World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
- n -
n_difchan :
AVDVProfile
name :
ArcomageDeck
,
AVBitStreamFilter
,
AVCodec
,
AVCodecDescriptor
,
AVFilter
,
AVFilterContext
,
AVFilterInOut
,
AVHWAccel
,
AVInputFormat
,
AVIODirEntry
,
AVOption
,
AVOutputFormat
,
AVPixFmtDescriptor
,
AVProfile
,
GenderTableEntry
,
gz_header_s
,
SDL_RendererInfo
,
SDLTest_TestCaseReference
,
SDLTest_TestSuiteReference
,
TextureFrame
,
TileDesc
name_max :
gz_header_s
native_format :
Image
nb_attributes :
AVVAAPIFramesContext
nb_chapters :
AVFormatContext
nb_coded_side_data :
AVCodecContext
nb_colors :
AVSubtitleRect
nb_components :
AVOptionRanges
,
AVPixFmtDescriptor
nb_decoded_frames :
AVStream
nb_devices :
AVDeviceInfoList
nb_ext_buffers :
AVQSVContext
nb_extended_buf :
AVFrame
nb_filters :
AVFilterGraph
nb_frames :
AVStream
nb_index_entries :
AVStream
nb_inputs :
AVFilterContext
nb_layers :
AVDRMFrameDescriptor
nb_objects :
AVDRMFrameDescriptor
nb_opaque_surfaces :
AVQSVContext
nb_outputs :
AVFilterContext
nb_planes :
AVDRMLayerDescriptor
nb_programs :
AVFormatContext
nb_ranges :
AVOptionRanges
nb_samples :
AVFrame
nb_side_data :
AVFrame
,
AVStream
nb_stream_indexes :
AVProgram
nb_streams :
AVFormatContext
nb_surfaces :
AVDXVA2FramesContext
,
AVQSVFramesContext
,
AVVAAPIFramesContext
nb_threads :
AVFilterContext
,
AVFilterGraph
ncolors :
SDL_Palette
near_clip :
ODMRenderParams
need_parsing :
AVStream
needed :
SDL_AudioCVT
needed_beasts :
ArcomageCard
needed_bricks :
ArcomageCard
needed_gems :
ArcomageCard
needed_magic_level :
ArcomageCard
needed_quarry_level :
ArcomageCard
needed_zoo_level :
ArcomageCard
news_topic :
NPCData
,
NPCData_Image_MM7
next :
AVBitStreamFilterContext
,
AVCodec
,
AVCodecParser
,
AVEncryptionInitInfo
,
AVFilter
,
AVFilterInOut
,
AVInputFormat
,
AVOutputFormat
,
AVPacketList
,
gzFile_s
,
SDL_AssertData
,
SDL_PixelFormat
next_frame_offset :
AVCodecParserContext
next_free_data_block_num :
xvmc_pix_fmt
next_in :
z_stream_s
next_out :
z_stream_s
NextStartTime :
MapsLongTimer
no_actors :
Engine_::EngineConfig
no_at_ai_state :
Vis_SelectionFilter
no_bloodsplats :
Engine_::EngineConfig
no_damage :
Engine_::EngineConfig
no_decorations :
Engine_::EngineConfig
no_intro :
Engine_::EngineConfig
no_logo :
Engine_::EngineConfig
no_margareth :
Engine_::EngineConfig
no_sound :
Engine_::EngineConfig
no_video :
Engine_::EngineConfig
no_walk_sound :
Engine_::EngineConfig
nodes :
BspRenderer
,
VideoList
noise_reduction :
AVCodecContext
normal :
stru141_actor_collision_object
Normal :
stru314
normal2 :
stru141_actor_collision_object
npc_profession_names :
Localization
nsse_weight :
AVCodecContext
num :
AVRational
,
SDL_RWops
num_bezier_curve_anchors :
AVHDRPlusColorTransformParams
num_cols_mastering_display_actual_peak_luminance :
AVDynamicHDRPlus
num_cols_targeted_system_display_actual_peak_luminance :
AVDynamicHDRPlus
num_distribution_maxrgb_percentiles :
AVHDRPlusColorTransformParams
num_faces :
BspRenderer
num_init_per_cycle :
explosion_effect_struct
num_key_ids :
AVEncryptionInitInfo
num_nodes :
BspRenderer
num_particles :
TrailParticleGenerator
num_rects :
AVSubtitle
num_rows_mastering_display_actual_peak_luminance :
AVDynamicHDRPlus
num_rows_targeted_system_display_actual_peak_luminance :
AVDynamicHDRPlus
num_texture_formats :
SDL_RendererInfo
num_windows :
AVDynamicHDRPlus
,
SDLTest_CommonState
numbuttons :
SDL_MessageBoxData
numFaceIDListElems :
OutdoorLocation
numFingers :
SDL_DollarGestureEvent
,
SDL_MultiGestureEvent
NumVertices :
Lightmap
Документация по World of Might and Magic. Последние изменения: Вт 7 Апр 2020 22:05:34. Создано системой
1.8.17