World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
- v -
v :
IndoorCameraD3D_Vec3
,
Matrix3x3_float_
,
RenderVertexSoft
v1 :
_evt_raw
v10 :
_evt_raw
v11 :
_evt_raw
v12 :
_evt_raw
v13 :
_evt_raw
v14 :
_evt_raw
v15 :
_evt_raw
v16 :
_evt_raw
v17 :
_evt_raw
v18 :
_evt_raw
v19 :
_evt_raw
v2 :
_evt_raw
v20 :
_evt_raw
v21 :
_evt_raw
v22 :
_evt_raw
v23 :
_evt_raw
v24 :
_evt_raw
v25 :
_evt_raw
v26 :
_evt_raw
v27 :
_evt_raw
v28 :
_evt_raw
v29 :
_evt_raw
v3 :
_evt_raw
v30 :
_evt_raw
v31 :
_evt_raw
v32 :
_evt_raw
v5 :
_evt_raw
v6 :
_evt_raw
v7 :
_evt_raw
v8 :
_evt_raw
v9 :
_evt_raw
v_18 :
Polygon
valid_hw_formats :
AVHWFramesConstraints
valid_sw_formats :
AVHWFramesConstraints
value :
AVDictionaryEntry
,
GameTime
,
SDL_atomic_t
,
SDL_ControllerAxisEvent
,
SDL_GameControllerButtonBind
,
SDL_JoyAxisEvent
,
SDL_JoyHatEvent
value_max :
AVOptionRange
value_min :
AVOptionRange
var_values :
AVFilterContext
vBeacons :
Player
vBoundingCenter :
BSPModel
,
BSPModelData
vButtons :
GUIWindow
vbv_delay :
AVCodecContext
,
AVCPBProperties
vChests :
ChestList
vdestructor_ptr :
Keyboard
,
stru10
,
stru154
,
stru314
,
stru9
,
Vis_SelectionList
vDirection :
AIDirection
,
BLVDoor
vdpi :
PCXHeader
vec_14 :
LightsData
vec_20 :
LightsData
vec_4B4 :
stru298
vec_60 :
LightsData
vec_70 :
LightsData
vec_80 :
LightsData
vec_8C :
LightsData
vec_9C :
LightsData
velocity :
stru141_actor_collision_object
verbose :
SDLTest_CommonState
version :
AVClass
,
AVDiracSeqHeader
,
PCXHeader
,
SDL_Palette
,
SDL_SysWMinfo
,
SDL_SysWMmsg
vGuardingPosition :
Actor
Victory_type :
ArcomageGame
video :
Movie
video_codec :
AVFormatContext
,
AVOutputFormat
video_codec_id :
AVFormatContext
video_context :
AVD3D11VAContext
,
AVD3D11VADeviceContext
video_delay :
AVCodecParameters
video_device :
AVD3D11VADeviceContext
video_name :
stru159
video_stype :
AVDVProfile
videodriver :
SDLTest_CommonState
view :
AVStereo3D
viewing_portal_id :
BspRenderer_stru0
viewport_left_side :
BspRenderer_PortalViewportData
viewport_right_side :
BspRenderer_PortalViewportData
vInitialPosition :
Actor
vis :
Application::Game
,
Engine
,
Engine_::IocContainer
,
IRender
,
stru319
vivante :
SDL_SysWMinfo
,
SDL_SysWMmsg
vNormal :
Plane_float_
,
Plane_int_
voice_level :
Engine_::EngineConfig
vPartyPos :
IndoorCameraD3D
vPos :
ActorJob
vPosition :
Actor
,
BLVLightMM6
,
BLVLightMM7
,
BSPModel
,
BSPModelData
,
Game__StationaryLight
,
LevelDecoration
,
MobileLight
,
Party
,
Party_Image_MM7
,
SpawnPointMM6
,
SpawnPointMM7
,
SpriteObject
,
StationaryLight
vPrevPosition :
Party
,
Party_Image_MM7
vres :
PCXHeader
vRGBColor :
Game__StationaryLight
vSunlight :
OutdoorLocation
vTextures :
GUIButton
vVelocity :
Actor
,
SpriteObject
vWorldPosition :
RenderVertexSoft
vWorldViewPosition :
RenderVertexSoft
vWorldViewProjX :
RenderVertexSoft
vWorldViewProjY :
RenderVertexSoft
Документация по World of Might and Magic. Последние изменения: Вт 7 Апр 2020 22:05:34. Создано системой
1.8.17