_probe
: AVInputFormat
- read_seek
: AVInputFormat
, AVIOContext
- read_seek2
: AVInputFormat
- read_timestamp
: AVInputFormat
- readableByteChannelRef
: SDL_RWops
- ReadCursorWithItem()
: Mouse
- ReadMappings()
: KeyboardActionMapping
- readMethod
: SDL_RWops
- ReadPacket()
: AudioBufferDataSource
- ready
: AVFilterContext
- RecalculateAll()
: PaletteManager
- receive_frame
: AVCodec
- receive_packet
: AVCodec
- ReceiveDamage()
: Player
- receives_keyboard_input
: GUIWindow
- receives_keyboard_input_2
: GUIWindow
- ReceiveSpecialAttackEffect()
: Player
- recommended_encoder_configuration
: AVStream
- Recover()
: Player
- recovery_per_skill
: SpellData
- rects
: AVSubtitle
- refcount
: SDL_Palette
, SDL_PixelFormat
, SDL_Surface
- refcounted_frames
: AVCodecContext
- refresh_rate
: SDL_DisplayMode
, SDLTest_CommonState
- refs
: AVCodecContext
- regularBonusMap
: ItemGen
- Relaease()
: OptionsMenuSkin
- relations
: FactionTable
- Release()
: BSPModel
, GUIButton
, GUIProgressBar
, GUIWindow
, GUIWindow_Book
, GUIWindow_Dialogue
, GUIWindow_GenericDialogue
, GUIWindow_House
, GUIWindow_Modal
, GUIWindow_RestWindow
, GUIWindow_Spellbook
, GUIWindow_Transition
, GUIWindow_Travel
, Image
, IndoorLocation
, IRender
, ItemsTable
, LODSprite
, NPCStats
, OpenALSoundProvider
, OutdoorLocation
, OutdoorLocationTerrain
, Render
, RenderD3D
, RenderOpenGL
, Sprite
, Texture_MM7
- ReleaseAll()
: LODFile_IconsBitmaps
, LODFile_Sprites
- ReleaseAll2()
: LODFile_IconsBitmaps
- ReleaseAllImages()
: AssetsManager
- ReleaseAVCodec()
: Movie
- ReleaseHardwareTextures()
: LODFile_IconsBitmaps
- ReleaseImage()
: AssetsManager
- ReleaseLostHardwareSprites()
: LODFile_Sprites
- ReleaseLostHardwareTextures()
: LODFile_IconsBitmaps
- ReleaseSFrames()
: SpriteFrameTable
- ReloadTexture()
: LODFile_IconsBitmaps
- remaining_sparks_to_init
: explosion_effect_struct
- Remove()
: Actor
- RemoveHoldingItem()
: Mouse
- RemoveItemAtInventoryIndex()
: Player
- RemoveTextureFromDevice()
: IRender
, Render
, RenderOpenGL
- RemoveTexturesFromTextureList()
: LODFile_IconsBitmaps
- RemoveTexturesPackFromTextureList()
: LODFile_IconsBitmaps
- render
: AVVDPAUContext
- Render()
: Render
, TextureD3D
- render2
: AVVDPAUContext
- render_flags
: SDLTest_CommonState
- render_height
: Graphics::IRenderConfig
- render_target_rgb
: RenderOpenGL
- render_width
: Graphics::IRenderConfig
- RenderAsSprite()
: SpellFxRenderer
- RenderBase()
: RenderBase
- RenderBillboardD3D()
: RenderBillboardD3D
- RenderD3D()
: RenderD3D
- RenderD3D__DevInfo()
: RenderD3D__DevInfo
- renderdriver
: SDLTest_CommonState
- renderer
: ApplicationConfig
- renderer_name
: Engine_::EngineConfig
- renderer_type
: Graphics::IRenderConfig
- renderers
: SDLTest_CommonState
- RenderOpenGL()
: RenderOpenGL
, TextureOpenGL
- RenderSpecialEffects()
: SpellFxRenderer
- RenderTerrainD3D()
: IRender
, Render
, RenderOpenGL
- RenderVertexSoft()
: RenderVertexSoft
- reordered_opaque
: AVCodecContext
, AVFrame
- rep
: NPCData
, NPCData_Image_MM7
- repeat
: SDL_KeyboardEvent
- repeat_pict
: AVCodecParserContext
, AVFrame
- report_id
: AVD3D11VAContext
, dxva_context
- request_channel_layout
: AVCodecContext
- request_probe
: AVStream
- request_sample_fmt
: AVCodecContext
- request_samples
: AVFilterLink
- resample_lavr_opts
: AVFilterGraph
- reserved
: AVFilterLink
, PCXHeader
, z_stream_s
- Reset()
: ActionQueue
, Actor
- reset()
: AVStreamWrapper
- Reset()
: BLVRenderParams
, DecalBuilder
, GameTime
, GUIProgressBar
, ItemGen
, OtherOverlay
, OtherOverlayList
, Party
, Player
, SavegameList
, SpellBuff
- ResetActive()
: Actor
- ResetAggressor()
: Actor
- ResetAlive()
: Actor
- ResetAnimation()
: Actor
- ResetCursor_Palettes_LODs_Level_Audio_SFT_Windows()
: Engine
- ResetEnchantAnimation()
: ItemGen
- ResetHasItem()
: Actor
- ResetHostile()
: Actor
- ResetKeys()
: KeyboardActionMapping
- ResetNonLocked()
: PaletteManager
- ResetNonTestLocked()
: PaletteManager
- ResetParticles()
: ParticleEngine
- ResetPosMiscAndSpellBuffs()
: Party
- ResetQueue()
: Actor
- ResetSomeSpriteFlags()
: SpriteFrameTable
- ResetSubIndices()
: LOD::File
, LOD::WriteableFile
- ResetUIClipRect()
: IRender
, Render
, RenderOpenGL
- ResolveBloodsplatContainer()
: Engine_::IocContainer
- ResolveDecalBuilder()
: Engine_::IocContainer
- resolveFramebuffer
: SDL_SysWMinfo
- ResolveGameMenu()
: Application::IocContainer
- ResolveGameWindowHandler()
: Application::IocContainer
- ResolveKeyboard()
: Engine_::IocContainer
- ResolveLightmapBuilder()
: Engine_::IocContainer
- ResolveLogger()
: Engine_::IocContainer
- ResolveMouse()
: Engine_::IocContainer
- ResolveParticleEngine()
: Engine_::IocContainer
- ResolveSpellFxRenderer()
: Engine_::IocContainer
- ResolveVis()
: Engine_::IocContainer
- resource
: BLVFace
, ODMFace
- resource_beasts
: ArcomagePlayer
- resource_bricks
: ArcomagePlayer
- resource_gems
: ArcomagePlayer
- resource_name
: ImageLoader
- RestAndHeal()
: Party
- RestoreBackBuffer()
: IRender
, Render
, RenderOpenGL
- RestoreFrontBuffer()
: IRender
, Render
, RenderOpenGL
- Resume()
: AudioTrackS16
, IAudioTrack
, Timer
- Resurrect()
: Actor
- rfps_duration_sum
: AVStream
- rhw
: RenderVertexD3D3
- right
: AVRegionOfInterest
, PCXHeader
- right_coeff
: SDL_HapticCondition
- right_sat
: SDL_HapticCondition
- Rloss
: SDL_PixelFormat
- Rmask
: SDL_PixelFormat
- rndx
: AVFifoBuffer
- roll
: AVSphericalMapping
- rot_x
: TownPortalData
- rot_y
: TownPortalData
- Rotate()
: Vec3< T >
- rotated_normal
: LightsData
- rotation_angle
: AVHDRPlusColorTransformParams
- rotation_speed
: Particle
- round_keys
: AVDES
- rptr
: AVFifoBuffer
- Rshift
: SDL_PixelFormat
- rtp_callback
: AVCodecContext
- rtp_payload_size
: AVCodecContext
- Run()
: Application::Game
, Application
- RunInWindow()
: Engine_::EngineConfig