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World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
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Полный список членов класса stru9, включая наследуемые из базового класса
| _4980B9(struct RenderVertexSoft *a1, unsigned int uNumVertices, float a3, float a4, float a5, struct RenderVertexSoft *pOutVertices, signed int *pOutNumVertices) | stru9 | |
| _498377(struct RenderVertexSoft *pPortalBounding, unsigned int uNumVertices, struct IndoorCameraD3D_Vec4 *pVertices, struct RenderVertexSoft *pVertices2, unsigned int *pOutNumVertices) | stru9 | |
| AddVertex(struct VertexBuffer *pVertexBuffer, struct RenderVertexSoft *pVertex) | stru9 | |
| AdjustVerticesToFrustumPlane(RenderVertexSoft *pInVertices, signed int pInNumVertices, RenderVertexSoft *pOutVertices, unsigned int *pOutNumVertices, struct Vec3_float_ *CamFrustumNormal, float CamDotDistance, char *VertsAdjusted, int unused) | stru9 | |
| AreVectorsCollinear(struct RenderVertexSoft *a1, struct RenderVertexSoft *a2, struct stru312 *a3) | stru9 | |
| ClipDecalVertsToFace(struct RenderVertexSoft *a1, struct RenderVertexSoft *a2, struct RenderVertexSoft *a3, struct stru312 *a4, struct RenderVertexSoft *a5) | stru9 | |
| DoDecalVertsNeedClipping(struct RenderVertexSoft *a1, struct RenderVertexSoft *a2, struct RenderVertexSoft *a3, struct stru312 *a4) | stru9 | |
| stru9() | stru9 | inline |
| vdestructor_ptr | stru9 |