World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
- p -
p :
AVBlowfish
p2DGraphics :
Render
p2DSurface :
Render
p3DSoundID :
SoundDesc
p_count :
AVCodecContext
p_future_surface :
xvmc_pix_fmt
p_masking :
AVCodecContext
p_past_surface :
xvmc_pix_fmt
p_surface :
xvmc_pix_fmt
p_tex_bits :
AVCodecContext
packet_size :
AVFormatContext
pActions :
ActionQueue
pActionText :
NPCProfession
pActiveSkills :
Player
,
Player_Image_MM7
pActiveZBuffer :
IRender
pActorBuffs :
Actor
pActorName :
Actor
pad :
stru312
pad_idx :
AVFilterInOut
padding :
AVSphericalMapping
,
IndoorLocation
,
SDL_AudioSpec
,
SDL_Event
,
SDL_MultiGestureEvent
,
SDL_PixelFormat
padding1 :
SDL_AudioDeviceEvent
,
SDL_ControllerAxisEvent
,
SDL_ControllerButtonEvent
,
SDL_DisplayEvent
,
SDL_JoyAxisEvent
,
SDL_JoyBallEvent
,
SDL_JoyButtonEvent
,
SDL_JoyHatEvent
,
SDL_MouseButtonEvent
,
SDL_WindowEvent
padding2 :
SDL_AudioDeviceEvent
,
SDL_ControllerAxisEvent
,
SDL_ControllerButtonEvent
,
SDL_DisplayEvent
,
SDL_JoyAxisEvent
,
SDL_JoyBallEvent
,
SDL_JoyButtonEvent
,
SDL_JoyHatEvent
,
SDL_KeyboardEvent
,
SDL_WindowEvent
padding3 :
SDL_AudioDeviceEvent
,
SDL_ControllerAxisEvent
,
SDL_DisplayEvent
,
SDL_JoyAxisEvent
,
SDL_JoyBallEvent
,
SDL_KeyboardEvent
,
SDL_WindowEvent
padding4 :
SDL_ControllerAxisEvent
,
SDL_JoyAxisEvent
padding_e :
stru159
pAdditionalNPC :
NPCStats
pAirSpellbook :
PlayerSpells
palette :
SDL_PixelFormat
palette_has_changed :
AVFrame
palette_id :
Sprites_LOD_Loader
palette_id1 :
TextureHeader
palette_id2 :
TextureHeader
palette_info :
PCXHeader
paletted_pixels :
Texture_MM7
palletes_count :
FontData
pAnimationName :
IconFrame_MM7
par1C :
GUIWindow
par_in :
AVBSFContext
par_out :
AVBSFContext
param :
GUIMessage
parameters :
SDL_WindowShapeMode
params :
AVDynamicHDRPlus
params_filled :
explosion_effect_struct
pArcomageWins :
Party
,
Party_Image_MM7
parent_log_context_offset :
AVClass
pArray1 :
SpellFX_Billboard
pArray2 :
SpellFX_Billboard
parser :
AVBitStreamFilterContext
,
AVCodecParserContext
,
AVStream
parser_close :
AVCodecParser
parser_init :
AVCodecParser
parser_parse :
AVCodecParser
partial_buf :
AVFilterLink
partial_buf_size :
AVFilterLink
particle_engine :
Engine
,
Engine_::IocContainer
,
IndoorLocation
,
IRender
,
SpellFxRenderer
particle_size :
Particle
,
Particle_sw
particles :
TrailParticleGenerator
PartyPos_X :
LloydBeacon
,
LloydBeacon_Image_MM7
PartyPos_Y :
LloydBeacon
,
LloydBeacon_Image_MM7
PartyPos_Z :
LloydBeacon
,
LloydBeacon_Image_MM7
PartyRot_X :
LloydBeacon
,
LloydBeacon_Image_MM7
PartyRot_Y :
LloydBeacon
,
LloydBeacon_Image_MM7
PartyTimes :
Party
,
Party_Image_MM7
patch :
SDL_version
pAttributemap :
OutdoorLocationTerrain
pAvailableDevices :
RenderD3D
pb :
AVFormatContext
pBackBuffer :
RenderD3D
pBackBuffer4 :
Render
pBaseColors :
PaletteManager
pBasicSkillDesc :
SpellInfo
pBeforePresentFunction :
IRender
pBenefits :
NPCProfession
pBillboardRenderListD3D :
IRender
pBits :
TextureHeader
pBlit_Copy_pixels :
ArcomageGame
pBloodsplats :
Engine
pBModels :
OutdoorLocation
pBodySpellbook :
PlayerSpells
pBonusStat :
ItemEnchantment
pBonusStatement :
ItemSpecialEnchantment
pBounding :
BLVFace
,
BLVFace_MM7
,
BLVSector
pBoundingBox :
ODMFace
,
ODMFace_MM7
pBtnCredits :
GUIWindow_MainMenu
pBtnExit :
GUIWindow_MainMenu
pBtnLoad :
GUIWindow_MainMenu
pBtnNew :
GUIWindow_MainMenu
pCardName :
ArcomageCard
pCatchPhrases :
NPCStats
pCeilings :
BLVSector
pChapters :
PlayerSpells
,
PlayerSpells_Image_MM7
pCmap :
OutdoorLocation
pCodecContext :
AudioBaseDataSource
pCogs :
BLVSector
pColorBuffer :
stru315
pConditions :
Player_Image_MM7
pContainerName :
LOD::File
pConverter :
AudioBaseDataSource
pCosTable :
stru193_math
pcr_pid :
AVProgram
pCurrentMusicTrack :
AudioPlayer
pCurrentPosActiveItem :
GUIWindow
pCursorBitmap2_sysmem :
Mouse
pCursorBitmap_sysmem :
Mouse
pCursorBitmapPos :
Mouse
pCursorBitmapRect_w :
Mouse
pCursorBitmapRect_x :
Mouse
pCursorBitmapRect_y :
Mouse
pCursorBitmapRect_z :
Mouse
pCylinderFaces :
BLVSector
pD3DBitmaps :
RenderBase
pD3DSprites :
RenderBase
pDarkSpellbook :
PlayerSpells
pData :
EGLClientPixmapHI
,
GUIFont
pDataSource :
AudioSample16
,
AudioTrackS16
pDDraw4DevDesc :
RenderD3D__DevInfo
,
RenderD3D_D3DDevDesc
pDecorationIDs :
BLVSector
pDecorations :
DecorationList
pDefaultZBuffer :
Render
pDeltaUs :
BLVDoor
pDeltaUV :
LightsData
pDeltaVs :
BLVDoor
pDepthBuffer :
stru315
pDescription :
ItemDesc
,
RenderD3D__DevInfo
,
SpellInfo
pDevice :
RenderD3D
pDeviceDesc :
RenderD3D__DevInfo
,
RenderD3D_D3DDevDesc
pDirect3D :
RenderD3D
pDirectDraw4 :
Render
pDirectDrawGUID :
RenderD3D__DevInfo
pDismissText :
NPCProfession
pDmap :
OutdoorLocationTerrain
pDoors :
IndoorLocation
pDriverName :
RenderD3D__DevInfo
,
RenderD3D_D3DDevDesc
pEarthSpellbook :
PlayerSpells
pEdgeList1 :
Polygon
pEdgeList2 :
Polygon
pEnchantments :
ItemsTable
pEnchantmentsSumm :
ItemsTable
pEncounterMonster1Texture :
MapInfo
pEncounterMonster2Texture :
MapInfo
pEncounterMonster3Texture :
MapInfo
pending_actions :
stru262_TurnBased
pEnterText :
_2devent
pEquipment :
Player
,
Player_Image_MM7
pEquippedItems :
Player
,
Player_Image_MM7
percentage :
AVHDRPlusPercentile
percentile :
AVHDRPlusPercentile
period :
SDL_HapticCustom
,
SDL_HapticPeriodic
periodic :
SDL_HapticEffect
pErrorMessage :
RenderD3D
pExpertSkillDesc :
SpellInfo
pFaceExtras :
IndoorLocation
pFaceIDLIST :
OutdoorLocation
pFaceIDs :
BLVDoor
,
BLVSector
pFacePlane :
BLVFace
,
BLVFace_MM7
,
ODMFace
,
ODMFace_MM7
pFacePlane_old :
BLVFace
,
BLVFace_MM7
pFaces :
BSPModel
,
IndoorLocation
pFacesLock :
LODFile_IconsBitmaps
pFacesOrdering :
BSPModel
pFile :
HWLContainer
,
LOD::File
pFileList :
SavegameList
pFilename :
LOD::Directory
,
MapInfo
pFireSpellbook :
PlayerSpells
pFloors :
BLVSector
pFluids :
BLVSector
pfntArrus :
ArcomageGame
pfntComic :
ArcomageGame
pFontCChar :
GUICredits
pFontData :
FontData
pFontPalettes :
FontData
pFontQuick :
GUICredits
pFormatContext :
AudioBaseDataSource
pFrames :
PlayerFrameTable
pFrontBuffer :
RenderD3D
pFrontBuffer4 :
Render
pGameBackground :
ArcomageGame
pGrandmasterSkillDesc :
SpellInfo
pGreeting1 :
NPCGreeting
pGreeting2 :
NPCGreeting
pGreetings :
NPCGreeting
pGroups :
NPCStats
pGroups_copy :
NPCStats
pGUID :
RenderD3D__DevInfo
,
RenderD3D_D3DDevDesc
pHardwareSprites :
LODFile_Sprites
pHardwareSurfaces :
LODFile_IconsBitmaps
pHardwareTextures :
LODFile_IconsBitmaps
phase :
SDL_HapticPeriodic
pHDWaterBitmapIDs :
IRender
pHeightmap :
OutdoorLocationTerrain
pHireling1Name :
Party
,
Party_Image_MM7
pHireling2Name :
Party
,
Party_Image_MM7
pHirelings :
Party
,
Party_Image_MM7
pHost :
RenderD3D
pHwSpriteIDs :
SpriteFrame_MM6
pIconName :
ItemDesc
,
SpriteFrame_MM6
pIcons :
IconFrameTable
pict :
AVSubtitleRect
pict_type :
AVCodecParserContext
,
AVFrame
picture_structure :
AVCodecParserContext
,
xvmc_pix_fmt
pid :
Polygon
,
stru141_actor_collision_object
pIDs :
stru298
pIndices :
PlayerEquipment
,
PlayerEquipment_Image_MM7
pInfo :
RenderD3D_aux
pInfos :
MapStats
,
MonsterStats
,
SpellStats
pInstalledBeacons :
Player_Image_MM7
pInvCosTable :
stru193_math
pInventoryIndices :
Chest
pInventoryItemList :
Player
,
Player_Image_MM7
pInventoryMatrix :
Player
,
Player_Image_MM7
pIOBuffer :
LOD::WriteableFile
pIsArtifactFound :
Party
,
Party_Image_MM7
pitch :
AVDRMPlaneDescriptor
,
AVSphericalMapping
,
PCXHeader
,
SDL_Surface
pItems :
ItemsTable
pItemsTXT_Raw :
ItemsTable
pix_fmt :
AVCodecContext
,
AVCodecHWConfig
,
AVDiracSeqHeader
,
AVDVProfile
,
AVHWAccel
pix_fmts :
AVCodec
pixel_data :
SDLTest_SurfaceImage_s
pixel_fmts :
AVBufferSinkParams
pixel_format :
AVDeviceCapabilitiesQuery
pixel_range_index :
AVDiracSeqHeader
pixels :
Image
,
SDL_Surface
pJoinText :
NPCProfession
pkt :
AVPacketList
pkt_dts :
AVFrame
pkt_duration :
AVFrame
pkt_pos :
AVFrame
pkt_pts :
AVFrame
pkt_size :
AVFrame
pkt_timebase :
AVCodecContext
plane :
AVComponentDescriptor
plane_4 :
LightsData
planes :
AVDRMLayerDescriptor
,
PCXHeader
playback_time :
Movie
playerEventBits :
Player
,
Player_Image_MM7
playing :
Movie
playing_time :
Party
,
SavegameHeader
pLevelOfDetail1 :
Texture_MM7
pLFaces :
IndoorLocation
pLights :
BLVSector
,
IndoorLocation
,
LightsStack_MobileLight_
,
LightsStack_StationaryLight_
pLightSpellbook :
PlayerSpells
pLines :
ParticleEngine
pLineVertices :
stru2_LineList
pLocationName :
SavegameHeader
pLODName :
LOD::File
pMagic :
CompressedHeader
,
ODMHeader
pMapOutlines :
IndoorLocation
pMarkers :
BLVSector
pMasterSkillDesc :
SpellInfo
pMetrics :
FontData
pMindSpellbook :
PlayerSpells
pModelName :
BSPModel
,
BSPModelData
pModelName2 :
BSPModel
,
BSPModelData
pMonsterInfo :
Actor
pMonsterName :
MonsterDesc
,
MonsterDesc_mm6
pMonsters :
MonsterList
pmt_pid :
AVProgram
pmt_stream_idx :
AVStream
pmt_version :
AVProgram
,
AVStream
pName :
_2devent
,
ChestDesc_mm7
,
DecorationDesc_mm6
,
ItemDesc
,
LODSpriteHeader
,
MapInfo
,
MonsterInfo
,
NPCData
,
NPCData_Image_MM7
,
Player
,
Player_Image_MM7
,
RenderD3D__DevInfo
,
SavegameHeader
,
SpellInfo
,
Sprite
,
TextureHeader
pNameAdd :
ItemSpecialEnchantment
pNCPGroupTXT_Raw :
NPCStats
pNewNPCData :
NPCStats
pNodes :
BSPModel
,
IndoorLocation
pNPCData :
NPCStats
pNPCDataTXT_Raw :
NPCStats
pNPCDistTXT_Raw :
NPCStats
pNPCGreetings :
NPCStats
pNPCGreetTXT_Raw :
NPCStats
pNPCNames :
NPCStats
pNPCNamesTXT_Raw :
NPCStats
pNPCNewsTXT_Raw :
NPCStats
pNPCProfTXT_Raw :
NPCStats
pNPCTextTXT_Raw :
NPCStats
pNPCTopicTXT_Raw :
NPCStats
pNPCUnicNames :
NPCStats
pNumPresenceButton :
GUIWindow
pObjects :
ObjectList
pODMFace :
Polygon
pOfName :
ItemEnchantment
polygonType :
stru154
pOMAP :
OutdoorLocation
pool :
AVHWFramesContext
PortalScreenData :
BspRenderer_stru0
pos :
AVCodecParserContext
,
AVIndexEntry
,
AVIOContext
,
AVPacket
,
gzFile_s
,
RenderVertexD3D3
,
TownPortalData
position :
AVPanScan
,
SDL_RWops
,
stru141_actor_collision_object
position_x :
Lightmap
position_y :
Lightmap
position_z :
Lightmap
positioned :
AudioSample16
potion_data :
ItemsTable
potion_note :
ItemsTable
pOutlines :
BLVMapOutlines
pOutputFileHandle :
LOD::WriteableFile
pOverlays :
OtherOverlayList
,
OtherOverlayList_Image_MM7
,
OverlayList
pOwnItems :
Player
,
Player_Image_MM7
pPageTitle :
StorylineRecord
pPalette :
SoftwareBillboard
,
ViewingParams
pPalette1 :
PaletteManager
pPalette2 :
SoftwareBillboard
pPalette24 :
Texture_MM7
pPalette_mistColor :
PaletteManager
pPalette_tintColor :
PaletteManager
pPaletteIDs :
PaletteManager
pParent :
GUIButton
pParticles :
ParticleEngine
pPartyBuffs :
Party
,
Party_Image_MM7
ppFaces :
BSPModelData
ppFacesOrdering :
BSPModelData
pPickedItem :
Mouse
,
Party
,
Party_Image_MM7
pPictureName :
MonsterInfo
pPixels :
HWLTexture
pPlaceStrings :
MonsterStats
pPlayer1Name :
ArcomageGame
pPlayer2Name :
ArcomageGame
pPlayerBuffs :
Player
,
Player_Image_MM7
,
SpellFxRenderer
pPlayerName :
ArcomagePlayer
pPlayers :
Party
,
Party_Image_MM7
ppNodes :
BSPModelData
pPortalBounding :
BspRenderer_stru0
pPortals :
BLVSector
pPressedKeysBuffer :
KeyboardActionMapping
pProfessionChance :
NPCStats
pProfessions :
NPCStats
pProjectiles :
SpellFxRenderer
pProperties :
FrameTableTxtLine
pProprieterName :
_2devent
pProprieterTitle :
_2devent
ppVertices :
BSPModelData
pQuads :
RenderBillboardD3D
pQueue :
stru262_TurnBased
pre_dia_size :
AVCodecContext
pre_me :
AVCodecContext
prediction_method :
AVCodecContext
preferred_downmix_type :
AVDownmixInfo
preinit :
AVFilter
pRenderD3D :
Render
pressure :
SDL_Finger
,
SDL_TouchFingerEvent
prev_init_overflow :
explosion_effect_struct
prev_mouse_left :
ArcomageGame
prev_mouse_right :
ArcomageGame
prev_screen_type :
GUIWindow_Modal
priority :
LOD::Directory
priv :
AVFilterContext
priv_class :
AVBitStreamFilter
,
AVCodec
,
AVFilter
,
AVInputFormat
,
AVOutputFormat
priv_data :
AVBitStreamFilterContext
,
AVBSFContext
,
AVCodecContext
,
AVCodecParserContext
,
AVFormatContext
,
AVStream
priv_data_size :
AVBitStreamFilter
,
AVCodec
,
AVCodecParser
,
AVHWAccel
,
AVInputFormat
,
AVOutputFormat
priv_size :
AVFilter
private_ref :
AVFrame
pRndItemsTXT_Raw :
ItemsTable
probe_data :
AVStream
probe_packets :
AVStream
probe_score :
AVFormatContext
probesize :
AVFormatContext
process_command :
AVFilter
professionChancePerArea :
NPCProfessionChance
profile :
AVCodecContext
,
AVCodecParameters
,
AVDiracSeqHeader
,
AVProfile
profiles :
AVCodec
,
AVCodecDescriptor
program_num :
AVProgram
,
AVStream
programs :
AVFormatContext
progressbar_dungeon :
GUIProgressBar
progressbar_loading :
GUIProgressBar
projection :
AVSphericalMapping
prolly_normal_d :
stru141_actor_collision_object
pRoot :
LOD::File
properties :
AVCodecContext
props :
AVCodecDescriptor
protocol_blacklist :
AVFormatContext
,
AVIOContext
protocol_whitelist :
AVFormatContext
,
AVIOContext
pSchedule :
stru365_travel_info
,
TravelInfo
pScheduledJobs :
Actor
pSectorIDs :
BLVDoor
pSectors :
IndoorLocation
pShortName :
SpellInfo
pSignature :
LOD::FileHeader
pSoundDataID :
SoundDesc_mm6
pSoundName :
SoundDesc_mm6
,
SoundHeader_mm7
pSoundSampleIDs :
Actor
,
MonsterDesc
,
MonsterDesc_mm6
pSpawnPoints :
IndoorLocation
,
OutdoorLocation
pSpcItemsTXT_Raw :
ItemsTable
pSpecialEnchantments :
ItemsTable
pSpecialEnchantments_count :
ItemsTable
pSpecialEnchantmentsSumm :
ItemsTable
pSpiritSpellbook :
PlayerSpells
pSpriteEFrames :
SpriteFrameTable
pSpriteFrame :
RenderBillboard
pSpriteIDs :
Actor
pSpriteIDs_LUN :
OutdoorLocation
pSpriteNames :
MonsterDesc
,
MonsterDesc_mm6
pSpritePFrames :
SpriteFrameTable
pSprites :
ArcomageGame
pSpriteSFrames :
SpriteFrameTable
pSpritesPixels :
ArcomageGame
pStartingPosActiveItem :
GUIWindow
pStationaryLights :
Engine
pStdItemsTXT_Raw :
ItemsTable
pStru1 :
SpellFxRenderer
pStru10Instance :
Engine
pStru9Instance :
Engine
pSubIndices :
LOD::File
pTanTable :
stru193_math
pTarget :
SoftwareBillboard
pTargetZ :
SoftwareBillboard
pTargetZBuffer :
BLVRenderParams
pTerrain :
OutdoorLocation
pText :
Autonote
,
Award
,
NPCTopic
,
StorylineRecord
pTextureLOD :
stru315
pTextureName :
Icon
,
IconFrame_MM7
,
SpriteFrame_MM6
,
TextureFrame_MM7
pTextures :
LODFile_IconsBitmaps
,
TextureFrameTable
pTextureUIDs :
ODMFace
,
ODMFace_MM7
pTextureVIDs :
ODMFace
,
ODMFace_MM7
pTilemap :
OutdoorLocationTerrain
pTileName :
TileDesc_MM7
pTiles :
TileTable
pTileTypes :
OutdoorLocation
pToggleTypes :
KeyboardActionMapping
pTopic :
NPCTopic
ptr :
SDL_RWops
ptr_0002B0_sector_rdata :
IndoorLocation
ptr_0002B4_doors_ddata :
IndoorLocation
ptr_0002B8_sector_lrdata :
IndoorLocation
ptr_011BB4 :
LODFile_IconsBitmaps
ptr_1C :
GUIWindow
ptr_38 :
Polygon
ptr_4 :
Game_stru0
,
RenderD3D_aux
ptr_48 :
Polygon
ptr_90 :
Mouse
pts :
AVCodecParserContext
,
AVFrame
,
AVPacket
,
AVSubtitle
pts_buffer :
AVStream
pts_correction_last_dts :
AVCodecContext
pts_correction_last_pts :
AVCodecContext
pts_correction_num_faulty_dts :
AVCodecContext
pts_correction_num_faulty_pts :
AVCodecContext
pts_dts_delta :
AVCodecParserContext
pts_reorder_error :
AVStream
pts_reorder_error_count :
AVStream
pts_wrap_behavior :
AVProgram
,
AVStream
pts_wrap_bits :
AVStream
pts_wrap_reference :
AVProgram
,
AVStream
pTurnBasedPlayerRecoveryTimes :
Party
,
Party_Image_MM7
pUnidentifiedName :
ItemDesc
pUnk :
RenderD3D
pure_accuracy_used :
Player
,
Player_Image_MM7
pure_endurance_used :
Player
,
Player_Image_MM7
pure_intellect_used :
Player
,
Player_Image_MM7
pure_luck_used :
Player
,
Player_Image_MM7
pure_might_used :
Player
,
Player_Image_MM7
pure_speed_used :
Player
,
Player_Image_MM7
pure_willpower_used :
Player
,
Player_Image_MM7
pVertexIDs :
BLVDoor
,
BLVFace
,
BLVFace_MM7
,
ODMFace
,
ODMFace_MM7
pVertexUIDs :
BLVFace
,
BLVFace_MM7
pVertexVIDs :
BLVFace
,
BLVFace_MM7
pVertices :
BSPModel
,
BSPVertexBuffer
,
Decal
,
DecalBuilder
,
IndoorLocation
,
Lightmap
,
VertexBuffer
pVideoName :
VideoList::MovieHeader
pViewport :
RenderD3D
pVirtualKeyCodesMapping :
KeyboardActionMapping
pVisibleSectorIDs_toDrawDecorsActorsEtcFrom :
BspRenderer
pWalls :
BLVSector
pWard :
Mouse
pWaterSpellbook :
PlayerSpells
pWindow :
KeyboardActionMapping
pXInterceptDisplacements :
BLVFace
,
BLVFace_MM7
,
ODMFace
,
ODMFace_MM7
pXOffsets :
BLVDoor
pXs :
stru298
pYInterceptDisplacements :
BLVFace
,
BLVFace_MM7
,
ODMFace
,
ODMFace_MM7
pYOffsets :
BLVDoor
pYs :
stru298
pZBuffer :
RenderD3D
pZInterceptDisplacements :
BLVFace
,
BLVFace_MM7
,
ODMFace
,
ODMFace_MM7
pZOffsets :
BLVDoor
pZs :
stru298
Документация по World of Might and Magic. Последние изменения: Вт 7 Апр 2020 22:05:34. Создано системой
1.8.17