World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
- b -
B :
_RGBColor
b :
Bloodsplat
,
Format
,
Game_Bloodsplat
,
Particle
,
Particle_sw
,
SDL_Color
,
SDL_MessageBoxColor
b_frame_strategy :
AVCodecContext
b_quant_factor :
AVCodecContext
b_quant_offset :
AVCodecContext
b_sensitivity :
AVCodecContext
bActive :
Mouse
ball :
SDL_JoyBallEvent
base :
SDL_RWops
baseDamage :
SpellData
bDecompressed :
SoundDesc
bDoNotDrawPortalFrustum :
stru10
bDoNotRenderDecorations :
ODMRenderParams
beasts_amount :
ArcomageStartConditions
begin :
LODSpriteLine
best_effort_timestamp :
AVFrame
bezier_curve_anchors :
AVHDRPlusColorTransformParams
bFlying :
Party
,
Party_Image_MM7
bGameInProgress :
ArcomageGame
bgr16 :
TrailParticle
bHasUsedTheAbility :
NPCData
,
NPCData_Image_MM7
bHaveSpell :
PlayerSpells
,
PlayerSpells_Image_MM7
bidir_refine :
AVCodecContext
binarizationCutoff :
SDL_WindowShapeParams
BindFlags :
AVD3D11VAFramesContext
bindType :
SDL_GameControllerButtonBind
bInitialized :
Mouse
bIsDeviceCompatible :
RenderD3D__DevInfo
bIsSpellAvailable :
PlayerSpellbookChapter
,
PlayerSpellbookChapter_Image_MM7
bit_depth :
AVDiracSeqHeader
bit_rate :
AVCodecContext
,
AVCodecParameters
,
AVFormatContext
bit_rate_tolerance :
AVCodecContext
bitmap :
LODSprite
bitmaps :
AssetsManager
bits :
ColorFormat
bits_per_coded_sample :
AVCodecContext
,
AVCodecParameters
bits_per_raw_sample :
AVCodecContext
,
AVCodecParameters
bits_per_sample :
AVDCT
BitsPerPixel :
SDL_PixelFormat
bLoaded :
IndoorLocation
block_align :
AVCodecContext
,
AVCodecParameters
block_sizes :
AVDVProfile
bloodspalt_container :
Engine_::IocContainer
bloodsplat_container :
DecalBuilder
,
Engine
Bloss :
SDL_PixelFormat
blv :
IndoorLocation
Bmask :
SDL_PixelFormat
bNight :
Weather
bNoSky :
ODMRenderParams
bonus_ranges :
ItemsTable
bonusSkillDamage :
SpellData
bOpened :
AudioBaseDataSource
bottom :
AVRegionOfInterest
,
PCXHeader
bound_bottom :
AVSphericalMapping
bound_left :
AVSphericalMapping
bound_right :
AVSphericalMapping
bound_top :
AVSphericalMapping
bountyHunting_next_generation_time :
PartyTimeStruct
,
PartyTimeStruct_Image_MM7
bPaused :
Timer
,
Timer_Image_MM7
bPlayerReady :
AudioPlayer
bPlaySound :
OnButtonClick2
,
OnButtonClick
bpm :
AVDVProfile
bpp :
PCXHeader
bQuestMonster :
MonsterInfo
brd_scale :
AVCodecContext
bReady :
Timer
,
Timer_Image_MM7
bRedraw :
Mouse
,
OtherOverlayList
,
OtherOverlayList_Image_MM7
bRedrawGameUI :
ViewingParams
bRender :
PlayerBuffAnim
bRenderSnow :
Weather
bRequiredTextureStagesAvailable :
Render
bricks_amount :
ArcomageStartConditions
bRunning :
CallBackTimer
bsfs :
AVCodec
Bshift :
SDL_PixelFormat
bsp_fov_rad :
BLVRenderParams
bsp_fov_rad_inv :
BLVRenderParams
bTackGameTime :
Timer
,
Timer_Image_MM7
bTurnBasedModeOn :
Party
,
Party_Image_MM7
buf :
AVFrame
,
AVFrameSideData
,
AVPacket
,
AVProbeData
,
SDL_AudioCVT
,
SDLTest_Md5Context
buf_end :
AudioBufferDataSource
,
AVIOContext
buf_pos :
AudioBufferDataSource
buf_ptr :
AVIOContext
buf_ptr_max :
AVIOContext
buf_size :
AVProbeData
buffer :
AudioBufferDataSource
,
AVBufferRef
,
AVFifoBuffer
,
AVIOContext
,
SDL_RWops
,
SoundInfo
buffer_id :
OpenALSoundProvider::TrackBuffer
buffer_size :
AVCPBProperties
,
AVIOContext
building_gamme :
ODMRenderParams
bUsingAsynKeyboard :
Keyboard
button :
SDL_ControllerButtonEvent
,
SDL_Event
,
SDL_GameControllerButtonBind
,
SDL_HapticCondition
,
SDL_HapticConstant
,
SDL_HapticCustom
,
SDL_HapticPeriodic
,
SDL_HapticRamp
,
SDL_JoyButtonEvent
,
SDL_MouseButtonEvent
buttonid :
SDL_MessageBoxButtonData
buttons :
SDL_MessageBoxData
bVisible :
ODMFace
,
ODMFace_MM7
bWindowed :
RenderD3D
bWindowMode :
Render
bytes :
Format
bytes_of_clear_data :
AVSubsampleEncryptionInfo
bytes_of_protected_data :
AVSubsampleEncryptionInfo
bytes_per_pixel :
SDLTest_SurfaceImage_s
bytes_read :
AVIOContext
BytesPerPixel :
SDL_PixelFormat
Документация по World of Might and Magic. Последние изменения: Вт 7 Апр 2020 22:05:34. Создано системой
1.8.17