World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
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Переменные | |
struct stru262_TurnBased * | pTurnEngine = new stru262_TurnBased |
struct stru262_TurnBased* pTurnEngine = new stru262_TurnBased |
См. определение в файле TurnEngine.cpp строка 21
Используется в _42777D_CastSpell_UseWand_ShootArrow(), CastSpellInfoHelpers::_427E01_cast_spell(), Player::_42ECB5_PlayerAttacksActor(), _46BFFA_update_spell_fx(), stru262_TurnBased::ActorMove(), stru262_TurnBased::ApplyPlayerAction(), BLV_ProcessPartyActions(), OtherOverlayList::DrawTurnBasedIcon(), stru262_TurnBased::End(), Application::Game::EventLoop(), Application::Game::GameLoop(), GameUI_DrawPortraits(), Party::GetNextActiveCharacter(), stru262_TurnBased::NextTurn(), ODM_ProcessPartyActions(), Engine::OnGameViewportClick(), SpriteObject::OnInteraction(), Keyboard::ProcessInputActions(), stru262_TurnBased::Start(), Actor::StealFrom(), Mouse::UI_OnMouseLeftClick(), Actor::UpdateActorAI(), UpdateActors_BLV(), UpdateActors_ODM() и Player::UseItem_DrinkPotion_etc().