World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
- f -
FadeScreen__like_Turn_Undead_and_mb_Armageddon() :
SpellFxRenderer
FastFindSprite() :
SpriteFrameTable
FeatherFallActive() :
Party
File() :
LOD::File
FileHeader() :
LOD::FileHeader
FillDMap() :
OutdoorLocationTerrain
FillRectFast() :
IRender
,
Render
,
RenderOpenGL
find() :
VideoList
FindClosestActor() :
stru319
FindContainer() :
LOD::File
FindFaceNormal() :
stru10
FindFacePlane() :
stru10
FindFreeInventoryListSlot() :
Player
FindIcon() :
IconFrameTable
FindMonsterByTextureName() :
MonsterStats
FindSound() :
AudioPlayer
FindTextureByName() :
LODFile_IconsBitmaps
,
TextureFrameTable
FitTextInAWindow() :
GUIFont
FitTwoFontStringINWindow() :
GUIFont
FixDirectoryOffsets() :
LOD::WriteableFile
fixed() :
fixed
Flag1_1() :
Engine_::EngineConfig
Flag1_2() :
Engine_::EngineConfig
Fluid() :
BLVFace
,
ODMFace
Flush() :
GUIMessageQueue
FlyActive() :
Party
Focused() :
OSWindow
,
Sdl2Window
,
WinApiWindow
ForceLegacyProjection() :
Engine_::EngineConfig
ForceRedraw() :
Engine_::EngineConfig
Format() :
Format
FormatString() :
Localization
Free() :
explosion_effect_struct
FreeSubIndexAndIO() :
LOD::WriteableFile
FromDays() :
GameTime
FromFile() :
ChestList
,
DecorationList
,
IconFrameTable
,
MonsterList
,
ObjectList
,
OverlayList
,
PlayerFrameTable
,
SoundList
,
SpriteFrameTable
,
TextureFrameTable
,
TileTable
FromFileTxt() :
IconFrameTable
,
MonsterList
,
OverlayList
,
PlayerFrameTable
,
TileTable
FromFloat() :
fixed
FromHours() :
GameTime
FromInt() :
fixed
FromMinutes() :
GameTime
FromODM() :
BLVFace
FromSeconds() :
GameTime
FromYears() :
GameTime
Документация по World of Might and Magic. Последние изменения: Вт 7 Апр 2020 22:05:33. Создано системой
1.8.17