Список всех членов файлов со ссылками на файлы, к которым они принадлежат.
- p -
- p
: SDL_opengl_glext.h
- p2DEvents
: Events.cpp
, Events2D.h
- p2DEventsTXT_Raw
: mm7_data.cpp
, mm7_data.h
- packed
: SDL_opengl_glext.h
- pActors
: Actor.h
, Actor.cpp
- pAgeingTable
: Player.cpp
- pAgingAttributeModifier
: Player.cpp
- pAirResistanceAttributeDescription
: mm7_data.cpp
, mm7_data.h
- pAnimatedRooms
: stru159.h
, UIHouses.cpp
- paperdoll_Armor_Coord
: UICharacter.cpp
- paperdoll_armor_texture
: UICharacter.cpp
- paperdoll_Belt
: UICharacter.cpp
- paperdoll_belt_texture
: UICharacter.cpp
- paperdoll_Boot
: UICharacter.cpp
- paperdoll_boots_texture
: UICharacter.cpp
- paperdoll_Cloak
: UICharacter.cpp
- paperdoll_cloak_collar_texture
: UICharacter.cpp
- paperdoll_cloak_texture
: UICharacter.cpp
- paperdoll_CloakCollar
: UICharacter.cpp
- paperdoll_dbrds
: UICharacter.cpp
, UICharacter.h
- paperdoll_Helm
: UICharacter.cpp
- paperdoll_helm_texture
: UICharacter.cpp
- paperdoll_shoulder_coord
: UICharacter.cpp
- paperdoll_shoulder_second_coord
: UICharacter.cpp
- paperdoll_Weapon
: UICharacter.cpp
- papredoll_dbods
: UICharacter.cpp
- papredoll_dlads
: UICharacter.cpp
- papredoll_dlaus
: UICharacter.cpp
- papredoll_dlhs
: UICharacter.cpp
- papredoll_dlhus
: UICharacter.cpp
- papredoll_drhs
: UICharacter.cpp
- papredoll_flying_feet
: UICharacter.cpp
- Paralyzed
: Actor.h
- param
: SDL_opengl_glext.h
, SDL_opengles2_gl2ext.h
- param_to_bonus_table
: Player.cpp
- parameter_to_bonus_value
: Player.cpp
- params
: SDL_opengl_glext.h
, SDL_opengles2_gl2ext.h
- parchment
: UIPopup.cpp
, UIPopup.h
- pArcomageGame
: Arcomage.cpp
, Arcomage.h
, Arcomage.cpp
- pArmorSkills
: UICharacter.cpp
- pArmourClassAttributeDescription
: mm7_data.cpp
, mm7_data.h
- ParseAttackType()
: Monsters.cpp
- ParseDamage()
: Monsters.cpp
- ParseMissleAttackType()
: Monsters.cpp
- ParseSpecialAttack()
: Monsters.cpp
- ParseSpellType()
: Monsters.cpp
- particle_engine
: SpriteObject.cpp
- ParticleType
: ParticleEngine.h
- ParticleType_1
: ParticleEngine.h
- ParticleType_8
: ParticleEngine.h
- ParticleType_Bitmap
: ParticleEngine.h
- ParticleType_Diffuse
: ParticleEngine.h
- ParticleType_Invalid
: ParticleEngine.h
- ParticleType_Line
: ParticleEngine.h
- ParticleType_Rotating
: ParticleEngine.h
- ParticleType_Sprite
: ParticleEngine.h
- PARTY_BUFF_DAY_OF_GODS
: Party.h
- PARTY_BUFF_DETECT_LIFE
: Party.h
- PARTY_BUFF_FEATHER_FALL
: Party.h
- PARTY_BUFF_FLY
: Party.h
- PARTY_BUFF_HASTE
: Party.h
- PARTY_BUFF_HEROISM
: Party.h
- party_buff_icons
: mm7_data.cpp
, mm7_data.h
- PARTY_BUFF_IMMOLATION
: Party.h
- PARTY_BUFF_INDEX
: Party.h
- PARTY_BUFF_INVISIBILITY
: Party.h
- PARTY_BUFF_PROTECTION_FROM_MAGIC
: Party.h
- PARTY_BUFF_RESIST_AIR
: Party.h
- PARTY_BUFF_RESIST_BODY
: Party.h
- PARTY_BUFF_RESIST_EARTH
: Party.h
- PARTY_BUFF_RESIST_FIRE
: Party.h
- PARTY_BUFF_RESIST_MIND
: Party.h
- PARTY_BUFF_RESIST_WATER
: Party.h
- PARTY_BUFF_SHIELD
: Party.h
- PARTY_BUFF_STONE_SKIN
: Party.h
- PARTY_BUFF_TORCHLIGHT
: Party.h
- PARTY_BUFF_WATER_WALK
: Party.h
- PARTY_BUFF_WIZARD_EYE
: Party.h
- PARTY_CenterView
: Party.h
- PARTY_dword
: Party.h
- PARTY_FastTurnLeft
: Party.h
- PARTY_FastTurnRight
: Party.h
- PARTY_FLAGS_1
: Party.h
- PARTY_FLAGS_1_0002
: Party.h
- PARTY_FLAGS_1_ALERT_RED
: Party.h
- PARTY_FLAGS_1_ALERT_YELLOW
: Party.h
- PARTY_FLAGS_1_BURNING
: Party.h
- PARTY_FLAGS_1_FALLING
: Party.h
- PARTY_FLAGS_1_LANDING
: Party.h
- PARTY_FLAGS_1_STANDING_ON_WATER
: Party.h
- PARTY_FLAGS_1_WATER_DAMAGE
: Party.h
- PARTY_FLAGS_2
: Party.h
- PARTY_FLAGS_2_RUNNING
: Party.h
- PARTY_FlyDown
: Party.h
- PARTY_FlyUp
: Party.h
- party_has_equipment
: mm7_data.cpp
, mm7_data.h
- PARTY_INVALID
: Party.h
- PARTY_Jump
: Party.h
- PARTY_Land
: Party.h
- PARTY_LookDown
: Party.h
- PARTY_LookUp
: Party.h
- PARTY_QUEST_BITS
: Party.h
- PARTY_QUEST_EMERALD_HAT_ACTIVE
: Party.h
- PARTY_QUEST_EMERALD_LONGBOW_ACTIVE
: Party.h
- PARTY_QUEST_EMERALD_LUTE_ACTIVE
: Party.h
- PARTY_QUEST_EMERALD_MARGARETH_OFF
: Party.h
- PARTY_QUEST_EMERALD_PLATE_ACTIVE
: Party.h
- PARTY_QUEST_EMERALD_RED_POTION_ACTIVE
: Party.h
- PARTY_QUEST_EMERALD_SEASHELL_ACTIVE
: Party.h
- PARTY_QUEST_EVENMORN_MAP_FOUND
: Party.h
- PARTY_QUEST_FINISHED_EMERALD_ISLE
: Party.h
- PARTY_QUEST_FOUNTAIN_CELESTIA
: Party.h
- PARTY_QUEST_FOUNTAIN_EVENMORN_ISLE
: Party.h
- PARTY_QUEST_FOUNTAIN_HARMONDALE
: Party.h
- PARTY_QUEST_FOUNTAIN_NIGHON
: Party.h
- PARTY_QUEST_FOUNTAIN_PIERPONT
: Party.h
- PARTY_QUEST_FOUNTAIN_THE_PIT
: Party.h
- PARTY_QUEST_HARMONDALE_REBUILT
: Party.h
- PARTY_QUEST_OBELISK_AVLEE
: Party.h
- PARTY_QUEST_OBELISK_BARROW_DOWNS
: Party.h
- PARTY_QUEST_OBELISK_BRACADA_DESERT
: Party.h
- PARTY_QUEST_OBELISK_CELESTE
: Party.h
- PARTY_QUEST_OBELISK_DEYJA
: Party.h
- PARTY_QUEST_OBELISK_ERATHIA
: Party.h
- PARTY_QUEST_OBELISK_EVENMORN_ISLAND
: Party.h
- PARTY_QUEST_OBELISK_HARMONDALE
: Party.h
- PARTY_QUEST_OBELISK_LAND_OF_THE_GIANTS
: Party.h
- PARTY_QUEST_OBELISK_MOUNT_NIGHON
: Party.h
- PARTY_QUEST_OBELISK_STONE_CITY
: Party.h
- PARTY_QUEST_OBELISK_TATALIA
: Party.h
- PARTY_QUEST_OBELISK_THE_PIT
: Party.h
- PARTY_QUEST_OBELISK_TREASURE_FOUND
: Party.h
- PARTY_QUEST_OBELISK_TULAREAN_FOREST
: Party.h
- PARTY_RunBackward
: Party.h
- PARTY_RunForward
: Party.h
- Party_Spec_Motion_status_ids
: mm7_data.cpp
, mm7_data.h
- PARTY_StrafeLeft
: Party.h
- PARTY_StrafeRight
: Party.h
- Party_Teleport_Cam_Pitch
: mm7_data.cpp
, mm7_data.h
- Party_Teleport_Cam_Yaw
: mm7_data.cpp
, mm7_data.h
- Party_Teleport_Map_Name
: mm7_data.cpp
, mm7_data.h
- Party_Teleport_X_Pos
: mm7_data.cpp
, mm7_data.h
- Party_Teleport_Y_Pos
: mm7_data.cpp
, mm7_data.h
- Party_Teleport_Z_Pos
: mm7_data.cpp
, mm7_data.h
- Party_Teleport_Z_Speed
: mm7_data.cpp
, mm7_data.h
- PARTY_TurnLeft
: Party.h
- PARTY_TurnRight
: Party.h
- PARTY_unkA
: Party.h
- PARTY_unkB
: Party.h
- PARTY_WalkBackward
: Party.h
- PARTY_WalkForward
: Party.h
- PartyAction
: Party.h
- PartyAlignment
: Party.h
- PartyCreationUI_DeleteFont()
: UIPartyCreation.cpp
- PartyCreationUI_Loop()
: UIPartyCreation.cpp
, UIPartyCreation.h
- PartyCreationUI_LoopInternal()
: UIPartyCreation.cpp
- PartyHasDragon()
: NPC.cpp
, NPC.h
- path
: SDL_opengl_glext.h
- pathA
: SDL_opengl_glext.h
- pathB
: SDL_opengl_glext.h
- pathBase
: SDL_opengl_glext.h
- Pathfinder
: NPC.h
- pathNameType
: SDL_opengl_glext.h
- pathParameterTemplate
: SDL_opengl_glext.h
- paths
: SDL_opengl_glext.h
- pathString
: SDL_opengl_glext.h
- pAttackBonusAttributeDescription
: mm7_data.cpp
, mm7_data.h
- pAttackDamageAttributeDescription
: mm7_data.cpp
, mm7_data.h
- pattern
: SDL_opengl_glext.h
- PAudioDataSource
: Media.h
- pAudioPlayer
: AudioPlayer.cpp
, AudioPlayer.h
- PAudioSample
: Media.h
- PAudioTrack
: Media.h
- PauseGameDrawing()
: IRender.h
, GUIWindow.cpp
- pAutonoteFont
: GUIFont.cpp
, GUIFont.h
- pAutonoteTxt
: Autonotes.h
, mm7_data.cpp
- pAutonoteTXT_Raw
: mm7_data.cpp
, mm7_data.h
- pAwards
: Awards.h
, mm7_data.cpp
- pAwardsTXT_Raw
: mm7_data.cpp
, mm7_data.h
- pBaseHealthByClass
: Player.cpp
- pBaseHealthPerLevelByClass
: Player.cpp
- pBaseManaByClass
: Player.cpp
- pBaseManaPerLevelByClass
: Player.cpp
- pBillboardRenderList
: IRender.h
, RenderOpenGL.cpp
- pBitmaps_LOD
: LOD.cpp
, LOD.h
- pBitmaps_LOD_mm6
: LOD.cpp
, LOD.h
- pBitmaps_LOD_mm8
: LOD.cpp
, LOD.h
- pBlueFacesInBLVMinimapIDs
: mm7_data.cpp
, mm7_data.h
- pBLVRenderParams
: Indoor.cpp
, Indoor.h
- pBodyResistanceAttributeDescription
: mm7_data.cpp
, mm7_data.h
- pBook2Font
: GUIFont.cpp
, GUIFont.h
- pBookFont
: GUIFont.cpp
, GUIFont.h
- pBooksButtonOverlay
: GUIWindow.cpp
, GUIWindow.h
- pBspRenderer
: Indoor.cpp
, Indoor.h
- pBtn_Autonotes
: GUIButton.cpp
, GUIButton.h
- pBtn_Autonotes_Instructors
: GUIButton.cpp
, GUIButton.h
- pBtn_Autonotes_Misc
: GUIButton.cpp
, GUIButton.h
- pBtn_Book_1
: GUIButton.cpp
, GUIButton.h
- pBtn_Book_2
: GUIButton.cpp
, GUIButton.h
- pBtn_Book_3
: GUIButton.cpp
, GUIButton.h
- pBtn_Book_4
: GUIButton.cpp
, GUIButton.h
- pBtn_Book_5
: GUIButton.h
, GUIButton.cpp
- pBtn_Book_6
: GUIButton.cpp
, GUIButton.h
- pBtn_Calendar
: GUIButton.cpp
, GUIButton.h
- pBtn_CastSpell
: GUIButton.cpp
, GUIButton.h
- pBtn_CloseBook
: GUIButton.cpp
, GUIButton.h
- pBtn_Down
: GUIButton.cpp
, GUIButton.h
- pBtn_ExitCancel
: GUIButton.cpp
, GUIButton.h
- pBtn_GameControls
: GUIButton.cpp
, GUIButton.h
- pBtn_GameSettings
: GUIButton.cpp
, GUIButton.h
- pBtn_History
: GUIButton.cpp
, GUIButton.h
- pBtn_InstallRemoveSpell
: GUIButton.cpp
, GUIButton.h
- pBtn_LoadGame
: GUIButton.cpp
, GUIButton.h
- pBtn_Maps
: GUIButton.cpp
, GUIButton.h
- pBtn_NewGame
: GUIButton.cpp
, GUIButton.h
- pBtn_NPCLeft
: GUIButton.cpp
, GUIButton.h
- pBtn_NPCRight
: GUIButton.cpp
, GUIButton.h
- pBtn_Quests
: GUIButton.cpp
, GUIButton.h
- pBtn_QuickReference
: GUIButton.cpp
, GUIButton.h
- pBtn_QuitGame
: GUIButton.cpp
, GUIButton.h
- pBtn_Rest
: GUIButton.cpp
, GUIButton.h
- pBtn_Resume
: GUIButton.cpp
, GUIButton.h
- pBtn_SaveGame
: GUIButton.cpp
, GUIButton.h
- pBtn_SliderLeft
: GUIButton.cpp
, GUIButton.h
- pBtn_SliderRight
: GUIButton.cpp
, GUIButton.h
- pBtn_Up
: GUIButton.cpp
, GUIButton.h
- pBtn_YES
: GUIButton.cpp
, GUIButton.h
- pBtn_ZoomIn
: mm7_data.cpp
, mm7_data.h
- pBtn_ZoomOut
: mm7_data.cpp
, mm7_data.h
- pBtnArrowUp
: GUIButton.cpp
, GUIButton.h
- pBtnCancel
: GUIButton.cpp
, GUIButton.h
- pBtnDownArrow
: GUIButton.cpp
, GUIButton.h
- pBtnLoadSlot
: GUIButton.cpp
, GUIButton.h
- pButton_RestUI_Exit
: GUIButton.cpp
, GUIButton.h
- pButton_RestUI_Main
: GUIButton.cpp
, GUIButton.h
- pButton_RestUI_Wait1Hour
: GUIButton.cpp
, GUIButton.h
- pButton_RestUI_Wait5Minutes
: GUIButton.cpp
, GUIButton.h
- pButton_RestUI_WaitUntilDawn
: GUIButton.cpp
, GUIButton.h
- pCards
: Arcomage.h
, ArcomageCards.cpp
- pCastSpellInfo
: CastSpellInfo.cpp
- pCharacterScreen_AwardsBtn
: GUIButton.cpp
, GUIButton.h
- pCharacterScreen_DetalizBtn
: GUIButton.cpp
, GUIButton.h
- pCharacterScreen_DollBtn
: GUIButton.cpp
, GUIButton.h
- pCharacterScreen_ExitBtn
: GUIButton.cpp
, GUIButton.h
- pCharacterScreen_InventoryBtn
: GUIButton.cpp
, GUIButton.h
- pCharacterScreen_SkillsBtn
: GUIButton.cpp
, GUIButton.h
- pCharacterScreen_StatsBtn
: GUIButton.cpp
, GUIButton.h
- pChestHeightsByType
: UIChest.cpp
, UIChest.h
- pChestList
: Chest.cpp
, Chest.h
- pChestPixelOffsetX
: UIChest.cpp
, UIChest.h
- pChestPixelOffsetY
: UIChest.cpp
, UIChest.h
- pChestWidthsByType
: UIChest.cpp
, UIChest.h
- pChestWindow
: GUIWindow.cpp
, GUIWindow.h
- pConditionAttributeModifier
: Player.cpp
- pConditionImportancyTable
: Player.cpp
- pCreationUI_BtnPressLeft
: GUIButton.cpp
, GUIButton.h
- pCreationUI_BtnPressLeft2
: GUIButton.cpp
, GUIButton.h
- pCreationUI_BtnPressRight
: GUIButton.cpp
, GUIButton.h
- pCreationUI_BtnPressRight2
: GUIButton.cpp
, GUIButton.h
- pCurrentMapName
: mm7_data.cpp
, mm7_data.h
- pDDrawClipper
: Render.cpp
, RenderD3D.h
- pDecorationList
: DecorationList.cpp
, DecorationList.h
- pDefaultSkyTexture
: mm7_data.cpp
, mm7_data.h
- pDialogue_SpeakingActor
: mm7_data.cpp
, mm7_data.h
- pDialogueNPCCount
: NPC.cpp
, NPC.h
- pDialogueNPCPortraits
: NPC.cpp
, NPC.h
- pDialogueWindow
: GUIWindow.cpp
, GUIWindow.h
- pDoorSoundIDsByLocationID
: Indoor.cpp
- pEarthResistanceAttributeDescription
: mm7_data.cpp
, mm7_data.h
- pEquipTypeToBodyAnchor
: Player.cpp
- pEvents_LOD
: LOD.cpp
, LOD.h
- pEventTimer
: Time.cpp
, Time.h
- pFactionTable
: mm7_data.cpp
, mm7_data.h
- pFastSpellAttributeDescription
: mm7_data.cpp
, mm7_data.h
- pFireResistanceAttributeDescription
: mm7_data.cpp
, mm7_data.h
- PFNALBUFFERDATASTATICPROC
: alext.h
- PFNALBUFFERSUBDATASOFTPROC
: alext.h
- PFNALCGETTHREADCONTEXTPROC
: alext.h
- PFNALCSETTHREADCONTEXTPROC
: alext.h
- PFNEGLQUERYDEVICESTRINGEXTPROC()
: SDL_egl.h
- PFNEGLQUERYOUTPUTLAYERSTRINGEXTPROC()
: SDL_egl.h
- PFNEGLQUERYOUTPUTPORTSTRINGEXTPROC()
: SDL_egl.h
- PFNGLGETSTRINGIPROC()
: SDL_opengl_glext.h
- PFNGLMAPBUFFERARBPROC
: SDL_opengl_glext.h
- PFNGLMAPBUFFEROESPROC
: SDL_opengles2_gl2ext.h
- PFNGLMAPBUFFERPROC
: SDL_opengl_glext.h
- PFNGLMAPBUFFERRANGEEXTPROC
: SDL_opengles2_gl2ext.h
- PFNGLMAPBUFFERRANGEPROC
: SDL_opengl_glext.h
- PFNGLMAPNAMEDBUFFEREXTPROC
: SDL_opengl_glext.h
- PFNGLMAPNAMEDBUFFERRANGEEXTPROC
: SDL_opengl_glext.h
- PFNGLMAPOBJECTBUFFERATIPROC
: SDL_opengl_glext.h
- PFNGLMAPTEXTURE2DINTELPROC
: SDL_opengl_glext.h
- pfnSDL_CurrentBeginThread
: SDL_thread.h
- pfnSDL_CurrentEndThread
: SDL_thread.h
- pFontArrus
: GUIFont.cpp
, GUIFont.h
- pFontCChar
: GUIFont.cpp
- pFontComic
: GUIFont.cpp
, GUIFont.h
- pFontCreate
: GUIFont.cpp
, GUIFont.h
- pFontLucida
: GUIFont.cpp
, GUIFont.h
- pFontSmallnum
: GUIFont.cpp
, GUIFont.h
- pGameLoadingUI_ProgressBar
: GUIProgressBar.cpp
, GUIProgressBar.h
- pGames_LOD
: LOD.cpp
, LOD.h
- pGlobalEVT
: Events.cpp
, Events.h
- pGlobalEVT_Index
: Events.cpp
, Events.h
- pGUIWindow2
: GUIWindow.cpp
, GUIWindow.h
- pGUIWindow_CastTargetedSpell
: GUIWindow.cpp
, GUIWindow.h
- pGUIWindow_CurrentMenu
: GUIWindow.cpp
, GUIWindow.h
- pGUIWindow_EscMessageWindow
: GUIWindow.cpp
, GUIWindow.h
- pGUIWindow_ScrollWindow
: GUIWindow.cpp
, GUIWindow.h
- pHealthBarPos
: mm7_data.cpp
, mm7_data.h
- pHealthPointsAttributeDescription
: mm7_data.cpp
, mm7_data.h
- pHiredNPCsIconsOffsetsX
: mm7_data.cpp
, mm7_data.h
- pHiredNPCsIconsOffsetsY
: mm7_data.cpp
, mm7_data.h
- pHistoryTXT_Raw
: StorylineTextTable.cpp
, StorylineTextTable.h
- pHostileTXT_Raw
: mm7_data.cpp
, mm7_data.h
- pHouse_ExitPictures
: mm7_data.cpp
, mm7_data.h
- pi
: VectorTypes.h
- PickedPlayer2_unused
: Party.cpp
- PickedPlayer3_unused
: Party.cpp
- PickedPlayer4_unused
: Party.cpp
- pIconIDs_Turn
: mm7_data.cpp
, mm7_data.h
- pIconPos
: Spells.cpp
, Spells.h
- pIcons_LOD
: LOD.cpp
, LOD.h
, GUIFont.cpp
- pIcons_LOD_mm6
: LOD.cpp
, LOD.h
- pIcons_LOD_mm8
: LOD.cpp
, LOD.h
- pIconsFrameTable
: mm7_data.cpp
, IconFrameTable.h
- pIndoor
: Indoor.cpp
, Indoor.h
- pIndoorCameraD3D
: IndoorCameraD3D.cpp
, IndoorCameraD3D.h
- pipelines
: SDL_opengl_glext.h
, SDL_opengles2_gl2ext.h
- Piper
: NPC.h
- Pirate
: NPC.h
- pItemsTable
: Items.cpp
, Items.h
- pixels
: SDL_opengl.h
, SDL_opengl_glext.h
, SDL_opengles2_gl2ext.h
- pixmap
: SDL_egl.h
- pKeyActionMap
: Keyboard.cpp
, Keyboard.h
- PlayCard()
: Arcomage.cpp
- playDeck
: Arcomage.cpp
- playdiscard_anim_start
: Arcomage.cpp
- played_card_id
: Arcomage.cpp
- Player1Name
: Arcomage.cpp
- Player2Name
: Arcomage.cpp
- PLAYER_BUFF_ACCURACY
: Player.h
- PLAYER_BUFF_BLESS
: Player.h
- PLAYER_BUFF_ENDURANCE
: Player.h
- PLAYER_BUFF_FATE
: Player.h
- PLAYER_BUFF_HAMMERHANDS
: Player.h
- PLAYER_BUFF_HASTE
: Player.h
- PLAYER_BUFF_HEROISM
: Player.h
- PLAYER_BUFF_INTELLIGENCE
: Player.h
- PLAYER_BUFF_LUCK
: Player.h
- PLAYER_BUFF_PAIN_REFLECTION
: Player.h
- PLAYER_BUFF_PRESERVATION
: Player.h
- PLAYER_BUFF_REGENERATION
: Player.h
- PLAYER_BUFF_RESIST_AIR
: Player.h
- PLAYER_BUFF_RESIST_BODY
: Player.h
- PLAYER_BUFF_RESIST_EARTH
: Player.h
- PLAYER_BUFF_RESIST_FIRE
: Player.h
- PLAYER_BUFF_RESIST_MIND
: Player.h
- PLAYER_BUFF_RESIST_WATER
: Player.h
- PLAYER_BUFF_SHIELD
: Player.h
- PLAYER_BUFF_SPEED
: Player.h
- PLAYER_BUFF_STONESKIN
: Player.h
- PLAYER_BUFF_STRENGTH
: Player.h
- PLAYER_BUFF_WATER_WALK
: Player.h
- PLAYER_BUFF_WILLPOWER
: Player.h
- PLAYER_BUFFS
: Player.h
- Player_Cards_Shift
: Arcomage.cpp
- PLAYER_CLASS_ARCH_DRUID
: Player.h
- PLAYER_CLASS_ARCHER
: Player.h
- PLAYER_CLASS_ARCHMAGE
: Player.h
- PLAYER_CLASS_ASSASSIN
: Player.h
- PLAYER_CLASS_BLACK_KNIGHT
: Player.h
- PLAYER_CLASS_BOUNTY_HUNTER
: Player.h
- PLAYER_CLASS_CHAMPION
: Player.h
- PLAYER_CLASS_CHEVALIER
: Player.h
- PLAYER_CLASS_CLERIC
: Player.h
- PLAYER_CLASS_CRUSADER
: Player.h
- PLAYER_CLASS_DRUID
: Player.h
- PLAYER_CLASS_GREAT_DRUID
: Player.h
- PLAYER_CLASS_HERO
: Player.h
- PLAYER_CLASS_HUNTER
: Player.h
- PLAYER_CLASS_INITIATE
: Player.h
- PLAYER_CLASS_KNIGHT
: Player.h
- PLAYER_CLASS_LICH
: Player.h
- PLAYER_CLASS_MASTER
: Player.h
- PLAYER_CLASS_MASTER_ARCHER
: Player.h
- PLAYER_CLASS_MONK
: Player.h
- PLAYER_CLASS_NINJA
: Player.h
- PLAYER_CLASS_PALADIN
: Player.h
- PLAYER_CLASS_PRIEST
: Player.h
- PLAYER_CLASS_PRIEST_OF_MOON
: Player.h
- PLAYER_CLASS_PRIEST_OF_SUN
: Player.h
- PLAYER_CLASS_RANGER
: Player.h
- PLAYER_CLASS_RANGER_LORD
: Player.h
- PLAYER_CLASS_ROGUE
: Player.h
- PLAYER_CLASS_SNIPER
: Player.h
- PLAYER_CLASS_SORCERER
: Player.h
- PLAYER_CLASS_SPY
: Player.h
- PLAYER_CLASS_THEIF
: Player.h
- PLAYER_CLASS_TYPE
: Player.h
- PLAYER_CLASS_VILLIAN
: Player.h
- PLAYER_CLASS_WARLOCK
: Player.h
- PLAYER_CLASS_WARRIOR_MAGE
: Player.h
- PLAYER_CLASS_WIZARD
: Player.h
- Player_Gets_First_Turn
: Arcomage.cpp
- player_levels
: mm7_data.h
, mm7_data.cpp
- PLAYER_SEX
: Player.h
- PLAYER_SKILL_AIR
: Player.h
- PLAYER_SKILL_ALCHEMY
: Player.h
- PLAYER_SKILL_ARMSMASTER
: Player.h
- PLAYER_SKILL_AXE
: Player.h
- PLAYER_SKILL_BLASTER
: Player.h
- PLAYER_SKILL_BODY
: Player.h
- PLAYER_SKILL_BODYBUILDING
: Player.h
- PLAYER_SKILL_BOW
: Player.h
- PLAYER_SKILL_CHAIN
: Player.h
- PLAYER_SKILL_CLUB
: Player.h
- PLAYER_SKILL_DAGGER
: Player.h
- PLAYER_SKILL_DARK
: Player.h
- PLAYER_SKILL_DIPLOMACY
: Player.h
- PLAYER_SKILL_DODGE
: Player.h
- PLAYER_SKILL_EARTH
: Player.h
- PLAYER_SKILL_FIRE
: Player.h
- PLAYER_SKILL_INVALID
: Player.h
- PLAYER_SKILL_ITEM_ID
: Player.h
- PLAYER_SKILL_LEARNING
: Player.h
- PLAYER_SKILL_LEATHER
: Player.h
- PLAYER_SKILL_LIGHT
: Player.h
- PLAYER_SKILL_MACE
: Player.h
- PLAYER_SKILL_MEDITATION
: Player.h
- PLAYER_SKILL_MERCHANT
: Player.h
- PLAYER_SKILL_MIND
: Player.h
- PLAYER_SKILL_MISC
: Player.h
- PLAYER_SKILL_MONSTER_ID
: Player.h
- PLAYER_SKILL_PERCEPTION
: Player.h
- PLAYER_SKILL_PLATE
: Player.h
- PLAYER_SKILL_REPAIR
: Player.h
- PLAYER_SKILL_SHIELD
: Player.h
- PLAYER_SKILL_SPEAR
: Player.h
- PLAYER_SKILL_SPIRIT
: Player.h
- PLAYER_SKILL_STAFF
: Player.h
- PLAYER_SKILL_STEALING
: Player.h
- PLAYER_SKILL_SWORD
: Player.h
- PLAYER_SKILL_TIEVERY
: Player.h
- PLAYER_SKILL_TRAP_DISARM
: Player.h
- PLAYER_SKILL_TYPE
: Player.h
- PLAYER_SKILL_UNARMED
: Player.h
- PLAYER_SKILL_WATER
: Player.h
- playerAlreadyPicked
: Party.cpp
- PlayerCreation_Choose4Skills()
: UIPartyCreation.cpp
- PlayerCreation_GetUnspentAttributePointCount()
: Player.cpp
, Player.h
- PlayerSpeech
: Player.h
- PlayerSpeechID
: Player.cpp
, Player.h
- PlayerTurn()
: Arcomage.cpp
- PlayHouseSound()
: UIHouses.cpp
, UIHouses.h
- PlayLevelMusic()
: AudioPlayer.cpp
, AudioPlayer.h
- pLevelDecorations
: Decoration.cpp
, Decoration.h
- pLevelEVT
: Events.cpp
, Events.h
- pLevelEVT_Index
: Events.cpp
, Events.h
- pLevelStr
: Events.cpp
, Events.h
- pLevelStrOffsets
: Events.cpp
, Events.h
- pLloydsBeacons_SomeXs
: LloydsBook.cpp
- pLloydsBeacons_SomeYs
: LloydsBook.cpp
- pLloydsBeaconsPreviewXs
: LloydsBook.cpp
- pLloydsBeaconsPreviewYs
: LloydsBook.cpp
- pMagicSkills
: UICharacter.cpp
- pManaBarPos
: mm7_data.cpp
, mm7_data.h
- pMapStats
: MapInfo.h
, mm7_data.cpp
- pMapStatsTXT_Raw
: mm7_data.h
, mm7_data.cpp
- pMaxLevelPerTrainingHallType
: mm7_data.cpp
, mm7_data.h
- pMediaPlayer
: MediaPlayer.h
, MediaPlayer.cpp
- PMemBuffer
: MemBuffer.h
- pMerchantsBuyPhrases
: mm7_data.cpp
, mm7_data.h
- pMerchantsIdentifyPhrases
: mm7_data.cpp
, mm7_data.h
- pMerchantsRepairPhrases
: mm7_data.cpp
, mm7_data.h
- pMerchantsSellPhrases
: mm7_data.h
, mm7_data.cpp
- pMerchantsTXT_Raw
: mm7_data.cpp
, mm7_data.h
- pMessageQueue_50C9E8
: GUIWindow.h
, GUIWindow.cpp
- pMessageQueue_50CBD0
: GUIWindow.cpp
, GUIWindow.h
- pMindResistanceAttributeDescription
: mm7_data.h
, mm7_data.cpp
- pMiscSkills
: UICharacter.cpp
- pMiscTimer
: Time.cpp
, Time.h
- pMissleBonusAttributeDescription
: mm7_data.cpp
, mm7_data.h
- pMissleDamageAttributeDescription
: mm7_data.h
, mm7_data.cpp
- pMMT_MainMenu_BtnContinue
: GUIButton.cpp
, GUIButton.h
- pMMT_MainMenu_BtnExit
: GUIButton.h
, GUIButton.cpp
- pMMT_MainMenu_BtnMM6
: GUIButton.cpp
, GUIButton.h
- pMMT_MainMenu_BtnMM7
: GUIButton.h
, GUIButton.cpp
- pMMT_MainMenu_BtnMM8
: GUIButton.h
, GUIButton.cpp
- pMobileLightsStack
: LightmapBuilder.cpp
, LightmapBuilder.h
- pModalWindow
: GUIWindow.cpp
, GUIWindow.h
- pMonsterArenaPlacements
: UIArena.h
, UIArena.cpp
- pMonsterList
: Monsters.cpp
, Monsters.h
- pMonsterPlacementTXT_Raw
: mm7_data.h
, mm7_data.cpp
- pMonsterStats
: Monsters.cpp
, Monsters.h
- pMonstersTXT_Raw
: mm7_data.h
, mm7_data.cpp
- pMouse
: UIPopup.cpp
, UICharacter.cpp
, UIGame.cpp
- PMovie
: Media.h
- pMovie_Track
: MediaPlayer.cpp
, MediaPlayer.h
- pname
: SDL_opengles2_gl2ext.h
, SDL_opengl_glext.h
- pNew_LOD
: LOD.cpp
, LOD.h
- pNPCPortraits_x
: mm7_data.h
, mm7_data.cpp
- pNPCPortraits_y
: mm7_data.cpp
, mm7_data.h
- pNPCStats
: NPC.h
, NPC.cpp
- pNPCTopics
: mm7_data.cpp
, NPC.h
- pObjectList
: ObjectList.h
, ObjectList.cpp
- pODMRenderParams
: IRender.h
, Outdoor.cpp
- pointer
: SDL_opengl_glext.h
- points
: SDL_opengl_glext.h
- POLYGON_Ceiling
: Indoor.h
- POLYGON_Floor
: Indoor.h
- POLYGON_InBetweenCeilingAndWall
: Indoor.h
- POLYGON_InBetweenFloorAndWall
: Indoor.h
- POLYGON_Invalid
: Indoor.h
- POLYGON_unk
: Indoor.h
- POLYGON_VerticalWall
: Indoor.h
- PolygonType
: Indoor.h
- port
: SDL_egl.h
- PortalFace
: mm7_data.cpp
, mm7_data.h
- PortalFrustrum()
: Indoor.cpp
, Indoor.h
- Porter
: NPC.h
- portion
: SDL_opengl_glext.h
- ports
: SDL_egl.h
- postproc_configuration()
: postprocess.h
- postproc_license()
: postprocess.h
- postproc_version()
: postprocess.h
- pOtherOverlayList
: Overlays.cpp
, Overlays.h
- pOutdoor
: Outdoor.cpp
, Outdoor.h
- pOverlayList
: Overlays.cpp
, Overlays.h
- pp_context
: postprocess.h
- pp_context_t
: postprocess.h
- pp_free_context()
: postprocess.h
- pp_free_mode()
: postprocess.h
- pp_get_context()
: postprocess.h
- pp_get_mode_by_name_and_quality()
: postprocess.h
- pp_help
: postprocess.h
- pp_mode
: postprocess.h
- pp_mode_t
: postprocess.h
- pp_postprocess()
: postprocess.h
- pPaletteManager
: PaletteManager.cpp
, PaletteManager.h
- pPaperdoll_Beards
: UICharacter.cpp
- pPaperdoll_BodyX
: UICharacter.cpp
- pPaperdoll_BodyY
: UICharacter.cpp
- pPaperdoll_LeftHand
: UICharacter.cpp
- pPaperdoll_RightHand
: UICharacter.cpp
- pPaperdoll_SecondLeftHand
: UICharacter.cpp
- pPaperdollLeftEmptyHand
: UICharacter.cpp
- pParty
: Party.h
, Party.cpp
- pPartyActionQueue
: Party.h
, Party.cpp
- pPartySpellbuffsUI_smthns
: mm7_data.h
, mm7_data.cpp
- pPartySpellbuffsUI_XYs
: mm7_data.h
, mm7_data.cpp
- pPlayerAgeAttributeDescription
: mm7_data.h
, mm7_data.cpp
- pPlayerConditionAttributeDescription
: mm7_data.h
, mm7_data.cpp
- pPlayerCreationUI_BtnMinus
: GUIButton.h
, GUIButton.cpp
- pPlayerCreationUI_BtnOK
: GUIButton.h
, GUIButton.cpp
- pPlayerCreationUI_BtnPlus
: GUIButton.h
, GUIButton.cpp
- pPlayerCreationUI_BtnReset
: GUIButton.h
, GUIButton.cpp
- pPlayerExperienceAttributeDescription
: mm7_data.h
, mm7_data.cpp
- pPlayerFrameTable
: PlayerFrameTable.h
, mm7_data.cpp
- pPlayerLevelAttributeDescription
: mm7_data.cpp
, mm7_data.h
- pPlayerPortraitsNames
: mm7_data.h
, mm7_data.cpp
- pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing
: mm7_data.h
, mm7_data.cpp
- pPlayers
: Player.cpp
, Player.h
- pPotionNotesTXT_Raw
: mm7_data.h
, mm7_data.cpp
- pPotionsTXT_Raw
: mm7_data.cpp
, mm7_data.h
- pPrevVirtualCidesMapping
: mm7_data.cpp
, mm7_data.h
- pPrimaryWindow
: GUIWindow.cpp
, GUIWindow.h
- pQuestsTXT_Raw
: mm7_data.h
, mm7_data.cpp
- pQuestTable
: mm7_data.cpp
, mm7_data.h
- precision
: SDL_opengl_glext.h
- precisiontype
: SDL_opengl_glext.h
- Prelate
: NPC.h
- PrepareBspRenderList_BLV()
: Indoor.cpp
, Indoor.h
- PrepareDrawLists_BLV()
: Indoor.cpp
, Indoor.h
- PrepareHouse()
: UIHouses.cpp
, UIHouses.h
- PrepareToLoadBLV()
: Indoor.h
, Indoor.cpp
- PrepareToLoadODM()
: Engine.h
, Engine.cpp
- PrepareToLoadRestUI()
: UIRest.cpp
- PrepareWorld()
: Engine.h
, Engine.cpp
- Present32()
: Render.cpp
- Present_NoColorKey()
: Render.cpp
- presentDurationId
: SDL_opengl_glext.h
- preserve
: SDL_opengl_glext.h
- preserveMask
: SDL_opengles2_gl2ext.h
- prev_screen_type
: GUIWindow.cpp
, GUIWindow.h
- price_for_membership
: mm7_data.cpp
, mm7_data.h
- primcount
: SDL_opengles2_gl2ext.h
, SDL_opengl_glext.h
- priorities
: SDL_opengl_glext.h
- pRnd
: Random.cpp
, Random.h
- program
: SDL_opengles2_gl2ext.h
, SDL_opengl_glext.h
- programInterface
: SDL_opengl_glext.h
- programs
: SDL_opengl_glext.h
- propCount
: SDL_opengl_glext.h
- props
: SDL_opengl_glext.h
- provider
: AudioPlayer.cpp
, MediaPlayer.cpp
- pSavegameHeader
: SaveLoad.h
, SaveLoad.cpp
- pSavegameList
: SaveLoad.h
, SaveLoad.cpp
- pSavegameThumbnails
: SaveLoad.h
, SaveLoad.cpp
- pSavegameUsedSlots
: SaveLoad.h
, SaveLoad.cpp
- pSaveListPosition
: mm7_data.h
, mm7_data.cpp
- pScrolls
: mm7_data.h
, mm7_data.cpp
- pScrollsTXT_Raw
: mm7_data.cpp
, mm7_data.h
- pShopOptions
: mm7_data.cpp
, mm7_data.h
- pSkillAvailabilityPerClass
: Player.cpp
- pSkillPointsAttributeDescription
: mm7_data.cpp
, mm7_data.h
- pSomeEVT
: Events.cpp
, Events.h
- pSomeEVT_Events
: Events.cpp
, Events.h
- pSomeOtherEVT
: Events.h
, Events.cpp
- pSomeOtherEVT_Events
: Events.h
, Events.cpp
- pSoundList
: AudioPlayer.h
, AudioPlayer.cpp
- pSoundVolumeLevels
: AudioPlayer.cpp
, AudioPlayer.h
- pSpellbookSpellIndices
: Spellbook.cpp
- pSpellDatas
: Spells.cpp
, Spells.h
- pSpellFont
: GUIFont.h
, GUIFont.cpp
- pSpellPointsAttributeDescription
: mm7_data.h
, mm7_data.cpp
- pSpellStats
: Spells.cpp
, Spells.h
- pSpellsTXT_Raw
: mm7_data.cpp
, mm7_data.h
- pSpriteFrameTable
: Sprites.h
, Sprites.cpp
- pSpriteObjects
: SpriteObject.h
, SpriteObject.cpp
- pSprites_LOD
: LOD.cpp
, LOD.h
- pSprites_LOD_mm6
: LOD.cpp
, LOD.h
- pSprites_LOD_mm8
: LOD.cpp
, LOD.h
- pSRZBufferLineOffsets
: mm7_data.cpp
, mm7_data.h
- pStartingMapName
: mm7_data.cpp
, mm7_data.h
- pStationaryLightsStack
: LightmapBuilder.cpp
, LightmapBuilder.h
- pStorylineText
: StorylineTextTable.h
, StorylineTextTable.cpp
- Psychic
: NPC.h
- pTerrainNormalIndices
: mm7_data.h
, mm7_data.cpp
- pTerrainNormals
: mm7_data.cpp
, mm7_data.h
- pTerrainSomeOtherData
: mm7_data.h
, mm7_data.cpp
- pTextureFrameTable
: Image.h
, Image.cpp
- pTileTable
: mm7_data.h
, mm7_data.cpp
- pTmpBuf3
: GUIFont.cpp
, mm7_data.h
- pTownPortalBook_hs
: TownPortalBook.cpp
- pTownPortalBook_ws
: TownPortalBook.cpp
- pTownPortalBook_xs
: TownPortalBook.cpp
- pTownPortalBook_ys
: TownPortalBook.cpp
- ptr_507BA4
: GUIButton.h
, GUIButton.cpp
- ptr_507BC8
: GUIWindow.cpp
, GUIWindow.h
- ptr_507BD0
: GUIWindow.h
, GUIWindow.cpp
- ptr_50C9A4_ItemToEnchant
: Items.cpp
, Items.h
- ptr_50C9E0
: mm7_data.h
, mm7_data.cpp
- pTransitionStrings
: mm7_data.h
, mm7_data.cpp
- pTransitionsTXT_Raw
: mm7_data.h
, mm7_data.cpp
- ptrstride
: SDL_opengl_glext.h
- pTurnEngine
: TurnEngine.cpp
, TurnEngine.h
- pUIAnim_Food
: Party.cpp
, IconFrameTable.h
- pUIAnim_Gold
: Party.cpp
, IconFrameTable.h
- pUIAnim_WizardEye
: IconFrameTable.h
, Party.cpp
- pUIAnims
: Party.cpp
, IconFrameTable.h
- pUIAnum_Torchlight
: IconFrameTable.h
, Party.cpp
- Pursuing
: Actor.h
- PushCastSpellInfo()
: CastSpellInfo.cpp
- pVertices
: Render.cpp
, RenderD3D.h
- pViewport
: mm7_data.cpp
, Viewport.h
- pWaterResistanceAttributeDescription
: mm7_data.cpp
, mm7_data.h
- pWeaponSkills
: UICharacter.cpp
- pWeather
: Weather.h
, Weather.cpp
- pWindow_MainMenu
: UIMainMenu.cpp
, UIMainMenu.h
- pWindowList_at_506F50_minus1_indexing
: mm7_data.cpp
, mm7_data.h