World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
Файлы
Полный список файлов.
[уровень детализации
1
2
3
4
5
6
7
]
►
Arcomage
Arcomage.cpp
Arcomage.h
ArcomageCards.cpp
►
Common
PlatformLinux.h
►
Debug
►
CMakeFiles
►
3.13.4
►
CompilerIdC
CMakeCCompilerId.c
►
CompilerIdCXX
CMakeCXXCompilerId.cpp
feature_tests.c
feature_tests.cxx
►
styleguide-gh-pages
►
cpplint
►
nested
cpplint_test_header.h
cpplint_test_header.h
►
Engine
►
Graphics
►
Direct3D
Render.cpp
Render.h
RenderD3D.cpp
RenderD3D.h
TextureD3D.cpp
TextureD3D.h
►
Level
Decoration.cpp
Decoration.h
►
OpenGL
RenderOpenGL.cpp
RenderOpenGL.h
TextureOpenGL.cpp
TextureOpenGL.h
BSPModel.cpp
BSPModel.h
DecalBuilder.cpp
DecalBuilder.h
DecorationList.cpp
DecorationList.h
HWLContainer.cpp
HWLContainer.h
Image.cpp
Image.h
ImageFormatConverter.h
ImageLoader.cpp
ImageLoader.h
Indoor.cpp
Indoor.h
IndoorCameraD3D.cpp
IndoorCameraD3D.h
IRender.h
IRenderConfig.cpp
IRenderConfig.h
IRenderConfigFactory.cpp
IRenderConfigFactory.h
IRenderFactory.cpp
IRenderFactory.h
LightmapBuilder.cpp
LightmapBuilder.h
Lights.h
LightsStack.cpp
Outdoor.cpp
Outdoor.h
Overlays.cpp
Overlays.h
PaletteManager.cpp
PaletteManager.h
ParticleEngine.cpp
ParticleEngine.h
PCX.cpp
PCX.h
Polygon.h
RenderBase.cpp
RenderBase.h
Sprites.cpp
Sprites.h
stru10.cpp
stru10.h
stru9.cpp
stru9.h
Texture.h
Viewport.cpp
Viewport.h
Vis.cpp
Vis.h
Weather.cpp
Weather.h
►
Objects
Actor.cpp
Actor.h
Chest.cpp
Chest.h
Items.cpp
Items.h
Monsters.cpp
Monsters.h
NPC.cpp
NPC.h
ObjectList.cpp
ObjectList.h
Player.cpp
Player.h
SpriteObject.cpp
SpriteObject.h
►
Serialization
LegacyImages.cpp
LegacyImages.h
►
Spells
CastSpellInfo.cpp
CastSpellInfo.h
Spells.cpp
Spells.h
►
Tables
FactionTable.cpp
FactionTable.h
FrameTableInc.cpp
FrameTableInc.h
IconFrameTable.cpp
IconFrameTable.h
PlayerFrameTable.cpp
PlayerFrameTable.h
StorylineTextTable.cpp
StorylineTextTable.h
TileFrameTable.h
TileTable.cpp
►
TurnEngine
TurnEngine.cpp
TurnEngine.h
AssetsManager.cpp
AssetsManager.h
Autonotes.h
Awards.h
Conditions.cpp
Conditions.h
Engine.cpp
Engine.h
EngineConfig.cpp
EngineConfig.h
EngineConfigFactory.cpp
EngineConfigFactory.h
EngineFactory.cpp
EngineFactory.h
ErrorHandling.cpp
ErrorHandling.h
Events.cpp
Events.h
Events2D.h
IocContainer.cpp
IocContainer.h
Localization.cpp
Localization.h
LOD.cpp
LOD.h
Log.cpp
Log.h
MapInfo.cpp
MapInfo.h
MapsLongTimer.h
MM7.h
mm7_data.cpp
mm7_data.h
mm7text_ru.cpp
NZIArray.h
OurMath.cpp
OurMath.h
Party.cpp
Party.h
Point.h
Random.cpp
Random.h
Rect.h
SaveLoad.cpp
SaveLoad.h
SpellFxRenderer.cpp
SpellFxRenderer.h
Strings.cpp
Strings.h
stru123.h
stru159.h
stru160.h
stru298.cpp
stru298.h
stru314.h
stru367.h
Time.cpp
Time.h
VectorTypes.cpp
VectorTypes.h
ZlibWrapper.cpp
ZlibWrapper.h
►
GUI
►
UI
►
Books
AutonotesBook.cpp
AutonotesBook.h
CalendarBook.cpp
CalendarBook.h
JournalBook.cpp
JournalBook.h
LloydsBook.cpp
LloydsBook.h
MapBook.cpp
MapBook.h
QuestBook.cpp
QuestBook.h
TownPortalBook.cpp
TownPortalBook.h
Spellbook.cpp
Spellbook.h
UIArena.cpp
UIArena.h
UIBooks.cpp
UIBooks.h
UICharacter.cpp
UICharacter.h
UIChest.cpp
UIChest.h
UICredits.cpp
UICredits.h
UIDialogue.cpp
UIDialogue.h
UIGame.cpp
UIGame.h
UIGuilds.cpp
UIGuilds.h
UIHouses.cpp
UIHouses.h
UIInventory.cpp
UIInventory.h
UIMainMenu.cpp
UIMainMenu.h
UIModal.cpp
UIModal.h
UIPartyCreation.cpp
UIPartyCreation.h
UIPopup.cpp
UIPopup.h
UIQuickReference.cpp
UIQuickReference.h
UIRest.cpp
UIRest.h
UISaveLoad.cpp
UISaveLoad.h
UIShops.cpp
UIShops.h
UIStatusBar.cpp
UIStatusBar.h
UITransition.cpp
UITransition.h
GUIButton.cpp
GUIButton.h
GUIFont.cpp
GUIFont.h
GUIProgressBar.cpp
GUIProgressBar.h
GUIWindow.cpp
GUIWindow.h
►
IO
Keyboard.cpp
Keyboard.h
Mouse.cpp
Mouse.h
►
Launcher
►
Launcher.Windows
►
src
Application.cpp
Application.h
ApplicationConfig.h
Launcher.cpp
resource.h
►
lib
►
win32
►
x86
►
ffmpeg-4.2.2
►
include
►
libavcodec
ac3_parser.h
adts_parser.h
avcodec.h
avdct.h
avfft.h
d3d11va.h
dirac.h
dv_profile.h
dxva2.h
jni.h
mediacodec.h
qsv.h
vaapi.h
vdpau.h
version.h
videotoolbox.h
vorbis_parser.h
xvmc.h
►
libavdevice
avdevice.h
version.h
►
libavfilter
avfilter.h
buffersink.h
buffersrc.h
version.h
►
libavformat
avformat.h
avio.h
version.h
►
libavutil
adler32.h
aes.h
aes_ctr.h
attributes.h
audio_fifo.h
avassert.h
avconfig.h
avstring.h
avutil.h
base64.h
blowfish.h
bprint.h
bswap.h
buffer.h
camellia.h
Public header for libavutil CAMELLIA algorithm
cast5.h
Public header for libavutil CAST5 algorithm
channel_layout.h
common.h
cpu.h
crc.h
des.h
dict.h
display.h
downmix_info.h
encryption_info.h
error.h
eval.h
ffversion.h
fifo.h
file.h
frame.h
hash.h
hdr_dynamic_metadata.h
hmac.h
hwcontext.h
hwcontext_cuda.h
hwcontext_d3d11va.h
hwcontext_drm.h
hwcontext_dxva2.h
hwcontext_mediacodec.h
hwcontext_qsv.h
hwcontext_vaapi.h
hwcontext_vdpau.h
hwcontext_videotoolbox.h
imgutils.h
intfloat.h
intreadwrite.h
lfg.h
log.h
lzo.h
macros.h
mastering_display_metadata.h
mathematics.h
md5.h
mem.h
motion_vector.h
murmur3.h
opt.h
parseutils.h
pixdesc.h
pixelutils.h
pixfmt.h
random_seed.h
rational.h
rc4.h
replaygain.h
ripemd.h
samplefmt.h
sha.h
sha512.h
spherical.h
stereo3d.h
tea.h
Public header for libavutil TEA algorithm
threadmessage.h
time.h
timecode.h
timestamp.h
tree.h
twofish.h
Public header for libavutil TWOFISH algorithm
tx.h
version.h
xtea.h
Public header for libavutil XTEA algorithm
►
libpostproc
postprocess.h
version.h
►
libswresample
swresample.h
version.h
►
libswscale
swscale.h
version.h
dummy.c
ffmpeg.c
►
openal-1.1
►
include
►
AL
al.h
alc.h
alext.h
efx-creative.h
efx-presets.h
efx.h
dummy.c
openal.c
►
sdl2-2.0.12
►
include
begin_code.h
close_code.h
SDL.h
SDL_assert.h
SDL_atomic.h
SDL_audio.h
SDL_bits.h
SDL_blendmode.h
SDL_clipboard.h
SDL_config.h
SDL_config_android.h
SDL_config_iphoneos.h
SDL_config_macosx.h
SDL_config_minimal.h
SDL_config_pandora.h
SDL_config_psp.h
SDL_config_windows.h
SDL_config_winrt.h
SDL_config_wiz.h
SDL_copying.h
SDL_cpuinfo.h
SDL_egl.h
SDL_endian.h
SDL_error.h
SDL_events.h
SDL_filesystem.h
Include file for filesystem SDL API functions
SDL_gamecontroller.h
SDL_gesture.h
SDL_haptic.h
The SDL haptic subsystem allows you to control haptic (force feedback) devices
SDL_hints.h
SDL_joystick.h
SDL_keyboard.h
SDL_keycode.h
SDL_loadso.h
SDL_log.h
SDL_main.h
SDL_messagebox.h
SDL_metal.h
SDL_mouse.h
SDL_mutex.h
SDL_name.h
SDL_opengl.h
SDL_opengl_glext.h
SDL_opengles.h
SDL_opengles2.h
SDL_opengles2_gl2.h
SDL_opengles2_gl2ext.h
SDL_opengles2_gl2platform.h
SDL_opengles2_khrplatform.h
SDL_pixels.h
SDL_platform.h
SDL_power.h
SDL_quit.h
SDL_rect.h
SDL_render.h
SDL_revision.h
SDL_rwops.h
SDL_scancode.h
SDL_sensor.h
SDL_shape.h
SDL_stdinc.h
SDL_surface.h
SDL_system.h
SDL_syswm.h
SDL_test.h
SDL_test_assert.h
SDL_test_common.h
SDL_test_compare.h
SDL_test_crc32.h
SDL_test_font.h
SDL_test_fuzzer.h
SDL_test_harness.h
SDL_test_images.h
SDL_test_log.h
SDL_test_md5.h
SDL_test_memory.h
SDL_test_random.h
SDL_thread.h
SDL_timer.h
SDL_touch.h
SDL_types.h
SDL_version.h
SDL_video.h
SDL_vulkan.h
dummy.c
sdl2.c
►
zlib-1.2.11
►
include
zconf.h
zlib.h
dummy.c
zlib.c
Arcomage.cpp
►
Media
►
Audio
AudioPlayer.cpp
AudioPlayer.h
OpenALSoundProvider.cpp
OpenALSoundProvider.h
Media.cpp
Media.h
MediaPlayer.cpp
MediaPlayer.h
►
out
►
build
►
x32-Debug
►
CMakeFiles
►
3.16.19112601-MSVC_2
►
CompilerIdC
CMakeCCompilerId.c
►
CompilerIdCXX
CMakeCXXCompilerId.cpp
►
x64-Debug
►
CMakeFiles
►
3.16.19112601-MSVC_2
►
CompilerIdC
CMakeCCompilerId.c
►
CompilerIdCXX
CMakeCXXCompilerId.cpp
►
Platform
►
Lin
Lin.cpp
►
Win
AppSettings.cpp
Win.cpp
Win.h
Api.h
OSWindow.cpp
OSWindow.h
OSWindowFactory.cpp
OSWindowFactory.h
Sdl2Window.cpp
Sdl2Window.h
SDLmain.cpp
WinApiWindow.cpp
WinApiWindow.h
►
src
►
Application
Configuration.cpp
Configuration.h
Game.cpp
Game.h
GameFactory.cpp
GameFactory.h
GameMenu.cpp
GameMenu.h
GameOver.cpp
GameOver.h
GameWindowHandler.cpp
GameWindowHandler.h
IocContainer.cpp
IocContainer.h
►
tools
MemBuffer.cpp
MemBuffer.h
►
test
test_libraries_deployment.cpp
Документация по World of Might and Magic. Последние изменения: Вт 7 Апр 2020 22:05:35. Создано системой
1.8.17