World of Might and Magic  0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
stru9 Cписок членов класса

Полный список членов класса stru9, включая наследуемые из базового класса

_4980B9(struct RenderVertexSoft *a1, unsigned int uNumVertices, float a3, float a4, float a5, struct RenderVertexSoft *pOutVertices, signed int *pOutNumVertices)stru9
_498377(struct RenderVertexSoft *pPortalBounding, unsigned int uNumVertices, struct IndoorCameraD3D_Vec4 *pVertices, struct RenderVertexSoft *pVertices2, unsigned int *pOutNumVertices)stru9
AddVertex(struct VertexBuffer *pVertexBuffer, struct RenderVertexSoft *pVertex)stru9
AdjustVerticesToFrustumPlane(RenderVertexSoft *pInVertices, signed int pInNumVertices, RenderVertexSoft *pOutVertices, unsigned int *pOutNumVertices, struct Vec3_float_ *CamFrustumNormal, float CamDotDistance, char *VertsAdjusted, int unused)stru9
AreVectorsCollinear(struct RenderVertexSoft *a1, struct RenderVertexSoft *a2, struct stru312 *a3)stru9
ClipDecalVertsToFace(struct RenderVertexSoft *a1, struct RenderVertexSoft *a2, struct RenderVertexSoft *a3, struct stru312 *a4, struct RenderVertexSoft *a5)stru9
DoDecalVertsNeedClipping(struct RenderVertexSoft *a1, struct RenderVertexSoft *a2, struct RenderVertexSoft *a3, struct stru312 *a4)stru9
stru9()stru9inline
vdestructor_ptrstru9