World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
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#include <dxva2.h>
Открытые атрибуты | |
IDirectXVideoDecoder * | decoder |
const DXVA2_ConfigPictureDecode * | cfg |
unsigned | surface_count |
LPDIRECT3DSURFACE9 * | surface |
uint64_t | workaround |
unsigned | report_id |
This structure is used to provides the necessary configurations and data to the DXVA2 FFmpeg HWAccel implementation.
The application must make it available as AVCodecContext.hwaccel_context.
IDirectXVideoDecoder* dxva_context::decoder |
const DXVA2_ConfigPictureDecode* dxva_context::cfg |
unsigned dxva_context::surface_count |
LPDIRECT3DSURFACE9* dxva_context::surface |
uint64_t dxva_context::workaround |
unsigned dxva_context::report_id |