World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
Классы
Классы с их кратким описанием.
[уровень детализации
1
2
]
►
N
Engine_
C
EngineConfig
C
EngineConfigFactory
C
EngineFactory
C
IocContainer
►
N
Graphics
C
IRenderConfig
C
IRenderConfigFactory
C
IRenderFactory
►
N
LOD
C
Directory
C
File
C
FileHeader
C
WriteableFile
C
_2devent
C
_evt_raw
C
_RGBColor
C
AcromageCardOnTable
C
ActionQueue
C
Actor
C
ActorJob
C
AIDirection
C
Alpha_LOD_Loader
C
am_ai_cardpowerstruct
C
am_effects_struct
►
C
Application
C
Configuration
C
Game
C
GameFactory
C
GameWindowHandler
C
IocContainer
C
Menu
C
ApplicationConfig
C
arcomage_mouse
C
ArcomageCard
C
ArcomageDeck
C
ArcomageGame
C
ArcomageGame_InputMSG
C
ArcomagePlayer
C
ArcomageStartConditions
C
AssetsManager
C
AudioBaseDataSource
C
AudioBufferDataSource
C
AudioFileDataSource
►
C
AudioPlayer
C
SoundHeader
C
AudioSample16
C
AudioTrackS16
C
Autonote
C
av_alias
C
av_intfloat32
C
av_intfloat64
C
AVABufferSinkParams
C
AVAudioStream
C
AVBitStreamFilter
C
AVBitStreamFilterContext
C
AVBlowfish
C
AVBSFContext
C
AVBufferRef
C
AVBufferSinkParams
C
AVBufferSrcParameters
C
AVChapter
C
AVClass
C
AVCodec
C
AVCodecContext
C
AVCodecDescriptor
C
AVCodecHWConfig
C
AVCodecParameters
C
AVCodecParser
C
AVCodecParserContext
C
AVComplexFloat
C
AVComponentDescriptor
C
AVContentLightMetadata
C
AVCPBProperties
C
AVCUDADeviceContext
C
AVD3D11FrameDescriptor
C
AVD3D11VAContext
C
AVD3D11VADeviceContext
C
AVD3D11VAFramesContext
C
AVDCT
C
AVDES
C
AVDeviceCapabilitiesQuery
C
AVDeviceInfo
C
AVDeviceInfoList
C
AVDeviceRect
C
AVDictionaryEntry
C
AVDiracSeqHeader
C
AVDownmixInfo
C
AVDRMDeviceContext
C
AVDRMFrameDescriptor
C
AVDRMLayerDescriptor
C
AVDRMObjectDescriptor
C
AVDRMPlaneDescriptor
C
AVDVProfile
C
AVDXVA2DeviceContext
C
AVDXVA2FramesContext
C
AVDynamicHDRPlus
C
AVEncryptionInfo
C
AVEncryptionInitInfo
C
AVFifoBuffer
C
AVFilter
C
AVFilterContext
C
AVFilterGraph
C
AVFilterInOut
C
AVFilterLink
C
AVFormatContext
C
AVFrame
C
AVFrameSideData
C
AVHDRPlusColorTransformParams
C
AVHDRPlusPercentile
C
AVHWAccel
C
AVHWDeviceContext
C
AVHWFramesConstraints
C
AVHWFramesContext
C
AVIndexEntry
C
AVInputFormat
C
AVIOContext
C
AVIODirContext
C
AVIODirEntry
C
AVIOInterruptCB
C
AVLFG
C
AVMasteringDisplayMetadata
C
AVMediaCodecContext
C
AVMediaCodecDeviceContext
C
AVMotionVector
C
AVOption
C
AVOptionRange
C
AVOptionRanges
C
AVOutputFormat
C
AVPacket
C
AVPacketList
C
AVPacketSideData
C
AVPanScan
C
AVPicture
C
AVPixFmtDescriptor
C
AVProbeData
C
AVProfile
C
AVProgram
C
AVQSVContext
C
AVQSVDeviceContext
C
AVQSVFramesContext
C
AVRational
C
AVRC4
C
AVRegionOfInterest
C
AVReplayGain
C
AVSphericalMapping
C
AVStereo3D
C
AVStream
C
AVStreamWrapper
C
AVSubsampleEncryptionInfo
C
AVSubtitle
C
AVSubtitleRect
C
AVTimecode
C
AVVAAPIDeviceContext
C
AVVAAPIFramesContext
C
AVVAAPIHWConfig
C
AVVDPAUContext
C
AVVDPAUDeviceContext
C
AVVideoStream
C
AVVideotoolboxContext
C
AVXTEA
C
Award
C
BBox_int_
C
BBox_short_
C
Bitmaps_LOD_Loader
C
Bloodsplat
C
BloodsplatContainer
C
BLVDoor
C
BLVFace
C
BLVFace_MM7
C
BLVFaceExtra
C
BLVHeader
C
BLVLightMM6
C
BLVLightMM7
C
BLVLightMM8
C
BLVMapOutline
C
BLVMapOutlines
C
BLVRenderParams
C
BLVSector
C
BLVSectorMM8
C
BonusRange
C
BspFace
C
BSPModel
C
BSPModelData
C
BSPModelList
C
BSPNode
C
BspRenderer
C
BspRenderer_PortalViewportData
C
BspRenderer_stru0
C
BSPVertexBuffer
C
ByteArray
C
CallBackTimer
C
CastSpellInfo
C
CEnchantment
C
Chest
C
ChestDesc
C
ChestDesc_mm7
C
ChestList
►
C
ci_less
C
nocase_compare
C
CKeyListElement
C
ColorFormat
C
ColorKey_LOD_Loader
C
CompressedHeader
C
ConditionProcessor
C
DDM_DLV_Header
C
Decal
C
DecalBuilder
C
DecalBuilder_stru0
C
DecorationDesc
C
DecorationDesc_mm6
C
DecorationList
C
DiracVersionInfo
C
DMap
C
dxva_context
C
effect_params_struct
C
EFXEAXREVERBPROPERTIES
C
EGLClientPixmapHI
C
Engine
C
EquipemntPair
C
EventIndex
C
explosion_effect_struct
C
FactionTable
C
FFTComplex
C
fixed
C
FogProbabilityTableEntry
C
FontData
C
Format
C
FrameTableTxtLine
C
Game__StationaryLight
C
Game_Bloodsplat
C
Game_stru0
C
GameTime
C
GenderTableEntry
C
GUIButton
C
GUICharMetric
C
GUICredits
C
GUIFont
C
GUIMessage
C
GUIMessageQueue
C
GUIProgressBar
C
GUIWindow
C
GUIWindow_AutonotesBook
C
GUIWindow_Book
C
GUIWindow_BooksButtonOverlay
C
GUIWindow_CalendarBook
C
GUIWindow_CharacterRecord
C
GUIWindow_Chest
C
GUIWindow_DebugMenu
C
GUIWindow_Dialogue
C
GUIWindow_GameKeyBindings
C
GUIWindow_GameMenu
C
GUIWindow_GameOptions
C
GUIWindow_GameVideoOptions
C
GUIWindow_GenericDialogue
C
GUIWindow_House
C
GUIWindow_Inventory
C
GUIWindow_Inventory_CastSpell
C
GUIWindow_JournalBook
C
GUIWindow_LloydsBook
C
GUIWindow_Load
C
GUIWindow_MainMenu
C
GUIWindow_MapBook
C
GUIWindow_Modal
C
GUIWindow_PartyCreation
C
GUIWindow_QuestBook
C
GUIWindow_QuickReference
C
GUIWindow_Rest
C
GUIWindow_RestWindow
C
GUIWindow_Save
C
GUIWindow_Scroll
C
GUIWindow_Spellbook
C
GUIWindow_TownPortalBook
C
GUIWindow_Transition
C
GUIWindow_Travel
C
gz_header_s
C
gzFile_s
C
HWLContainer
C
HWLHeader
C
HWLTexture
C
HWLTextureHeader
C
IAudioDataSource
C
IAudioSample
C
IAudioTrack
C
Icon
C
IconFrame_MM7
C
IconFrameTable
C
Image
C
Image16bit_LOD_Loader
C
ImageHelper
C
ImageLoader
C
IMemBuffer
C
IMovie
C
IndoorCameraD3D
C
IndoorCameraD3D_stru1
C
IndoorCameraD3D_stru2
C
IndoorCameraD3D_stru3
C
IndoorCameraD3D_Vec3
C
IndoorCameraD3D_Vec4
C
IndoorLocation
C
IRender
C
ITEM_VARIATION
C
ItemDesc
C
ItemEnchantment
C
ItemGen
C
ItemGen_Image_MM7
C
ItemSpecialEnchantment
C
ItemsTable
C
IVideoDataSource
C
Keyboard
C
KeyboardActionMapping
C
LevelDecoration
C
Lightmap
C
LightmapBuilder
C
LightsData
C
LightsStack_MobileLight_
C
LightsStack_StationaryLight_
C
LloydBeacon
C
LloydBeacon_Image_MM7
C
Localization
C
LocationTime_stru1
C
LODFile_IconsBitmaps
C
LODFile_Sprites
C
LODSprite
C
LODSpriteHeader
C
LODSpriteLine
C
Log
C
MapInfo
C
MapsLongTimer
C
MapStats
C
Matrix3x3_float_
C
MemBuffer
C
MobileLight
C
MonsterDesc
C
MonsterDesc_mm6
C
MonsterInfo
C
MonsterList
C
MonsterStats
C
Mouse
C
Movie
C
MPlayer
C
NPCData
C
NPCData_Image_MM7
C
NPCGreeting
C
NPCProfession
C
NPCProfessionChance
C
NPCStats
C
NPCTopic
C
NZIArray
C
ObjectDesc
C
ObjectDesc_mm6
C
ObjectList
C
ODMFace
C
ODMFace_MM7
C
ODMHeader
C
ODMRenderParams
C
OnButtonClick
C
OnButtonClick2
C
OnButtonClick3
C
OnButtonClick4
C
OnCancel
C
OnCancel2
C
OnCancel3
C
OnCastTargetedSpell
C
OnSaveLoad
►
C
OpenALSoundProvider
C
StreamingTrackBuffer
C
TrackBuffer
C
OptionsMenuSkin
C
OSWindow
C
OSWindowFactory
C
OtherOverlay
C
OtherOverlay_Image_MM7
C
OtherOverlayList
C
OtherOverlayList_Image_MM7
C
OutdoorLocation
C
OutdoorLocationTerrain
C
OutdoorLocationTileType
C
OverlayDesc
C
OverlayList
C
PaletteManager
C
Particle
C
Particle_sw
C
ParticleEngine
C
Party
C
Party_Image_MM7
C
PartyTimeStruct
C
PartyTimeStruct_Image_MM7
C
PCX_File_Loader
C
PCX_Loader
C
PCX_LOD_File_Loader
C
PCX_LOD_Loader
C
PCXHeader
C
Plane_float_
C
Plane_int_
C
Player
C
Player_Image_MM7
C
PlayerBuffAnim
C
PlayerCreation_AttributeProps
C
PlayerEquipment
C
PlayerEquipment_Image_MM7
C
PlayerFrame
C
PlayerFrameTable
C
PlayerSpellbookChapter
C
PlayerSpellbookChapter_Image_MM7
C
PlayerSpells
C
PlayerSpells_Image_MM7
C
Point
C
Polygon
C
ProjectileAnim
C
Random
C
RcOverride
C
Rect
C
Render
C
RenderBase
C
RenderBillboard
C
RenderBillboardD3D
C
RenderD3D
C
RenderD3D__DevInfo
C
RenderD3D_aux
C
RenderD3D_D3DDevDesc
C
RenderOpenGL
C
RenderVertexD3D3
C
RenderVertexSoft
C
SavegameHeader
C
SavegameList
C
Sdl2Window
C
SDL_AssertData
C
SDL_atomic_t
A type representing an atomic integer value. It is a struct so people don't accidentally use numeric operations on it
C
SDL_AudioCVT
A structure to hold a set of audio conversion filters and buffers
C
SDL_AudioDeviceEvent
Audio device event structure (event.adevice.*)
C
SDL_AudioSpec
C
SDL_Color
C
SDL_CommonEvent
Fields shared by every event
C
SDL_ControllerAxisEvent
Game controller axis motion event structure (event.caxis.*)
C
SDL_ControllerButtonEvent
Game controller button event structure (event.cbutton.*)
C
SDL_ControllerDeviceEvent
Controller device event structure (event.cdevice.*)
C
SDL_DisplayEvent
Display state change event data (event.display.*)
C
SDL_DisplayMode
The structure that defines a display mode
C
SDL_DollarGestureEvent
Dollar Gesture Event (event.dgesture.*)
C
SDL_DropEvent
An event used to request a file open by the system (event.drop.*) This event is enabled by default, you can disable it with
SDL_EventState()
C
SDL_Event
General event structure
C
SDL_Finger
C
SDL_FPoint
The structure that defines a point (floating point)
C
SDL_FRect
A rectangle, with the origin at the upper left (floating point)
C
SDL_GameControllerButtonBind
C
SDL_HapticCondition
A structure containing a template for a Condition effect
C
SDL_HapticConstant
A structure containing a template for a Constant effect
C
SDL_HapticCustom
A structure containing a template for the ::SDL_HAPTIC_CUSTOM effect
C
SDL_HapticDirection
Structure that represents a haptic direction
C
SDL_HapticEffect
The generic template for any haptic effect
C
SDL_HapticLeftRight
A structure containing a template for a Left/Right effect
C
SDL_HapticPeriodic
A structure containing a template for a Periodic effect
C
SDL_HapticRamp
A structure containing a template for a Ramp effect
C
SDL_JoyAxisEvent
Joystick axis motion event structure (event.jaxis.*)
C
SDL_JoyBallEvent
Joystick trackball motion event structure (event.jball.*)
C
SDL_JoyButtonEvent
Joystick button event structure (event.jbutton.*)
C
SDL_JoyDeviceEvent
Joystick device event structure (event.jdevice.*)
C
SDL_JoyHatEvent
Joystick hat position change event structure (event.jhat.*)
C
SDL_JoystickGUID
C
SDL_KeyboardEvent
Keyboard
button event structure (event.key.*)
C
SDL_Keysym
The SDL keysym structure, used in key events
C
SDL_MessageBoxButtonData
Individual button data
C
SDL_MessageBoxColor
RGB value used in a message box color scheme
C
SDL_MessageBoxColorScheme
A set of colors to use for message box dialogs
C
SDL_MessageBoxData
MessageBox structure containing title, text, window, etc
C
SDL_MouseButtonEvent
Mouse
button event structure (event.button.*)
C
SDL_MouseMotionEvent
Mouse
motion event structure (event.motion.*)
C
SDL_MouseWheelEvent
Mouse
wheel event structure (event.wheel.*)
C
SDL_MultiGestureEvent
Multiple Finger Gesture Event (event.mgesture.*)
C
SDL_OSEvent
OS Specific event
C
SDL_Palette
C
SDL_PixelFormat
C
SDL_Point
The structure that defines a point (integer)
C
SDL_QuitEvent
The "quit requested" event
C
SDL_Rect
A rectangle, with the origin at the upper left (integer)
C
SDL_RendererInfo
Information on the capabilities of a render driver or context
C
SDL_RWops
C
SDL_SensorEvent
Sensor event structure (event.sensor.*)
C
SDL_Surface
A collection of pixels used in software blitting
C
SDL_SysWMEvent
A video driver dependent system event (event.syswm.*) This event is disabled by default, you can enable it with
SDL_EventState()
C
SDL_SysWMinfo
C
SDL_SysWMmsg
C
SDL_TextEditingEvent
Keyboard
text editing event structure (event.edit.*)
C
SDL_TextInputEvent
Keyboard
text input event structure (event.text.*)
C
SDL_TouchFingerEvent
Touch finger event structure (event.tfinger.*)
C
SDL_UserEvent
A user-defined event type (event.user.*)
C
SDL_version
Information the version of SDL in use
C
SDL_WindowEvent
Window state change event data (event.window.*)
C
SDL_WindowShapeMode
A struct that tags the
SDL_WindowShapeParams
union with an enum describing the type of its contents
C
SDL_WindowShapeParams
A union containing parameters for shaped windows
C
SDLTest_CommonState
C
SDLTest_Crc32Context
C
SDLTest_Md5Context
C
SDLTest_RandomContext
C
SDLTest_SurfaceImage_s
C
SDLTest_TestCaseReference
C
SDLTest_TestSuiteReference
C
SkyBillboardStruct
C
SoftwareBillboard
C
SoundDesc
C
SoundDesc_mm6
C
SoundHeader_mm7
C
SoundInfo
C
SoundList
C
spark_point_struct
C
SpawnPointMM6
C
SpawnPointMM7
C
SpellBookIconPos
C
SpellBuff
C
SpellBuff_Image_MM7
C
SpellData
►
C
SpellFX_Billboard
C
local_01
C
SpellFxRenderer
C
SpellInfo
C
SpellStats
C
sPoint
C
Sprite
C
SpriteFrame
C
SpriteFrame_MM6
C
SpriteFrame_MM7
C
SpriteFrameTable
C
SpriteObject
C
Sprites_LOD_Loader
C
stat_coord
C
StationaryLight
C
StorylineRecord
C
StorylineText
C
stru10
C
stru123
C
stru141_actor_collision_object
C
stru154
C
stru159
C
stru160
C
stru16x
C
stru193_math
C
stru262_TurnBased
C
stru298
C
stru2_LineList
C
stru312
C
stru314
C
stru315
C
stru316
C
stru319
C
stru324_spell_id_to_sprite_mapping
C
stru336
C
stru337
C
stru337_stru0
C
stru352
C
stru355
C
stru365_travel_info
C
stru367
C
stru6_stru2
C
stru9
C
SummonedItem
C
SwsFilter
C
SwsVector
C
Texture
C
Texture_MM7
C
TextureD3D
C
TextureFrame
C
TextureFrame_MM7
C
TextureFrameTable
C
TextureHeader
C
TextureOpenGL
C
TileDesc
C
TileDesc_MM7
C
TileTable
C
Timer
C
Timer_Image_MM7
C
TownPortalData
C
TrailParticle
C
TrailParticleGenerator
C
TravelInfo
C
TurnBased_QueueElem
C
UIAnimation
C
UIAnimation_MM7
C
unaligned_16
C
unaligned_32
C
unaligned_64
C
vaapi_context
C
Vec2
C
Vec3
C
Vec3_float_
C
Vec4_int_
C
VertexBuffer
►
C
VideoList
C
MovieHeader
C
Node
C
ViewingParams
C
Viewport
C
Vis
C
Vis_ObjectInfo
C
Vis_SelectionFilter
C
Vis_SelectionList
C
Weather
C
WinApiWindow
C
WindowManager
C
xvmc_pix_fmt
C
z_stream_s
Документация по World of Might and Magic. Последние изменения: Вт 7 Апр 2020 22:05:29. Создано системой
1.8.17