Список всех членов классов со ссылками на классы, к которым они принадлежат.
- g -
- G
: _RGBColor
- g
: Bloodsplat
, Format
, Game_Bloodsplat
, Particle
, Particle_sw
, SDL_Color
, SDL_MessageBoxColor
- Game()
: Application::Game
- gameCallback
: OSWindow
- GameLoop()
: Application::Game
- GameOver
: ArcomageGame
- GameTime()
: GameTime
- GameWindowHandler()
: Application::GameWindowHandler
- gameWindowHandler
: Application::IocContainer
- gamma
: Engine_::EngineConfig
- gdiplusStartupInput
: Render
- gdiplusToken
: Render
- gems_amount
: ArcomageStartConditions
- gender
: GenderTableEntry
- GenerateArtifact()
: ItemGen
- GenerateItem()
: ItemsTable
- GenerateTrailParticles()
: TrailParticleGenerator
- generation_interval_days
: _2devent
- gestureId
: SDL_DollarGestureEvent
- Get()
: PaletteManager
- get_buffer2
: AVCodecContext
- get_category
: AVClass
- Get_Dark_or_Red_LUT()
: PaletteManager
- get_device_list
: AVInputFormat
, AVOutputFormat
- get_format
: AVCodecContext
- Get_Mist_or_Red_LUT()
: PaletteManager
- get_object_zbuf_val()
: Vis
- get_output_timestamp
: AVOutputFormat
- get_picked_object_zbuf_val()
: Vis
- get_pixels
: AVDCT
- get_proc_address
: AVVDPAUDeviceContext
- GetActionVKey()
: KeyboardActionMapping
- GetActorsInViewport()
: IRender
, Render
, RenderOpenGL
- GetActorsRelation()
: Actor
- GetActorTintColor()
: IRender
, Render
, RenderOpenGL
- GetActualAC()
: Player
- GetActualAccuracy()
: Player
- GetActualAge()
: Player
- GetActualAttack()
: Player
- GetActualAttribute()
: Player
- GetActualEndurance()
: Player
- GetActualIntelligence()
: Player
- GetActualLevel()
: Player
- GetActualLuck()
: Player
- GetActualMight()
: Player
- GetActualResistance()
: Player
- GetActualSkillLevel()
: Player
- GetActualSkillMastery()
: Player
- GetActualSpeed()
: Player
- GetActualWillpower()
: Player
- GetAmPm()
: Localization
- GetAmuletItem()
: Player
- GetAnimationName()
: Icon
- GetAnimLength()
: Icon
- GetAnimTime()
: Icon
- GetArmorItem()
: Player
- GetArmorRecoveryMultiplierFromSkillLevel()
: Player
- GetAttackRecoveryTime()
: Player
- GetAttirubteName()
: Localization
- GetAttributeDescription()
: Localization
- GetAvailableDevices()
: RenderD3D
- GetBaseAC()
: Player
- GetBaseAccuracy()
: Player
- GetBaseAge()
: Player
- GetBaseBuyingPrice()
: Player
- GetBaseEndurance()
: Player
- GetBaseIdentifyPrice()
: Player
- GetBaseIntelligence()
: Player
- GetBaseLevel()
: Player
- GetBaseLuck()
: Player
- GetBaseRepairPrice()
: Player
- GetBaseResistance()
: Player
- GetBaseSellingPrice()
: Player
- GetBaseSpeed()
: Player
- GetBaseStrength()
: Player
- GetBaseWillpower()
: Player
- GetBeltItem()
: Player
- GetBillboardDrawListSize()
: Render
- GetBitmap()
: AssetsManager
- GetBodybuilding()
: Player
- GetBootItem()
: Player
- GetBowItem()
: Player
- GetBuyingPrice()
: Player
- GetCardRect()
: ArcomageGame
- GetCastSpellInInventoryWindow()
: CastSpellInfo
- GetChannelCount()
: AudioBaseDataSource
, IAudioDataSource
- GetCharacterConditionName()
: Localization
- GetClassDescription()
: Localization
- GetClassName()
: Localization
- GetClickPos()
: Mouse
- GetCloakItem()
: Player
- GetConditionDaysPassed()
: Player
- GetControl()
: GUIWindow
- GetCursorPos()
: Mouse
- GetDamageDice()
: ItemGen
- GetDamageMod()
: ItemGen
- GetDamageRoll()
: ItemGen
- GetData()
: IMemBuffer
, MemBuffer
- GetDayName()
: Localization
- GetDays()
: GameTime
- GetDaysOfMonth()
: GameTime
- GetDaysOfWeek()
: GameTime
- GetDecoration()
: DecorationList
- GetDecorIdByName()
: DecorationList
- GetDeviceCaps()
: RenderD3D
- GetDirect3DTexture()
: TextureD3D
- GetDirectDrawSurface()
: TextureD3D
- GetDirectionInfo()
: Actor
- GetDisarmTrap()
: Player
- GetDisplayName()
: ItemGen
- GetDistanceTo()
: Vec3< T >
- GetEquippedItemEquipType()
: Player
- GetEquippedItemSkillType()
: Player
- GetExperienceDisplayColor()
: Player
- GetFacePlane()
: stru154
- GetFacePlaneAndClassify()
: stru154
- GetFacetOrientation()
: IndoorCameraD3D
- GetFarClip()
: IndoorCameraD3D
- GetFirstCanAct()
: Party
- GetFloat()
: fixed
- GetFloatFraction()
: fixed
- GetFogDensityByTime()
: OutdoorLocation
- GetFood()
: Party
- GetFormat()
: Image
- GetFrame()
: IconFrameTable
, IMovie
, Movie
, SpriteFrameTable
- GetFrameBy_x()
: PlayerFrameTable
, SpriteFrameTable
- GetFrameBy_y()
: PlayerFrameTable
- GetFrameIdByExpression()
: PlayerFrameTable
- GetFrameRate()
: IVideoDataSource
- GetFrameTexture()
: TextureFrameTable
- GetGlobalEvent()
: LevelDecoration
- GetGloveItem()
: Player
- GetGold()
: Party
- GetHealth()
: Player
- GetHeight()
: GUIFont
, Image
, IMovie
, IVideoDataSource
, Movie
, OSWindow
, Sdl2Window
, WinApiWindow
- GetHeightLn2()
: ImageHelper
- GetHeightOnTerrain()
: OutdoorLocation
- GetHelmItem()
: Player
- GetHours()
: GameTime
- GetHoursOfDay()
: GameTime
- GetIcon()
: IconFrameTable
- GetIconName()
: ItemGen
- GetIdentifiedName()
: ItemGen
- GetImage_Alpha()
: AssetsManager
- GetImage_ColorKey()
: AssetsManager
- GetImage_PCXFromFile()
: AssetsManager
- GetImage_PCXFromIconsLOD()
: AssetsManager
- GetImage_PCXFromNewLOD()
: AssetsManager
- GetImage_Solid()
: AssetsManager
- GetInRange()
: Random
- GetInt()
: fixed
- GetItem()
: Player
- GetItemAtInventoryIndex()
: Player
- GetItemBonusArtifact()
: ItemGen
- GetItemBonusSpecialEnchantment()
: ItemGen
- GetItemEquipType()
: ItemGen
- GetItemListAtInventoryIndex()
: Player
- GetItemsBonus()
: Player
- GetLearningPercent()
: Player
- GetLifetime()
: SpriteObject
- GetLineWidth()
: GUIFont
- GetLocationIndex()
: IndoorLocation
- GetMagicalBonus()
: Player
- GetMainHandItem()
: Player
- GetMajorConditionIdx()
: Player
- GetMana()
: Player
- GetMapInfo()
: MapStats
- GetMaxHealth()
: Player
- GetMaxMana()
: Player
- GetMeditation()
: Player
- GetMeleeDamageMaximal()
: Player
- GetMeleeDamageMinimal()
: Player
- GetMeleeDamageString()
: Player
- GetMerchant()
: Player
- GetMinutes()
: GameTime
- GetMinutesFraction()
: GameTime
- GetMm7InstallPath()
: Application
- GetMonsterIDByName()
: MonsterList
- GetMonthName()
: Localization
- GetMonths()
: GameTime
- GetMonthsOfYear()
: GameTime
- GetMoonPhaseName()
: Localization
- GetMultiplierForSkillLevel()
: Player
- GetNearClip()
: IndoorCameraD3D
- GetNextActiveCharacter()
: Party
- GetNextBuffer()
: AudioBaseDataSource
, IAudioDataSource
- GetNextFrame()
: IVideoDataSource
- GetNpcProfessionName()
: Localization
- GetNthEquippedIndexItem()
: Player
- GetNthRingItem()
: Player
- GetNumFoodRequiredToRestInCurrentPos()
: OutdoorLocation
- GetNumLights()
: LightsStack_StationaryLight_
- GetObjDescId()
: Actor
- GetOffHandItem()
: Player
- GetOpenGlTexture()
: TextureOpenGL
- GetPageTop()
: GUIFont
- GetParameterBonus()
: Player
- GetParentBillboardID()
: Render
- GetParticleTrailColorB()
: SpriteObject
- GetParticleTrailColorG()
: SpriteObject
- GetParticleTrailColorR()
: SpriteObject
- GetPartyFame()
: Party
- GetPartyReputation()
: Party
- GetPerception()
: Player
- GetPickDepth()
: IndoorCameraD3D
- GetPixels()
: Image
- GetPlayerIndex()
: Player
- GetPlayerSkillType()
: ItemGen
- GetPlayingTime()
: Party
- GetPolygonCenter()
: Vis
- GetPolygonMaxZ()
: IndoorCameraD3D
- GetPolygonMinZ()
: IndoorCameraD3D
- GetPolygonScreenSpaceCenter()
: Vis
- GetPowerOf2()
: ImageHelper
- GetPriceIdentification()
: Player
- GetPriceRepair()
: Player
- GetPriceSell()
: Player
- GetRace()
: Player
- GetRaceName()
: Player
- GetRandom()
: Random
- GetRangedAttack()
: Player
- GetRangedDamageMax()
: Player
- GetRangedDamageMin()
: Player
- GetRangedDamageString()
: Player
- GetRedAlert()
: Party
- GetRenderer()
: Application
- GetRenderHeight()
: IRender
, Render
, RenderOpenGL
- GetRenderWidth()
: IRender
, Render
, RenderOpenGL
- GetResourceName()
: ImageLoader
- GetSampleRate()
: AudioBaseDataSource
, IAudioDataSource
- GetSeconds()
: GameTime
- GetSecondsFraction()
: GameTime
- GetSector()
: IndoorLocation
- GetSexByVoice()
: Player
- GetSize()
: IMemBuffer
, MemBuffer
- GetSkillBonus()
: Player
- GetSkillDescription()
: Localization
- GetSkillDescriptionExpert()
: Localization
- GetSkillDescriptionGrand()
: Localization
- GetSkillDescriptionMaster()
: Localization
- GetSkillDescriptionNormal()
: Localization
- GetSkillIdxByOrder()
: Player
- GetSkillName()
: Localization
- GetSomeOtherTileInfo()
: OutdoorLocation
- GetSoundIdByPosition()
: OutdoorLocation
- GetSpecialItemBonus()
: Player
- GetSpellName()
: Localization
- GetSpellSchool()
: Player
- GetSpellSchoolName()
: Localization
- GetSprite()
: AssetsManager
- GetSpriteFrame()
: SpriteObject
- GetStatColor()
: Player
- GetString()
: Localization
- GetStringHeight2()
: GUIFont
- GetSubNodeIndex()
: LOD::File
- GetSubNodeName()
: LOD::File
- GetSubNodesCount()
: LOD::File
- GetTargetPixelFormat()
: Render
- GetTempleHealCostModifier()
: Player
- GetTexture()
: BLVFace
, Icon
, LODFile_IconsBitmaps
, ODMFace
, TextureFrame
, TileDesc
- GetTile()
: OutdoorLocation
- GetTileById()
: TileTable
- GetTileForTerrainType()
: TileTable
- GetTileId()
: TileTable
- GetTileIdByTileMapId()
: OutdoorLocation
- GetTravelDestination()
: OutdoorLocation
- GetUnsignedInt()
: fixed
- GetValue()
: ItemGen
- GetViewportData()
: BspRenderer_PortalViewportData
- GetVKeyDisplayName()
: KeyboardActionMapping
- GetVolume()
: AudioTrackS16
, IAudioTrack
- GetWeeks()
: GameTime
- GetWeeksOfMonth()
: GameTime
- GetWidth()
: Image
, IMovie
, IVideoDataSource
, Movie
, OSWindow
, Sdl2Window
, WinApiWindow
- GetWidthLn2()
: ImageHelper
- GetWinApiHandle()
: OSWindow
, Sdl2Window
, WinApiWindow
- GetWritableData()
: MemBuffer
- GetX()
: OSWindow
, Sdl2Window
, WinApiWindow
- GetY()
: OSWindow
, Sdl2Window
, WinApiWindow
- GetYears()
: GameTime
- GetYellowAlert()
: Party
- GiveFood()
: Party
- GiveItem()
: Actor
- GivePartyExp()
: Party
- gl_accelerated
: SDLTest_CommonState
- gl_accum_alpha_size
: SDLTest_CommonState
- gl_accum_blue_size
: SDLTest_CommonState
- gl_accum_green_size
: SDLTest_CommonState
- gl_accum_red_size
: SDLTest_CommonState
- gl_alpha_size
: SDLTest_CommonState
- gl_blue_size
: SDLTest_CommonState
- gl_buffer_size
: SDLTest_CommonState
- gl_debug
: SDLTest_CommonState
- gl_depth_size
: SDLTest_CommonState
- gl_double_buffer
: SDLTest_CommonState
- gl_green_size
: SDLTest_CommonState
- gl_major_version
: SDLTest_CommonState
- gl_minor_version
: SDLTest_CommonState
- gl_multisamplebuffers
: SDLTest_CommonState
- gl_multisamplesamples
: SDLTest_CommonState
- gl_profile_mask
: SDLTest_CommonState
- gl_red_size
: SDLTest_CommonState
- gl_retained_backing
: SDLTest_CommonState
- gl_stencil_size
: SDLTest_CommonState
- gl_stereo
: SDLTest_CommonState
- global_quality
: AVCodecContext
- Gloss
: SDL_PixelFormat
- Gmask
: SDL_PixelFormat
- gop_size
: AVCodecContext
- GrabItem()
: Chest
- graph
: AVFilterContext
, AVFilterLink
- gravity_acc
: effect_params_struct
- gravity_unshift
: explosion_effect_struct
- greet
: NPCData
, NPCData_Image_MM7
- ground_tileset
: OutdoorLocation
- group_id
: AVIODirEntry
- Gshift
: SDL_PixelFormat
- GUIButton()
: GUIButton
- GUICredits()
: GUICredits
- GUIMessageQueue()
: GUIMessageQueue
- GUIProgressBar()
: GUIProgressBar
- GUIWindow()
: GUIWindow
- GUIWindow_AutonotesBook()
: GUIWindow_AutonotesBook
- GUIWindow_Book()
: GUIWindow_Book
- GUIWindow_BooksButtonOverlay()
: GUIWindow_BooksButtonOverlay
- GUIWindow_CalendarBook()
: GUIWindow_CalendarBook
- GUIWindow_CharacterRecord()
: GUIWindow_CharacterRecord
- GUIWindow_Chest()
: GUIWindow_Chest
- GUIWindow_DebugMenu()
: GUIWindow_DebugMenu
- GUIWindow_Dialogue()
: GUIWindow_Dialogue
- GUIWindow_GameKeyBindings()
: GUIWindow_GameKeyBindings
- GUIWindow_GameMenu()
: GUIWindow_GameMenu
- GUIWindow_GameOptions()
: GUIWindow_GameOptions
- GUIWindow_GameVideoOptions()
: GUIWindow_GameVideoOptions
- GUIWindow_GenericDialogue()
: GUIWindow_GenericDialogue
- GUIWindow_House()
: GUIWindow_House
- GUIWindow_Inventory()
: GUIWindow_Inventory
- GUIWindow_Inventory_CastSpell()
: GUIWindow_Inventory_CastSpell
- GUIWindow_JournalBook()
: GUIWindow_JournalBook
- GUIWindow_LloydsBook()
: GUIWindow_LloydsBook
- GUIWindow_Load()
: GUIWindow_Load
- GUIWindow_MainMenu()
: GUIWindow_MainMenu
- GUIWindow_MapBook()
: GUIWindow_MapBook
- GUIWindow_Modal()
: GUIWindow_Modal
- GUIWindow_PartyCreation()
: GUIWindow_PartyCreation
- GUIWindow_QuestBook()
: GUIWindow_QuestBook
- GUIWindow_QuickReference()
: GUIWindow_QuickReference
- GUIWindow_Rest()
: GUIWindow_Rest
- GUIWindow_RestWindow()
: GUIWindow_RestWindow
- GUIWindow_Save()
: GUIWindow_Save
- GUIWindow_Scroll()
: GUIWindow_Scroll
- GUIWindow_Spellbook()
: GUIWindow_Spellbook
- GUIWindow_TownPortalBook()
: GUIWindow_TownPortalBook
- GUIWindow_Transition()
: GUIWindow_Transition
- GUIWindow_Travel()
: GUIWindow_Travel