World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
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#include <UIQuickReference.h>
Открытые члены | |
GUIWindow_QuickReference () | |
virtual | ~GUIWindow_QuickReference () |
virtual void | Update () |
Открытые члены унаследованные от GUIWindow | |
GUIWindow () | |
GUIWindow (WindowType windowType, unsigned int uX, unsigned int uY, unsigned int uWidth, unsigned int uHeight, int pButton, const String &hint=String()) | |
virtual | ~GUIWindow () |
GUIButton * | CreateButton (int x, int y, int width, int height, int a6, int a7, UIMessageType msg, unsigned int msg_param, uint8_t hotkey, const String &label, const std::vector< Image * > &textures=std::vector< Image * >()) |
bool | Contains (unsigned int x, unsigned int y) |
void | DrawFlashingInputCursor (int uX, int uY, GUIFont *a2) |
int | DrawTextInRect (GUIFont *font, unsigned int x, unsigned int y, unsigned int color, const char *text, int rect_width, int reverse_text) |
int | DrawTextInRect (GUIFont *font, unsigned int x, unsigned int y, unsigned int color, String &str, int rect_width, int reverse_text) |
void | DrawText (GUIFont *font, int x, int y, unsigned short uFontColor, const char *str, bool present_time_transparency=false, int max_text_height=0, int uFontShadowColor=0) |
void | DrawText (GUIFont *font, int x, int y, unsigned short uFontColor, const String &str, bool present_time_transparency=false, int max_text_height=0, int uFontShadowColor=0) |
void | DrawTitleText (GUIFont *font, int horizontal_margin, int vertical_margin, unsigned __int16 uDefaultColor, const char *pInString, int line_spacing) |
void | DrawTitleText (GUIFont *font, int horizontal_margin, int vertical_margin, unsigned __int16 uDefaultColor, const String &str, int line_spacing) |
void | DrawShops_next_generation_time_string (GameTime time) |
void | HouseDialogManager () |
void | DrawMessageBox (bool inside_game_viewport) |
GUIButton * | GetControl (unsigned int uID) |
void | _41D08F_set_keyboard_control_group (int num_buttons, int a3, int a4, int a5) |
void | _41D73D_draw_buff_tooltip () |
virtual void | Release () |
void | DeleteButtons () |
Дополнительные унаследованные члены | |
Открытые статические члены унаследованные от GUIWindow | |
static void | InitializeGUI () |
Открытые атрибуты унаследованные от GUIWindow | |
unsigned int | uFrameX |
unsigned int | uFrameY |
unsigned int | uFrameWidth |
unsigned int | uFrameHeight |
unsigned int | uFrameZ |
unsigned int | uFrameW |
WindowType | eWindowType |
union { | |
void * ptr_1C | |
unsigned int par1C | |
}; | |
int | field_24 |
int | pNumPresenceButton |
int | pCurrentPosActiveItem |
int | field_30 |
int | field_34 |
int | pStartingPosActiveItem |
int | receives_keyboard_input_2 |
bool | receives_keyboard_input |
String | sHint |
std::vector< GUIButton * > | vButtons |
Mouse * | mouse = nullptr |
Log * | log = nullptr |
См. определение в файле UIQuickReference.h строка 3
GUIWindow_QuickReference::GUIWindow_QuickReference | ( | ) |
См. определение в файле UIQuickReference.cpp строка 19
Перекрестные ссылки assets, GUIWindow::CreateButton(), current_screen_type, AssetsManager::GetImage_ColorKey(), Localization::GetString(), localization, pAudioPlayer, Timer::Pause(), pBtn_ExitCancel, pEventTimer, SCREEN_QUICK_REFERENCE, AudioPlayer::StopChannels(), ui_game_quickref_background и UIMSG_Escape.
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inlinevirtual |
См. определение в файле UIQuickReference.h строка 6
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virtual |
Переопределяет метод предка GUIWindow.
См. определение в файле UIQuickReference.cpp строка 38
Перекрестные ссылки Player::classType, GUIWindow::DrawText(), GUIWindow::DrawTextInRect(), Player::GetActualAC(), Player::GetActualAttack(), Player::GetActualLevel(), Player::GetBaseAC(), Player::GetBaseLevel(), Localization::GetCharacterConditionName(), Localization::GetClassName(), Player::GetExperienceDisplayColor(), GUIFont::GetHeight(), Player::GetMajorConditionIdx(), Player::GetMaxHealth(), Player::GetMaxMana(), Player::GetMeleeDamageString(), Party::GetPartyFame(), Party::GetPartyReputation(), Player::GetRangedAttack(), Player::GetRangedDamageString(), GetReputationString(), Localization::GetString(), localization, Player::pActiveSkills, pFontArrus, pGUIWindow_CurrentMenu, SpellStats::pInfos, Player::pName, pParty, Party::pPlayers, SpellInfo::pShortName, pSpellStats, render, Player::sHealth, Player::sMana, StringPrintf(), ui_character_bonus_text_color, ui_character_bonus_text_color_neg, ui_character_default_text_color, ui_character_header_text_color, ui_game_quickref_background, UI_GetHealthManaAndOtherQualitiesStringColor(), Player::uQuickSpell и Player::uSkillPoints.