World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
Алфавитный указатель классов
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AVStream
GUIWindow_Inventory
OnCancel3
SDL_WindowEvent
AVStreamWrapper
GUIWindow_Inventory_CastSpell
OnCastTargetedSpell
SDL_WindowShapeMode
_2devent
AVSubsampleEncryptionInfo
GUIWindow_JournalBook
OnSaveLoad
SDL_WindowShapeParams
_evt_raw
AVSubtitle
GUIWindow_LloydsBook
OpenALSoundProvider
SDLTest_CommonState
_RGBColor
AVSubtitleRect
GUIWindow_Load
OptionsMenuSkin
SDLTest_Crc32Context
a
AVTimecode
GUIWindow_MainMenu
OSWindow
SDLTest_Md5Context
AVVAAPIDeviceContext
GUIWindow_MapBook
OSWindowFactory
SDLTest_RandomContext
AcromageCardOnTable
AVVAAPIFramesContext
GUIWindow_Modal
OtherOverlay
SDLTest_SurfaceImage_s
ActionQueue
AVVAAPIHWConfig
GUIWindow_PartyCreation
OtherOverlay_Image_MM7
SDLTest_TestCaseReference
Actor
AVVDPAUContext
GUIWindow_QuestBook
OtherOverlayList
SDLTest_TestSuiteReference
ActorJob
AVVDPAUDeviceContext
GUIWindow_QuickReference
OtherOverlayList_Image_MM7
SkyBillboardStruct
AIDirection
AVVideoStream
GUIWindow_Rest
OutdoorLocation
SoftwareBillboard
Alpha_LOD_Loader
AVVideotoolboxContext
GUIWindow_RestWindow
OutdoorLocationTerrain
SoundDesc
am_ai_cardpowerstruct
AVXTEA
GUIWindow_Save
OutdoorLocationTileType
SoundDesc_mm6
am_effects_struct
Award
GUIWindow_Scroll
OverlayDesc
AudioPlayer::SoundHeader
Application
b
GUIWindow_Spellbook
OverlayList
SoundHeader_mm7
ApplicationConfig
GUIWindow_TownPortalBook
p
SoundInfo
arcomage_mouse
BBox_int_
GUIWindow_Transition
SoundList
ArcomageCard
BBox_short_
GUIWindow_Travel
PaletteManager
spark_point_struct
ArcomageDeck
Bitmaps_LOD_Loader
gz_header_s
Particle
SpawnPointMM6
ArcomageGame
Bloodsplat
gzFile_s
Particle_sw
SpawnPointMM7
ArcomageGame_InputMSG
BloodsplatContainer
h
ParticleEngine
SpellBookIconPos
ArcomagePlayer
BLVDoor
Party
SpellBuff
ArcomageStartConditions
BLVFace
HWLContainer
Party_Image_MM7
SpellBuff_Image_MM7
AssetsManager
BLVFace_MM7
HWLHeader
PartyTimeStruct
SpellData
AudioBaseDataSource
BLVFaceExtra
HWLTexture
PartyTimeStruct_Image_MM7
SpellFX_Billboard
AudioBufferDataSource
BLVHeader
HWLTextureHeader
PCX_File_Loader
SpellFxRenderer
AudioFileDataSource
BLVLightMM6
i
PCX_Loader
SpellInfo
AudioPlayer
BLVLightMM7
PCX_LOD_File_Loader
SpellStats
AudioSample16
BLVLightMM8
IAudioDataSource
PCX_LOD_Loader
sPoint
AudioTrackS16
BLVMapOutline
IAudioSample
PCXHeader
Sprite
Autonote
BLVMapOutlines
IAudioTrack
Plane_float_
SpriteFrame
av_alias
BLVRenderParams
Icon
Plane_int_
SpriteFrame_MM6
av_intfloat32
BLVSector
IconFrame_MM7
Player
SpriteFrame_MM7
av_intfloat64
BLVSectorMM8
IconFrameTable
Player_Image_MM7
SpriteFrameTable
AVABufferSinkParams
BonusRange
Image
PlayerBuffAnim
SpriteObject
AVAudioStream
BspFace
Image16bit_LOD_Loader
PlayerCreation_AttributeProps
Sprites_LOD_Loader
AVBitStreamFilter
BSPModel
ImageHelper
PlayerEquipment
stat_coord
AVBitStreamFilterContext
BSPModelData
ImageLoader
PlayerEquipment_Image_MM7
StationaryLight
AVBlowfish
BSPModelList
IMemBuffer
PlayerFrame
StorylineRecord
AVBSFContext
BSPNode
IMovie
PlayerFrameTable
StorylineText
AVBufferRef
BspRenderer
IndoorCameraD3D
PlayerSpellbookChapter
OpenALSoundProvider::StreamingTrackBuffer
AVBufferSinkParams
BspRenderer_PortalViewportData
IndoorCameraD3D_stru1
PlayerSpellbookChapter_Image_MM7
stru10
AVBufferSrcParameters
BspRenderer_stru0
IndoorCameraD3D_stru2
PlayerSpells
stru123
AVChapter
BSPVertexBuffer
IndoorCameraD3D_stru3
PlayerSpells_Image_MM7
stru141_actor_collision_object
AVClass
ByteArray
IndoorCameraD3D_Vec3
Point
stru154
AVCodec
c
IndoorCameraD3D_Vec4
Polygon
stru159
AVCodecContext
IndoorLocation
ProjectileAnim
stru160
AVCodecDescriptor
CallBackTimer
Application::IocContainer
r
stru16x
AVCodecHWConfig
CastSpellInfo
IocContainer
(
Engine_
)
stru193_math
AVCodecParameters
CEnchantment
IRender
Random
stru262_TurnBased
AVCodecParser
Chest
IRenderConfig
(
Graphics
)
RcOverride
stru298
AVCodecParserContext
ChestDesc
IRenderConfigFactory
(
Graphics
)
Rect
stru2_LineList
AVComplexFloat
ChestDesc_mm7
IRenderFactory
(
Graphics
)
Render
stru312
AVComponentDescriptor
ChestList
ITEM_VARIATION
RenderBase
stru314
AVContentLightMetadata
ci_less
ItemDesc
RenderBillboard
stru315
AVCPBProperties
CKeyListElement
ItemEnchantment
RenderBillboardD3D
stru316
AVCUDADeviceContext
ColorFormat
ItemGen
RenderD3D
stru319
AVD3D11FrameDescriptor
ColorKey_LOD_Loader
ItemGen_Image_MM7
RenderD3D__DevInfo
stru324_spell_id_to_sprite_mapping
AVD3D11VAContext
CompressedHeader
ItemSpecialEnchantment
RenderD3D_aux
stru336
AVD3D11VADeviceContext
ConditionProcessor
ItemsTable
RenderD3D_D3DDevDesc
stru337
AVD3D11VAFramesContext
Application::Configuration
IVideoDataSource
RenderOpenGL
stru337_stru0
AVDCT
d
k
RenderVertexD3D3
stru352
AVDES
RenderVertexSoft
stru355
AVDeviceCapabilitiesQuery
DDM_DLV_Header
Keyboard
s
stru365_travel_info
AVDeviceInfo
Decal
KeyboardActionMapping
stru367
AVDeviceInfoList
DecalBuilder
l
SavegameHeader
stru6_stru2
AVDeviceRect
DecalBuilder_stru0
SavegameList
stru9
AVDictionaryEntry
DecorationDesc
LevelDecoration
Sdl2Window
SummonedItem
AVDiracSeqHeader
DecorationDesc_mm6
Lightmap
SDL_AssertData
SwsFilter
AVDownmixInfo
DecorationList
LightmapBuilder
SDL_atomic_t
SwsVector
AVDRMDeviceContext
DiracVersionInfo
LightsData
SDL_AudioCVT
t
AVDRMFrameDescriptor
Directory
(
LOD
)
LightsStack_MobileLight_
SDL_AudioDeviceEvent
AVDRMLayerDescriptor
DMap
LightsStack_StationaryLight_
SDL_AudioSpec
Texture
AVDRMObjectDescriptor
dxva_context
LloydBeacon
SDL_Color
Texture_MM7
AVDRMPlaneDescriptor
e
LloydBeacon_Image_MM7
SDL_CommonEvent
TextureD3D
AVDVProfile
SpellFX_Billboard::local_01
SDL_ControllerAxisEvent
TextureFrame
AVDXVA2DeviceContext
effect_params_struct
Localization
SDL_ControllerButtonEvent
TextureFrame_MM7
AVDXVA2FramesContext
EFXEAXREVERBPROPERTIES
LocationTime_stru1
SDL_ControllerDeviceEvent
TextureFrameTable
AVDynamicHDRPlus
EGLClientPixmapHI
LODFile_IconsBitmaps
SDL_DisplayEvent
TextureHeader
AVEncryptionInfo
Engine
LODFile_Sprites
SDL_DisplayMode
TextureOpenGL
AVEncryptionInitInfo
EngineConfig
(
Engine_
)
LODSprite
SDL_DollarGestureEvent
TileDesc
AVFifoBuffer
EngineConfigFactory
(
Engine_
)
LODSpriteHeader
SDL_DropEvent
TileDesc_MM7
AVFilter
EngineFactory
(
Engine_
)
LODSpriteLine
SDL_Event
TileTable
AVFilterContext
EquipemntPair
Log
SDL_Finger
Timer
AVFilterGraph
EventIndex
m
SDL_FPoint
Timer_Image_MM7
AVFilterInOut
explosion_effect_struct
SDL_FRect
TownPortalData
AVFilterLink
f
MapInfo
SDL_GameControllerButtonBind
OpenALSoundProvider::TrackBuffer
AVFormatContext
MapsLongTimer
SDL_HapticCondition
TrailParticle
AVFrame
FactionTable
MapStats
SDL_HapticConstant
TrailParticleGenerator
AVFrameSideData
FFTComplex
Matrix3x3_float_
SDL_HapticCustom
TravelInfo
AVHDRPlusColorTransformParams
File
(
LOD
)
MemBuffer
SDL_HapticDirection
TurnBased_QueueElem
AVHDRPlusPercentile
FileHeader
(
LOD
)
Application::Menu
SDL_HapticEffect
u
AVHWAccel
fixed
MobileLight
SDL_HapticLeftRight
AVHWDeviceContext
FogProbabilityTableEntry
MonsterDesc
SDL_HapticPeriodic
UIAnimation
AVHWFramesConstraints
FontData
MonsterDesc_mm6
SDL_HapticRamp
UIAnimation_MM7
AVHWFramesContext
Format
MonsterInfo
SDL_JoyAxisEvent
unaligned_16
AVIndexEntry
FrameTableTxtLine
MonsterList
SDL_JoyBallEvent
unaligned_32
AVInputFormat
g
MonsterStats
SDL_JoyButtonEvent
unaligned_64
AVIOContext
Mouse
SDL_JoyDeviceEvent
v
AVIODirContext
Application::Game
Movie
SDL_JoyHatEvent
AVIODirEntry
Game__StationaryLight
VideoList::MovieHeader
SDL_JoystickGUID
vaapi_context
AVIOInterruptCB
Game_Bloodsplat
MPlayer
SDL_KeyboardEvent
Vec2
AVLFG
Game_stru0
n
SDL_Keysym
Vec3
AVMasteringDisplayMetadata
Application::GameFactory
SDL_MessageBoxButtonData
Vec3_float_
AVMediaCodecContext
GameTime
ci_less::nocase_compare
SDL_MessageBoxColor
Vec4_int_
AVMediaCodecDeviceContext
Application::GameWindowHandler
VideoList::Node
SDL_MessageBoxColorScheme
VertexBuffer
AVMotionVector
GenderTableEntry
NPCData
SDL_MessageBoxData
VideoList
AVOption
GUIButton
NPCData_Image_MM7
SDL_MouseButtonEvent
ViewingParams
AVOptionRange
GUICharMetric
NPCGreeting
SDL_MouseMotionEvent
Viewport
AVOptionRanges
GUICredits
NPCProfession
SDL_MouseWheelEvent
Vis
AVOutputFormat
GUIFont
NPCProfessionChance
SDL_MultiGestureEvent
Vis_ObjectInfo
AVPacket
GUIMessage
NPCStats
SDL_OSEvent
Vis_SelectionFilter
AVPacketList
GUIMessageQueue
NPCTopic
SDL_Palette
Vis_SelectionList
AVPacketSideData
GUIProgressBar
NZIArray
SDL_PixelFormat
w
AVPanScan
GUIWindow
o
SDL_Point
AVPicture
GUIWindow_AutonotesBook
SDL_QuitEvent
Weather
AVPixFmtDescriptor
GUIWindow_Book
ObjectDesc
SDL_Rect
WinApiWindow
AVProbeData
GUIWindow_BooksButtonOverlay
ObjectDesc_mm6
SDL_RendererInfo
WindowManager
AVProfile
GUIWindow_CalendarBook
ObjectList
SDL_RWops
WriteableFile
(
LOD
)
AVProgram
GUIWindow_CharacterRecord
ODMFace
SDL_SensorEvent
x
AVQSVContext
GUIWindow_Chest
ODMFace_MM7
SDL_Surface
AVQSVDeviceContext
GUIWindow_DebugMenu
ODMHeader
SDL_SysWMEvent
xvmc_pix_fmt
AVQSVFramesContext
GUIWindow_Dialogue
ODMRenderParams
SDL_SysWMinfo
z
AVRational
GUIWindow_GameKeyBindings
OnButtonClick
SDL_SysWMmsg
AVRC4
GUIWindow_GameMenu
OnButtonClick2
SDL_TextEditingEvent
z_stream_s
AVRegionOfInterest
GUIWindow_GameOptions
OnButtonClick3
SDL_TextInputEvent
AVReplayGain
GUIWindow_GameVideoOptions
OnButtonClick4
SDL_TouchFingerEvent
AVSphericalMapping
GUIWindow_GenericDialogue
OnCancel
SDL_UserEvent
AVStereo3D
GUIWindow_House
OnCancel2
SDL_version
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Документация по World of Might and Magic. Последние изменения: Вт 7 Апр 2020 22:05:29. Создано системой
1.8.17