Список всех членов классов со ссылками на классы, к которым они принадлежат.
- b -
- B
: _RGBColor
 
- b
: Bloodsplat
, Format
, Game_Bloodsplat
, Particle
, Particle_sw
, SDL_Color
, SDL_MessageBoxColor
 
- b_frame_strategy
: AVCodecContext
 
- b_quant_factor
: AVCodecContext
 
- b_quant_offset
: AVCodecContext
 
- b_sensitivity
: AVCodecContext
 
- bActive
: Mouse
 
- ball
: SDL_JoyBallEvent
 
- base
: SDL_RWops
 
- baseDamage
: SpellData
 
- BasicBookInitialization()
: GUIWindow_Book
 
- bDecompressed
: SoundDesc
 
- bDoNotDrawPortalFrustum
: stru10
 
- bDoNotRenderDecorations
: ODMRenderParams
 
- beasts_amount
: ArcomageStartConditions
 
- begin
: LODSpriteLine
 
- BeginDecals()
: IRender
, Render
, RenderOpenGL
 
- BeginLightmaps()
: IRender
, Render
, RenderOpenGL
 
- BeginLightmaps2()
: IRender
, Render
, RenderOpenGL
 
- BeginScene()
: IRender
, Render
, RenderOpenGL
 
- BeginSceneD3D()
: IRender
, Render
, RenderOpenGL
 
- BelongsToSupertype()
: MonsterStats
 
- best_effort_timestamp
: AVFrame
 
- bezier_curve_anchors
: AVHDRPlusColorTransformParams
 
- bFlying
: Party
, Party_Image_MM7
 
- bGameInProgress
: ArcomageGame
 
- bgr16
: TrailParticle
 
- bHasUsedTheAbility
: NPCData
, NPCData_Image_MM7
 
- bHaveSpell
: PlayerSpells
, PlayerSpells_Image_MM7
 
- bidir_refine
: AVCodecContext
 
- Billboard_ProbablyAddToListAndSortByZOrder()
: RenderBase
 
- binarizationCutoff
: SDL_WindowShapeParams
 
- BinarySearch()
: SpriteFrameTable
 
- BindFlags
: AVD3D11VAFramesContext
 
- bindType
: SDL_GameControllerButtonBind
 
- bInitialized
: Mouse
 
- bIsDeviceCompatible
: RenderD3D__DevInfo
 
- bIsSpellAvailable
: PlayerSpellbookChapter
, PlayerSpellbookChapter_Image_MM7
 
- bit_depth
: AVDiracSeqHeader
 
- bit_rate
: AVCodecContext
, AVCodecParameters
, AVFormatContext
 
- bit_rate_tolerance
: AVCodecContext
 
- bitmap
: LODSprite
 
- bitmaps
: AssetsManager
 
- Bitmaps_LOD_Loader()
: Bitmaps_LOD_Loader
 
- BitmapWithImage()
: Render
 
- bits
: ColorFormat
 
- bits_per_coded_sample
: AVCodecContext
, AVCodecParameters
 
- bits_per_raw_sample
: AVCodecContext
, AVCodecParameters
 
- bits_per_sample
: AVDCT
 
- BitsPerPixel
: SDL_PixelFormat
 
- BlendTextures()
: IRender
, Render
, RenderOpenGL
 
- bLoaded
: IndoorLocation
 
- block_align
: AVCodecContext
, AVCodecParameters
 
- block_sizes
: AVDVProfile
 
- bloodspalt_container
: Engine_::IocContainer
 
- Bloodsplat()
: Bloodsplat
 
- bloodsplat_container
: DecalBuilder
, Engine
 
- BloodsplatContainer()
: BloodsplatContainer
 
- Bloss
: SDL_PixelFormat
 
- BltBackToFontFast()
: IRender
, Render
, RenderOpenGL
 
- blv
: IndoorLocation
 
- BLV_CreateIntersectFacesVertexCoordList()
: Vis
 
- BLVFace()
: BLVFace
 
- BLVRenderParams()
: BLVRenderParams
 
- Bmask
: SDL_PixelFormat
 
- bNight
: Weather
 
- bNoSky
: ODMRenderParams
 
- bonus_ranges
: ItemsTable
 
- bonusSkillDamage
: SpellData
 
- bOpened
: AudioBaseDataSource
 
- bottom
: AVRegionOfInterest
, PCXHeader
 
- bound_bottom
: AVSphericalMapping
 
- bound_left
: AVSphericalMapping
 
- bound_right
: AVSphericalMapping
 
- bound_top
: AVSphericalMapping
 
- bountyHunting_next_generation_time
: PartyTimeStruct
, PartyTimeStruct_Image_MM7
 
- bPaused
: Timer
, Timer_Image_MM7
 
- bPlayerReady
: AudioPlayer
 
- bPlaySound
: OnButtonClick2
, OnButtonClick
 
- bpm
: AVDVProfile
 
- bpp
: PCXHeader
 
- bQuestMonster
: MonsterInfo
 
- brd_scale
: AVCodecContext
 
- bReady
: Timer
, Timer_Image_MM7
 
- bRedraw
: Mouse
, OtherOverlayList
, OtherOverlayList_Image_MM7
 
- bRedrawGameUI
: ViewingParams
 
- bRender
: PlayerBuffAnim
 
- bRenderSnow
: Weather
 
- bRequiredTextureStagesAvailable
: Render
 
- bricks_amount
: ArcomageStartConditions
 
- bRunning
: CallBackTimer
 
- bsfs
: AVCodec
 
- Bshift
: SDL_PixelFormat
 
- bsp_fov_rad
: BLVRenderParams
 
- bsp_fov_rad_inv
: BLVRenderParams
 
- BspRenderer()
: BspRenderer
 
- BspRenderer_stru0()
: BspRenderer_stru0
 
- bTackGameTime
: Timer
, Timer_Image_MM7
 
- bTurnBasedModeOn
: Party
, Party_Image_MM7
 
- buf
: AVFrame
, AVFrameSideData
, AVPacket
, AVProbeData
, SDL_AudioCVT
, SDLTest_Md5Context
 
- buf_end
: AudioBufferDataSource
, AVIOContext
 
- buf_pos
: AudioBufferDataSource
 
- buf_ptr
: AVIOContext
 
- buf_ptr_max
: AVIOContext
 
- buf_size
: AVProbeData
 
- buffer
: AudioBufferDataSource
, AVBufferRef
, AVFifoBuffer
, AVIOContext
, SDL_RWops
, SoundInfo
 
- buffer_id
: OpenALSoundProvider::TrackBuffer
 
- buffer_size
: AVCPBProperties
, AVIOContext
 
- building_gamme
: ODMRenderParams
 
- bUsingAsynKeyboard
: Keyboard
 
- button
: SDL_ControllerButtonEvent
, SDL_Event
, SDL_GameControllerButtonBind
, SDL_HapticCondition
, SDL_HapticConstant
, SDL_HapticCustom
, SDL_HapticPeriodic
, SDL_HapticRamp
, SDL_JoyButtonEvent
, SDL_MouseButtonEvent
 
- buttonid
: SDL_MessageBoxButtonData
 
- buttons
: SDL_MessageBoxData
 
- bVisible
: ODMFace
, ODMFace_MM7
 
- bWindowed
: RenderD3D
 
- bWindowMode
: Render
 
- bytes
: Format
 
- bytes_of_clear_data
: AVSubsampleEncryptionInfo
 
- bytes_of_protected_data
: AVSubsampleEncryptionInfo
 
- bytes_per_pixel
: SDLTest_SurfaceImage_s
 
- bytes_read
: AVIOContext
 
- BytesPerPixel
: SDL_PixelFormat