World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
- l -
l :
unaligned_16
,
unaligned_32
,
unaligned_64
large_magnitude :
SDL_HapticLeftRight
last_discard_sample :
AVStream
last_dts :
AVCodecParserContext
,
AVStream
last_dts_for_order_check :
AVStream
last_duration :
AVStream
last_frame :
AVVideoStream
last_in_packet_buffer :
AVStream
last_IP_duration :
AVStream
last_IP_pts :
AVStream
last_pos :
AVCodecParserContext
last_predictor_count :
AVCodecContext
last_pts :
AVCodecParserContext
last_regenerated :
Party
last_resampled_frame_num :
Movie
last_time :
AVIOContext
last_visit :
LocationTime_stru1
lastOpenedSpellbookPage :
Player
,
Player_Image_MM7
layers :
AVDRMFrameDescriptor
lazy_initialization :
Image
left :
AVRegionOfInterest
,
PCXHeader
,
SDL_RWops
left_coeff :
SDL_HapticCondition
left_sat :
SDL_HapticCondition
leftright :
SDL_HapticEffect
len :
SDL_AudioCVT
len_cvt :
SDL_AudioCVT
len_mult :
SDL_AudioCVT
len_ratio :
SDL_AudioCVT
length :
SDL_HapticCondition
,
SDL_HapticConstant
,
SDL_HapticCustom
,
SDL_HapticLeftRight
,
SDL_HapticPeriodic
,
SDL_HapticRamp
,
SDL_TextEditingEvent
,
SwsVector
level :
AVCodecContext
,
AVCodecParameters
,
AVDiracSeqHeader
,
SDL_HapticConstant
level_filename :
OutdoorLocation
lfe_mix_level :
AVDownmixInfo
light_length_x :
LightmapBuilder
light_length_x2 :
LightmapBuilder
light_length_y :
LightmapBuilder
light_length_y2 :
LightmapBuilder
light_length_z :
LightmapBuilder
light_length_z2 :
LightmapBuilder
light_radius :
LightmapBuilder
lightmap_builder :
Engine
,
Engine_::IocContainer
,
IndoorLocation
,
IRender
,
OutdoorLocation
line :
GUIMessage
linenum :
SDL_AssertData
linesize :
AVFrame
,
AVPicture
,
AVSubtitleRect
list_0037C :
IndoorCameraD3D
list_0037C_size :
IndoorCameraD3D
list_E0380 :
IndoorCameraD3D
list_E0380_size :
IndoorCameraD3D
loader :
Image
loading_bg :
GUIProgressBar
loc_time :
OutdoorLocation
localization_raw :
Localization
localization_strings :
Localization
Location2D :
NPCData
,
NPCData_Image_MM7
location_file_description :
OutdoorLocation
location_filename :
OutdoorLocation
location_minimap :
ViewingParams
lock :
AVD3D11VADeviceContext
lock_ctx :
AVD3D11VADeviceContext
lock_data :
SDL_Surface
locked :
SDL_Surface
LockX5 :
MapInfo
lod :
Alpha_LOD_Loader
,
Bitmaps_LOD_Loader
,
ColorKey_LOD_Loader
,
Image16bit_LOD_Loader
,
PCX_File_Loader
,
PCX_LOD_File_Loader
,
PCX_LOD_Loader
,
Sprites_LOD_Loader
lod_sprite_id :
Sprites_LOD_Loader
LodDescription :
LOD::FileHeader
LODSize :
LOD::FileHeader
LodVersion :
LOD::FileHeader
log :
Application::Game
,
DecalBuilder
,
Engine
,
Engine_::EngineConfigFactory
,
GUIWindow
,
HWLContainer
,
ImageLoader
,
IndoorLocation
,
IRender
,
LightmapBuilder
,
LightsStack_MobileLight_
,
LightsStack_StationaryLight_
,
OSWindow
,
OutdoorLocation
,
Vis
log2_chroma_h :
AVPixFmtDescriptor
log2_chroma_w :
AVPixFmtDescriptor
log_level_offset :
AVCodecContext
log_level_offset_offset :
AVClass
logical_h :
SDLTest_CommonState
logical_w :
SDLTest_CommonState
long_name :
AVCodec
,
AVCodecDescriptor
,
AVInputFormat
,
AVOutputFormat
loop :
AudioSample16
looping :
Movie
lowres :
AVCodecContext
lParam :
SDL_SysWMmsg
ltc_divisor :
AVDVProfile
lumH :
SwsFilter
lumi_masking :
AVCodecContext
lumV :
SwsFilter
Документация по World of Might and Magic. Последние изменения: Вт 7 Апр 2020 22:05:34. Создано системой
1.8.17