World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
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#include <avdct.h>
Открытые атрибуты | |
const AVClass * | av_class |
void(* | idct )(int16_t *block) |
uint8_t | idct_permutation [64] |
void(* | fdct )(int16_t *block) |
int | dct_algo |
int | idct_algo |
void(* | get_pixels )(int16_t *block, const uint8_t *pixels, ptrdiff_t line_size) |
int | bits_per_sample |
AVDCT context.
uint8_t AVDCT::idct_permutation[64] |
IDCT input permutation. Several optimized IDCTs need a permutated input (relative to the normal order of the reference IDCT). This permutation must be performed before the idct_put/add. Note, normally this can be merged with the zigzag/alternate scan
An example to avoid confusion:
int AVDCT::dct_algo |
int AVDCT::idct_algo |