World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
- i -
i :
av_intfloat32
,
av_intfloat64
,
SDLTest_Md5Context
i64 :
AVOption
i_count :
AVCodecContext
i_quant_factor :
AVCodecContext
i_quant_offset :
AVCodecContext
i_tex_bits :
AVCodecContext
icon :
UIAnimation
icon_name :
SpriteFrame
id :
AVChapter
,
AVCodec
,
AVCodecDescriptor
,
AVHWAccel
,
AVPanScan
,
AVProgram
,
AVStream
,
Icon
,
SDL_Finger
idct :
AVDCT
,
xvmc_pix_fmt
idct_algo :
AVCodecContext
,
AVDCT
idct_permutation :
AVDCT
iDecayHFLimit :
EFXEAXREVERBPROPERTIES
iformat :
AVFormatContext
igChestItems :
Chest
ignore_boundary_point :
AVIOContext
iHeight :
EGLClientPixmapHI
ildct_cmp :
AVCodecContext
im :
AVComplexFloat
,
FFTComplex
image :
LloydBeacon
images :
AssetsManager
img :
Icon
in :
SDLTest_Md5Context
in_channel_layouts :
AVFilterLink
in_formats :
AVFilterLink
in_samplerates :
AVFilterLink
index :
AVD3D11FrameDescriptor
,
AVLFG
,
AVStream
,
BSPModel
,
ODMFace
index_entries :
AVStream
index_entries_allocated_size :
AVStream
indoor_center_x :
ViewingParams
indoor_center_y :
ViewingParams
info :
AVStream
,
SDL_SysWMinfo
init :
AVBitStreamFilter
,
AVCodec
,
AVFilter
,
AVHWAccel
,
AVOutputFormat
init_dict :
AVFilter
init_opaque :
AVFilter
init_state :
AVFilterLink
init_static_data :
AVCodec
init_thread_copy :
AVCodec
initial_padding :
AVCodecContext
,
AVCodecParameters
initial_pool_size :
AVHWFramesContext
initialized :
Image
,
Log
inject_global_side_data :
AVStream
input_pads :
AVFilterContext
inputs :
AVFilter
,
AVFilterContext
inputStreamRef :
SDL_RWops
int_cosine_x :
IndoorCameraD3D
int_cosine_y :
IndoorCameraD3D
int_fov_rad :
ODMRenderParams
int_fov_rad_inv :
ODMRenderParams
int_sine_x :
IndoorCameraD3D
int_sine_y :
IndoorCameraD3D
inter_matrix :
AVCodecContext
interlaced :
AVDiracSeqHeader
interlaced_frame :
AVFrame
interleave_packet :
AVOutputFormat
interleaver_chunk_duration :
AVStream
interleaver_chunk_size :
AVStream
internal :
AVBSFContext
,
AVCodecContext
,
AVCUDADeviceContext
,
AVFilterContext
,
AVFilterGraph
,
AVFormatContext
,
AVHWDeviceContext
,
AVHWFramesContext
,
AVStream
interrupt_callback :
AVFormatContext
interval :
SDL_HapticCondition
,
SDL_HapticConstant
,
SDL_HapticCustom
,
SDL_HapticPeriodic
,
SDL_HapticRamp
IntervalHalfMins :
MapsLongTimer
InTheShopFlags :
Party
,
Party_Image_MM7
intra_dc_precision :
AVCodecContext
intra_matrix :
AVCodecContext
inv_fov :
IndoorCameraD3D
inv_speed :
stru141_actor_collision_object
inv_sunlight_x :
OutdoorLocation
inv_sunlight_y :
OutdoorLocation
inv_sunlight_z :
OutdoorLocation
INVETORYSLOTSHEIGHT :
Player
INVETORYSLOTSWIDTH :
Player
io_close :
AVFormatContext
io_open :
AVFormatContext
io_repositioned :
AVFormatContext
ioBuffer :
Movie
iopattern :
AVQSVContext
is_disabled :
AVFilterContext
is_fullscreen :
Graphics::IRenderConfig
is_range :
AVOptionRange
is_targeting :
Engine_::EngineConfig
is_tinting :
Graphics::IRenderConfig
is_underwater :
Engine_::EngineConfig
is_using_colored_lights :
Graphics::IRenderConfig
is_using_fog :
Graphics::IRenderConfig
is_using_specular :
Graphics::IRenderConfig
iscapture :
SDL_AudioDeviceEvent
isFileOpened :
LOD::File
IsHisTurn :
ArcomagePlayer
iStreamIndex :
AudioBaseDataSource
iStride :
EGLClientPixmapHI
item_class :
ITEM_VARIATION
item_name :
AVClass
iTreasureLevel :
ItemSpecialEnchantment
itu_t_t35_country_code :
AVDynamicHDRPlus
iv :
AVEncryptionInfo
iv_size :
AVEncryptionInfo
iValue :
ItemSpecialEnchantment
iWidth :
EGLClientPixmapHI
Документация по World of Might and Magic. Последние изменения: Вт 7 Апр 2020 22:05:34. Создано системой
1.8.17