Список всех членов файлов со ссылками на файлы, к которым они принадлежат.
- u -
- u1
: SDL_opengl_glext.h
- u2
: SDL_opengl_glext.h
- uActiveCharacter
: mm7_data.h
, mm7_data.cpp
- uchar
: MM7.h
- uCurrentHouse_Animation
: mm7_data.cpp
, mm7_data.h
- uCurrentlyLoadedLevelType
: Indoor.cpp
, Indoor.h
- uDefaultTravelTime_ByFoot
: mm7_data.cpp
, mm7_data.h
- uDialogueType
: mm7_data.cpp
, mm7_data.h
- uGameMenuUI_CurentlySelectedKeyIdx
: mm7_data.cpp
, mm7_data.h
- uGameState
: mm7_data.cpp
, mm7_data.h
- uGameUIFontMain
: mm7_data.cpp
, mm7_data.h
- uGameUIFontShadow
: mm7_data.cpp
, mm7_data.h
- uGammaPos
: mm7_data.cpp
, mm7_data.h
- uGlobalEVT_NumEvents
: Events.cpp
, Events.h
- uGlobalEVT_Size
: Events.cpp
, Events.h
- uHouse_ExitPic
: UIHouses.cpp
, UIHouses.h
- ui_ar_dn_dn
: GUIWindow.cpp
, GUIWindow.h
- ui_ar_dn_up
: GUIWindow.cpp
, GUIWindow.h
- ui_ar_up_dn
: GUIWindow.cpp
, GUIWindow.h
- ui_ar_up_up
: GUIWindow.cpp
, GUIWindow.h
- ui_book_autonotes_background
: AutonotesBook.cpp
- ui_book_autonotes_text_color
: GUIWindow.h
, UICharacter.cpp
- ui_book_autonotes_title_color
: GUIWindow.h
, UICharacter.cpp
- ui_book_button1_off
: UIBooks.cpp
, UIBooks.h
- ui_book_button1_on
: UIBooks.cpp
, UIBooks.h
- ui_book_button2_off
: UIBooks.cpp
, UIBooks.h
- ui_book_button2_on
: UIBooks.cpp
, UIBooks.h
- ui_book_button3_off
: UIBooks.cpp
, UIBooks.h
- ui_book_button3_on
: UIBooks.cpp
, UIBooks.h
- ui_book_button4_off
: UIBooks.cpp
, UIBooks.h
- ui_book_button4_on
: UIBooks.cpp
, UIBooks.h
- ui_book_button5_off
: UIBooks.cpp
, UIBooks.h
- ui_book_button5_on
: UIBooks.cpp
, UIBooks.h
- ui_book_button6_off
: UIBooks.h
, UIBooks.cpp
- ui_book_button6_on
: UIBooks.cpp
, UIBooks.h
- ui_book_button7_off
: UIBooks.cpp
, UIBooks.h
- ui_book_button7_on
: UIBooks.cpp
, UIBooks.h
- ui_book_button8_off
: UIBooks.cpp
, UIBooks.h
- ui_book_button8_on
: UIBooks.cpp
, UIBooks.h
- ui_book_calendar_background
: CalendarBook.cpp
- ui_book_calendar_day_color
: GUIWindow.h
, UICharacter.cpp
- ui_book_calendar_location_color
: GUIWindow.h
, UICharacter.cpp
- ui_book_calendar_month_color
: GUIWindow.h
, UICharacter.cpp
- ui_book_calendar_moon_2
: CalendarBook.cpp
- ui_book_calendar_moon_2_2
: CalendarBook.cpp
- ui_book_calendar_moon_4
: CalendarBook.cpp
- ui_book_calendar_moon_color
: GUIWindow.h
, UICharacter.cpp
- ui_book_calendar_moon_full
: CalendarBook.cpp
- ui_book_calendar_moon_new
: CalendarBook.cpp
- ui_book_calendar_time_color
: GUIWindow.h
, UICharacter.cpp
- ui_book_calendar_title_color
: GUIWindow.h
, UICharacter.cpp
- ui_book_calendar_year_color
: GUIWindow.h
, UICharacter.cpp
- ui_book_journal_background
: JournalBook.cpp
- ui_book_journal_text_color
: GUIWindow.h
, UICharacter.cpp
- ui_book_journal_text_shadow
: GUIWindow.h
, UICharacter.cpp
- ui_book_journal_title_color
: GUIWindow.h
, UICharacter.cpp
- ui_book_lloyds_backgrounds
: LloydsBook.cpp
- ui_book_lloyds_border
: LloydsBook.cpp
- ui_book_map_background
: MapBook.cpp
- ui_book_map_coordinates_color
: GUIWindow.h
, UICharacter.cpp
- ui_book_map_frame
: UIBooks.cpp
, UIBooks.h
- ui_book_map_title_color
: GUIWindow.h
, UICharacter.cpp
- ui_book_quest_div_bar
: UIBooks.cpp
, UIBooks.h
- ui_book_quests_background
: QuestBook.cpp
- ui_book_quests_text_color
: GUIWindow.h
, UICharacter.cpp
- ui_book_quests_title_color
: GUIWindow.h
, UICharacter.cpp
- ui_book_townportal_background
: TownPortalBook.cpp
- ui_book_townportal_icons
: TownPortalBook.cpp
- ui_btn_npc_left
: GUIWindow.cpp
, GUIWindow.h
- ui_btn_npc_right
: GUIWindow.cpp
, GUIWindow.h
- ui_buttdesc2
: GUIWindow.cpp
, GUIWindow.h
- ui_buttyes2
: GUIWindow.cpp
, GUIWindow.h
- ui_character_award_color
: GUIWindow.h
, UICharacter.cpp
- ui_character_awards_background
: UICharacter.cpp
, UICharacter.h
- ui_character_bonus_text_color
: GUIWindow.h
, UICharacter.cpp
- ui_character_bonus_text_color_neg
: GUIWindow.h
, UICharacter.cpp
- ui_character_condition_light_color
: GUIWindow.h
, UICharacter.cpp
- ui_character_condition_moderate_color
: GUIWindow.h
, UICharacter.cpp
- ui_character_condition_normal_color
: GUIWindow.h
, UICharacter.cpp
- ui_character_condition_severe_color
: GUIWindow.h
, UICharacter.cpp
- ui_character_default_text_color
: GUIWindow.h
, UICharacter.cpp
- ui_character_header_text_color
: GUIWindow.h
, UICharacter.cpp
- ui_character_inventory_background
: UICharacter.cpp
, UICharacter.h
- ui_character_inventory_background_strip
: UICharacter.cpp
, UICharacter.h
- ui_character_inventory_magnification_glass
: UICharacter.cpp
- ui_character_inventory_paperdoll_background
: UICharacter.cpp
, UICharacter.h
- ui_character_inventory_paperdoll_rings_background
: UICharacter.cpp
- ui_character_inventory_paperdoll_rings_close
: UICharacter.cpp
- ui_character_skill_default_color
: GUIWindow.h
, UICharacter.cpp
- ui_character_skill_highlight_color
: GUIWindow.h
, UICharacter.cpp
- ui_character_skill_upgradeable_color
: GUIWindow.h
, UICharacter.cpp
- ui_character_skillinfo_can_learn
: GUIWindow.h
, UICharacter.cpp
- ui_character_skillinfo_can_learn_gm
: GUIWindow.h
, UICharacter.cpp
- ui_character_skillinfo_cant_learn
: GUIWindow.h
, UICharacter.cpp
- ui_character_skills_background
: UICharacter.cpp
, UICharacter.h
- ui_character_stat_buffed_color
: GUIWindow.h
, UICharacter.cpp
- ui_character_stat_debuffed_color
: GUIWindow.h
, UICharacter.cpp
- ui_character_stat_default_color
: GUIWindow.h
, UICharacter.cpp
- ui_character_stats_background
: UICharacter.cpp
, UICharacter.h
- ui_character_tooltip_header_default_color
: GUIWindow.h
, UICharacter.cpp
- UI_Create()
: GUIWindow.cpp
, GUIWindow.h
- UI_CreateEndConversationButton()
: GUIButton.cpp
, GUIButton.h
- ui_current_text_color
: mm7_data.cpp
, mm7_data.h
- UI_DrawSaveLoad()
: UISaveLoad.cpp
- ui_exit_cancel_button_background
: GUIWindow.cpp
, GUIWindow.h
- ui_game_character_record_playerbuff_colors
: GUIWindow.h
, UICharacter.cpp
- ui_game_dialogue_npc_name_color
: GUIWindow.h
, UICharacter.cpp
- ui_game_dialogue_option_highlight_color
: GUIWindow.h
, UICharacter.cpp
- ui_game_dialogue_option_normal_color
: GUIWindow.h
, UICharacter.cpp
- ui_game_minimap_actor_corpse_color
: GUIWindow.h
, UICharacter.cpp
- ui_game_minimap_actor_friendly_color
: GUIWindow.h
, UICharacter.cpp
- ui_game_minimap_actor_hostile_color
: GUIWindow.h
, UICharacter.cpp
- ui_game_minimap_decoration_color_1
: GUIWindow.h
, UICharacter.cpp
- ui_game_minimap_outline_color
: GUIWindow.h
, UICharacter.cpp
- ui_game_minimap_projectile_color
: GUIWindow.h
, UICharacter.cpp
- ui_game_minimap_treasure_color
: GUIWindow.h
, UICharacter.cpp
- ui_game_quickref_background
: UIQuickReference.cpp
- ui_gamemenu_keys_action_name_color
: GUIWindow.h
, UICharacter.cpp
- ui_gamemenu_keys_key_default_color
: GUIWindow.h
, UICharacter.cpp
- ui_gamemenu_keys_key_selection_blink_color_1
: GUIWindow.h
, UICharacter.cpp
- ui_gamemenu_keys_key_selection_blink_color_2
: GUIWindow.h
, UICharacter.cpp
- ui_gamemenu_video_gamma_title_color
: GUIWindow.h
, UICharacter.cpp
- UI_GetHealthManaAndOtherQualitiesStringColor()
: GUIWindow.h
, UIGame.cpp
- ui_house_player_cant_interact_color
: GUIWindow.h
, UICharacter.cpp
- ui_leather_mm6
: GUIWindow.cpp
, GUIWindow.h
- ui_leather_mm7
: GUIWindow.cpp
, GUIWindow.h
- ui_mainmenu_copyright_color
: GUIWindow.h
, UICharacter.cpp
- UI_OnMouseRightClick()
: GUIWindow.h
, UIPopup.cpp
- UI_OnVkKeyDown()
: Mouse.cpp
, Mouse.h
- ui_partycreation_arrow_l
: UIPartyCreation.cpp
- ui_partycreation_arrow_r
: UIPartyCreation.cpp
- ui_partycreation_buttmake
: UIPartyCreation.cpp
- ui_partycreation_buttmake2
: UIPartyCreation.cpp
- ui_partycreation_class_icons
: UIPartyCreation.cpp
- ui_partycreation_font
: UIPartyCreation.cpp
- ui_partycreation_left
: UIPartyCreation.cpp
- ui_partycreation_minus
: UIPartyCreation.cpp
- ui_partycreation_plus
: UIPartyCreation.cpp
- ui_partycreation_portraits
: UIPartyCreation.cpp
- ui_partycreation_right
: UIPartyCreation.cpp
- ui_partycreation_sky_scroller
: UIPartyCreation.cpp
- ui_partycreation_top
: UIPartyCreation.cpp
- ui_play_food_anim()
: Party.cpp
- ui_play_gold_anim()
: Party.cpp
- ui_spellbook_btn_close
: Spellbook.cpp
, Spellbook.h
- ui_spellbook_btn_close_click
: Spellbook.cpp
, Spellbook.h
- ui_spellbook_btn_quckspell
: Spellbook.cpp
, Spellbook.h
- ui_spellbook_btn_quckspell_click
: Spellbook.cpp
, Spellbook.h
- ui_spellbook_school_backgrounds
: Spellbook.cpp
- ui_spellbook_school_tabs
: Spellbook.cpp
- uIconID_CharacterFrame
: mm7_data.cpp
, mm7_data.h
- uIconID_TurnHour
: mm7_data.cpp
, mm7_data.h
- uIconID_TurnStart
: mm7_data.cpp
, mm7_data.h
- uIconID_TurnStop
: mm7_data.cpp
, mm7_data.h
- uIconIdx_FlySpell
: mm7_data.cpp
, mm7_data.h
- uIconIdx_WaterWalk
: mm7_data.cpp
, mm7_data.h
- UIMessageType
: GUIWindow.h
- UIMSG_0
: GUIWindow.h
- UIMSG_1A9
: GUIWindow.h
- UIMSG_1C
: GUIWindow.h
- UIMSG_31
: GUIWindow.h
- UIMSG_32
: GUIWindow.h
- UIMSG_34
: GUIWindow.h
- UIMSG_35
: GUIWindow.h
- UIMSG_44
: GUIWindow.h
- UIMSG_48
: GUIWindow.h
- UIMSG_49
: GUIWindow.h
- UIMSG_54
: GUIWindow.h
- UIMSG_7A
: GUIWindow.h
- UIMSG_80
: GUIWindow.h
- UIMSG_AD
: GUIWindow.h
- UIMSG_AlreadyResting
: GUIWindow.h
- UIMSG_ArrowUp
: GUIWindow.h
- UIMSG_Attack
: GUIWindow.h
- UIMSG_BD
: GUIWindow.h
- UIMSG_BF
: GUIWindow.h
- UIMSG_BuyInShop_Identify_Repair
: GUIWindow.h
- UIMSG_C1
: GUIWindow.h
- UIMSG_C2
: GUIWindow.h
- UIMSG_C6
: GUIWindow.h
- UIMSG_C7
: GUIWindow.h
- UIMSG_Cancel
: GUIWindow.h
- UIMSG_CastQuickSpell
: GUIWindow.h
- UIMSG_CastSpell_Character_Big_Improvement
: GUIWindow.h
- UIMSG_CastSpell_Character_Small_Improvement
: GUIWindow.h
- UIMSG_CastSpell_Monster_Improvement
: GUIWindow.h
- UIMSG_CastSpell_Shoot_Monster
: GUIWindow.h
- UIMSG_CastSpell_Telekinesis
: GUIWindow.h
- UIMSG_CastSpellFromBook
: GUIWindow.h
- UIMSG_CC
: GUIWindow.h
- UIMSG_CD
: GUIWindow.h
- UIMSG_CE
: GUIWindow.h
- UIMSG_CF
: GUIWindow.h
- UIMSG_CHANGE_LOCATION_ClickCencelBtn
: GUIWindow.h
- UIMSG_ChangeCursor
: GUIWindow.h
- UIMSG_ChangeDetaliz
: GUIWindow.h
- UIMSG_ChangeGameState
: GUIWindow.h
- UIMSG_ChangeKeyButton
: GUIWindow.h
- UIMSG_ChangeMusicVolume
: GUIWindow.h
- UIMSG_ChangeSoundVolume
: GUIWindow.h
- UIMSG_ChangeVoiceVolume
: GUIWindow.h
- UIMSG_CHEST_ClickItem
: GUIWindow.h
- UIMSG_ClickAwardsBtn
: GUIWindow.h
- UIMSG_ClickAwardScrollBar
: GUIWindow.h
- UIMSG_ClickAwardsDownBtn
: GUIWindow.h
- UIMSG_ClickAwardsUpBtn
: GUIWindow.h
- UIMSG_ClickBooksBtn
: GUIWindow.h
- UIMSG_ClickExitCharacterWindowBtn
: GUIWindow.h
- UIMSG_ClickHouseNPCPortrait
: GUIWindow.h
- UIMSG_ClickInstallRemoveQuickSpellBtn
: GUIWindow.h
- UIMSG_ClickInventoryBtn
: GUIWindow.h
- UIMSG_ClickNPCTopic
: GUIWindow.h
- UIMSG_ClickPaperdoll
: GUIWindow.h
- UIMSG_ClickSkillsBtn
: GUIWindow.h
- UIMSG_ClickStatsBtn
: GUIWindow.h
- UIMSG_ClickTownInTP
: GUIWindow.h
- UIMSG_ClickZoomInBtn
: GUIWindow.h
- UIMSG_ClickZoomOutBtn
: GUIWindow.h
- UIMSG_CloseAfterInstallBeacon
: GUIWindow.h
- UIMSG_CycleCharacters
: GUIWindow.h
- UIMSG_D0
: GUIWindow.h
- UIMSG_D1
: GUIWindow.h
- UIMSG_D2
: GUIWindow.h
- UIMSG_D3
: GUIWindow.h
- UIMSG_D4
: GUIWindow.h
- UIMSG_D5
: GUIWindow.h
- UIMSG_D6
: GUIWindow.h
- UIMSG_DD
: GUIWindow.h
- UIMSG_DebugAllMagic
: GUIWindow.h
- UIMSG_DebugBlv
: GUIWindow.h
- UIMSG_DebugBlv2
: GUIWindow.h
- UIMSG_DebugCycleAlign
: GUIWindow.h
- UIMSG_DebugDrawDist
: GUIWindow.h
- UIMSG_DebugEradicate
: GUIWindow.h
- UIMSG_DebugFarClip
: GUIWindow.h
- UIMSG_DebugFullHeal
: GUIWindow.h
- UIMSG_DebugGenItem
: GUIWindow.h
- UIMSG_DebugGiveEXP
: GUIWindow.h
- UIMSG_DebugGiveFood
: GUIWindow.h
- UIMSG_DebugGiveGold
: GUIWindow.h
- UIMSG_DebugGiveSkillP
: GUIWindow.h
- UIMSG_DebugKillChar
: GUIWindow.h
- UIMSG_DebugLearnSkills
: GUIWindow.h
- UIMSG_DebugLightmap
: GUIWindow.h
- UIMSG_DebugNoActors
: GUIWindow.h
- UIMSG_DebugNoDamage
: GUIWindow.h
- UIMSG_DebugPickedFace
: GUIWindow.h
- UIMSG_DebugPortalLines
: GUIWindow.h
- UIMSG_DebugSeasonsChange
: GUIWindow.h
- UIMSG_DebugShowFPS
: GUIWindow.h
- UIMSG_DebugSnow
: GUIWindow.h
- UIMSG_DebugSpecialItem
: GUIWindow.h
- UIMSG_DebugTakeFood
: GUIWindow.h
- UIMSG_DebugTakeGold
: GUIWindow.h
- UIMSG_DebugTerrain
: GUIWindow.h
- UIMSG_DebugTownPortal
: GUIWindow.h
- UIMSG_DebugTurboSpeed
: GUIWindow.h
- UIMSG_DebugWizardEye
: GUIWindow.h
- UIMSG_DownArrow
: GUIWindow.h
- UIMSG_Escape
: GUIWindow.h
- UIMSG_ExitRest
: GUIWindow.h
- UIMSG_ExitToWindows
: GUIWindow.h
- UIMSG_F
: GUIWindow.h
- UIMSG_Game_Action
: GUIWindow.h
- UIMSG_Game_OpenLoadGameDialog
: GUIWindow.h
- UIMSG_Game_OpenOptionsDialog
: GUIWindow.h
- UIMSG_Game_OpenSaveGameDialog
: GUIWindow.h
- UIMSG_GameMenu_ReturnToGame
: GUIWindow.h
- UIMSG_GameMenuButton
: GUIWindow.h
- UIMSG_HintBeaconSlot
: GUIWindow.h
- UIMSG_HintSelectRemoveQuickSpellBtn
: GUIWindow.h
- UIMSG_HintTownPortal
: GUIWindow.h
- UIMSG_HiredNPC_CastSpell
: GUIWindow.h
- UIMSG_InstallBeacon
: GUIWindow.h
- UIMSG_InventoryLeftClick
: GUIWindow.h
- UIMSG_LloydsBeacon_FlippingBtn
: GUIWindow.h
- UIMSG_LoadGame
: GUIWindow.h
- UIMSG_MainMenu_ShowLoadWindow
: GUIWindow.h
- UIMSG_MainMenu_ShowPartyCreationWnd
: GUIWindow.h
- UIMSG_MMT_MainMenu_Continue
: GUIWindow.h
- UIMSG_MMT_MainMenu_MM6
: GUIWindow.h
- UIMSG_MMT_MainMenu_MM7
: GUIWindow.h
- UIMSG_MMT_MainMenu_MM8
: GUIWindow.h
- UIMSG_MouseLeftClickInGame
: GUIWindow.h
- UIMSG_MouseLeftClickInScreen
: GUIWindow.h
- UIMSG_OnCastLloydsBeacon
: GUIWindow.h
- UIMSG_OnCastTownPortal
: GUIWindow.h
- UIMSG_OnFinalWindowClose
: GUIWindow.h
- UIMSG_OnTravelByFoot
: GUIWindow.h
- UIMSG_OpenAutonotes
: GUIWindow.h
- UIMSG_OpenCalendar
: GUIWindow.h
- UIMSG_OpenDebugMenu
: GUIWindow.h
- UIMSG_OpenHistoryBook
: GUIWindow.h
- UIMSG_OpenKeyMappingOptions
: GUIWindow.h
- UIMSG_OpenMapBook
: GUIWindow.h
- UIMSG_OpenQuestBook
: GUIWindow.h
- UIMSG_OpenSpellbookPage
: GUIWindow.h
- UIMSG_OpenVideoOptions
: GUIWindow.h
- UIMSG_PlayArcomage
: GUIWindow.h
- UIMSG_PlayerCreation_FaceNext
: GUIWindow.h
- UIMSG_PlayerCreation_FacePrev
: GUIWindow.h
- UIMSG_PlayerCreation_SelectAttribute
: GUIWindow.h
- UIMSG_PlayerCreation_VoiceNext
: GUIWindow.h
- UIMSG_PlayerCreation_VoicePrev
: GUIWindow.h
- UIMSG_PlayerCreationChangeName
: GUIWindow.h
- UIMSG_PlayerCreationClickMinus
: GUIWindow.h
- UIMSG_PlayerCreationClickOK
: GUIWindow.h
- UIMSG_PlayerCreationClickPlus
: GUIWindow.h
- UIMSG_PlayerCreationClickReset
: GUIWindow.h
- UIMSG_PlayerCreationRemoveDownSkill
: GUIWindow.h
- UIMSG_PlayerCreationRemoveUpSkill
: GUIWindow.h
- UIMSG_PlayerCreationSelectActiveSkill
: GUIWindow.h
- UIMSG_PlayerCreationSelectClass
: GUIWindow.h
- UIMSG_QuickReference
: GUIWindow.h
- UIMSG_Quit
: GUIWindow.h
- UIMSG_RentRoom
: GUIWindow.h
- UIMSG_ResetKeyMapping
: GUIWindow.h
- UIMSG_Rest8Hour
: GUIWindow.h
- UIMSG_RestWindow
: GUIWindow.h
- UIMSG_SaveGame
: GUIWindow.h
- UIMSG_SaveLoadBtn
: GUIWindow.h
- UIMSG_ScrollNPCPanel
: GUIWindow.h
- UIMSG_SelectCharacter
: GUIWindow.h
- UIMSG_SelectKeyPage1
: GUIWindow.h
- UIMSG_SelectKeyPage2
: GUIWindow.h
- UIMSG_SelectLoadSlot
: GUIWindow.h
- UIMSG_SelectNPCDialogueOption
: GUIWindow.h
- UIMSG_SelectShopDialogueOption
: GUIWindow.h
- UIMSG_SelectSpell
: GUIWindow.h
- UIMSG_SetGraphicsMode
: GUIWindow.h
- UIMSG_SetTurnSpeed
: GUIWindow.h
- UIMSG_ShowCredits
: GUIWindow.h
- UIMSG_ShowFinalWindow
: GUIWindow.h
- UIMSG_ShowStatus_DateTime
: GUIWindow.h
- UIMSG_ShowStatus_Food
: GUIWindow.h
- UIMSG_ShowStatus_Funds
: GUIWindow.h
- UIMSG_ShowStatus_ManaHP
: GUIWindow.h
- UIMSG_ShowStatus_Player
: GUIWindow.h
- UIMSG_SkillUp
: GUIWindow.h
- UIMSG_SpellBook_PressTab
: GUIWindow.h
- UIMSG_SPellbook_ShowHightlightedSpellInfo
: GUIWindow.h
- UIMSG_SpellBookWindow
: GUIWindow.h
- UIMSG_SpellScrollUse
: GUIWindow.h
- UIMSG_StartHireling1Dialogue
: GUIWindow.h
- UIMSG_StartHireling2Dialogue
: GUIWindow.h
- UIMSG_StartNewGame
: GUIWindow.h
- UIMSG_StartNPCDialogue
: GUIWindow.h
- UIMSG_STEALFROMACTOR
: GUIWindow.h
- UIMSG_ToggleAlwaysRun
: GUIWindow.h
- UIMSG_ToggleBloodsplats
: GUIWindow.h
- UIMSG_ToggleColoredLights
: GUIWindow.h
- UIMSG_ToggleFlipOnExit
: GUIWindow.h
- UIMSG_ToggleShowDamage
: GUIWindow.h
- UIMSG_ToggleTint
: GUIWindow.h
- UIMSG_ToggleWalkSound
: GUIWindow.h
- UIMSG_TransitionUI_Confirm
: GUIWindow.h
- UIMSG_TransitionWindowCloseBtn
: GUIWindow.h
- UIMSG_Wait1Hour
: GUIWindow.h
- UIMSG_Wait5Minutes
: GUIWindow.h
- uInt
: zconf.h
- uint
: MM7.h
- uint16
: MM7.h
- Uint16
: SDL_stdinc.h
- uint16_t
: SDL_config_minimal.h
, SDL_config_windows.h
, SDL_config_winrt.h
, SDL_config.h
- Uint32
: SDL_stdinc.h
- uint32
: MM7.h
- uint32_t
: SDL_config.h
, SDL_config_winrt.h
, SDL_config_windows.h
, SDL_config_minimal.h
- uint64
: MM7.h
- Uint64
: SDL_stdinc.h
- uint64_t
: SDL_config_winrt.h
, SDL_config.h
, alext.h
, SDL_config_minimal.h
, SDL_config_windows.h
, SDL_opengl_glext.h
- Uint8
: SDL_stdinc.h
- uint8
: MM7.h
- uint8_t
: SDL_config.h
, SDL_config_winrt.h
, SDL_config_minimal.h
, SDL_config_windows.h
- uIntf
: zconf.h
- uintptr_t
: SDL_config_windows.h
, SDL_config_winrt.h
, SDL_config_minimal.h
, SDL_config.h
- UIShop_Buy_Identify_Repair()
: UIShops.cpp
, UIShops.h
- uItemsAmountPerShopType
: Items.h
, UIHouses.cpp
- UIViewController
: SDL_syswm.h
- UIWindow
: SDL_syswm.h
- uLastPointedObjectID
: mm7_data.cpp
, mm7_data.h
- uLevel_StartingPointType
: Outdoor.cpp
, MapInfo.h
- uLevelEVT_NumEvents
: Events.cpp
, Events.h
- uLevelEVT_Size
: Events.cpp
, Events.h
- uLevelMapStatsID
: mm7_data.cpp
, mm7_data.h
- uLevelStrFileSize
: Events.cpp
, Events.h
- uLevelStrNumStrings
: Events.h
, Events.cpp
- ull
: MM7.h
- uLoadGameUI_SelectedSlot
: mm7_data.h
, mm7_data.cpp
- uLong
: zconf.h
- ulong
: MM7.h
- uLongf
: zconf.h
- uniformBlockBinding
: SDL_opengl_glext.h
- uniformBlockIndex
: SDL_opengl_glext.h
- uniformBlockName
: SDL_opengl_glext.h
- uniformCount
: SDL_opengl_glext.h
- uniformIndex
: SDL_opengl_glext.h
- uniformIndices
: SDL_opengl_glext.h
- uniformName
: SDL_opengl_glext.h
- uniformNames
: SDL_opengl_glext.h
- units
: SDL_opengl_glext.h
- Unks
: RenderD3D.h
- UnprojectX()
: Vis.cpp
- UnprojectY()
: Vis.cpp
- uNumActors
: Actor.cpp
, Actor.h
- uNumBillboardsToDraw
: IRender.h
, RenderOpenGL.cpp
- uNumBlueFacesInBLVMinimap
: mm7_data.cpp
, mm7_data.h
- uNumDecorationsDrawnThisFrame
: RenderOpenGL.cpp
, IRender.h
- uNumDialogueNPCPortraits
: NPC.h
, NPC.cpp
- uNumLevelDecorations
: Decoration.h
, Decoration.cpp
- uNumSavegameFiles
: SaveLoad.h
, SaveLoad.cpp
- uNumSpriteObjects
: SpriteObject.h
, SpriteObject.cpp
- uNumSpritesDrawnThisFrame
: IRender.h
, RenderOpenGL.cpp
- uNumTerrainNormals
: mm7_data.h
, mm7_data.cpp
- uorder
: SDL_opengl_glext.h
- UpdateActors_BLV()
: Indoor.h
, Indoor.cpp
- UpdateActors_ODM()
: Outdoor.h
, Outdoor.cpp
- UpdateObjects()
: IRender.h
, Render.cpp
- UpdateUserInput_and_MapSpecificStuff()
: Engine.h
, Engine.cpp
- uPlayerCreationUI_ArrowAnim
: mm7_data.h
, mm7_data.cpp
- uPlayerCreationUI_SelectedCharacter
: mm7_data.h
, mm7_data.cpp
- uRequiredMana
: mm7_data.h
, mm7_data.cpp
- uRestUI_FoodRequiredToRest
: mm7_data.h
, mm7_data.cpp
- usage
: SDL_opengl_glext.h
- use_start_bonus
: Arcomage.cpp
- UseNPCSkill()
: NPC.h
, NPC.cpp
- userParam
: SDL_opengles2_gl2ext.h
, SDL_opengl_glext.h
- ushort
: MM7.h
- uSomeEVT_NumEvents
: Events.h
, Events.cpp
- uSomeOtherEVT_NumEvents
: Events.cpp
, Events.h
- uSpeakingCharacter
: mm7_data.cpp
, mm7_data.h
- uSpriteID_Spell11
: mm7_data.cpp
, mm7_data.h
- ustride
: SDL_opengl_glext.h