World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
- a -
a :
Particle
,
SDL_Color
,
SDLTest_RandomContext
access_timestamp :
AVIODirEntry
activate :
AVFilter
active_thread_type :
AVCodecContext
actor_initiative :
TurnBased_QueueElem
ActorHasItems :
Actor
adevice :
SDL_Event
adler :
z_stream_s
age_index :
AVFilterLink
ah :
SDLTest_RandomContext
AI_action_type :
TurnBased_QueueElem
ai_turn_timer :
stru262_TurnBased
al :
SDLTest_RandomContext
al_format :
AudioSample16
,
AudioTrackS16
al_sample_rate :
AudioSample16
,
AudioTrackS16
al_source :
AudioSample16
,
AudioTrackS16
album_gain :
AVReplayGain
album_peak :
AVReplayGain
alias :
AVPixFmtDescriptor
alignment :
Party
,
Party_Image_MM7
all_channel_counts :
AVABufferSinkParams
alloc_frame :
AVHWAccel
allocated_data_blocks :
xvmc_pix_fmt
allocated_mv_blocks :
xvmc_pix_fmt
allow_lightmaps :
Engine_::EngineConfig
allow_snow :
Engine_::EngineConfig
Aloss :
SDL_PixelFormat
always_ignore :
SDL_AssertData
always_run :
Engine_::EngineConfig
am_input_key :
ArcomageGame_InputMSG
am_input_type :
ArcomageGame_InputMSG
Amask :
SDL_PixelFormat
android :
SDL_SysWMinfo
androidio :
SDL_RWops
angle :
Particle
anim_length :
Icon
anim_name :
Icon
anim_time :
Icon
append :
SDL_RWops
application_version :
AVDynamicHDRPlus
apply_cropping :
AVCodecContext
aresample_swr_opts :
AVFilterGraph
args :
AVBitStreamFilterContext
argv :
SDLTest_CommonState
armageddon_timer :
Party
,
Party_Image_MM7
armageddonDamage :
Party
,
Party_Image_MM7
array_0000B0 :
LOD::FileHeader
array_4 :
SpellFxRenderer
arrival_rot_y :
stru365_travel_info
arrival_x :
stru365_travel_info
arrival_y :
stru365_travel_info
arrival_z :
stru365_travel_info
artifactBonusMap :
ItemGen
Ashift :
SDL_PixelFormat
aspect_ratio_index :
AVDiracSeqHeader
ass :
AVSubtitleRect
assetFileDescriptorRef :
SDL_RWops
at_ai_state :
Vis_SelectionFilter
attached_pic :
AVStream
attack_length :
SDL_HapticConstant
,
SDL_HapticCustom
,
SDL_HapticPeriodic
,
SDL_HapticRamp
attack_level :
SDL_HapticConstant
,
SDL_HapticCustom
,
SDL_HapticPeriodic
,
SDL_HapticRamp
attribute_desc_raw :
Localization
attribute_descriptions :
Localization
attribute_names :
Localization
attributes :
AVVAAPIFramesContext
audio :
Movie
audio_codec :
AVFormatContext
,
AVOutputFormat
audio_codec_id :
AVFormatContext
audio_data_in_device :
Movie
audio_min_samples :
AVDVProfile
audio_preload :
AVFormatContext
audio_samples_dist :
AVDVProfile
audio_service_type :
AVCodecContext
audio_shuffle :
AVDVProfile
audio_stride :
AVDVProfile
audiodriver :
SDLTest_CommonState
audiospec :
SDLTest_CommonState
autoclose :
SDL_RWops
av_class :
AVBSFContext
,
AVCodecContext
,
AVDCT
,
AVDeviceCapabilitiesQuery
,
AVFilterContext
,
AVFilterGraph
,
AVFormatContext
,
AVHWDeviceContext
,
AVHWFramesContext
,
AVIOContext
avail_in :
z_stream_s
avail_out :
z_stream_s
average_fog_chance :
FogProbabilityTableEntry
average_maxrgb :
AVHDRPlusColorTransformParams
avg_bitrate :
AVCPBProperties
avg_frame_rate :
AVStream
avio_ctx :
AudioBufferDataSource
avio_ctx_buffer :
AudioBufferDataSource
avio_ctx_buffer_size :
AudioBufferDataSource
avio_flags :
AVFormatContext
avioContext :
Movie
avoid_negative_ts :
AVFormatContext
axis :
SDL_ControllerAxisEvent
,
SDL_GameControllerButtonBind
,
SDL_JoyAxisEvent
Документация по World of Might and Magic. Последние изменения: Вт 7 Апр 2020 22:05:34. Создано системой
1.8.17