World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
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Полный список членов класса stru10, включая наследуемые из базового класса
_49C5DA(struct BLVFace *pFace, struct RenderVertexSoft *pVertices, unsigned int *pNumVertices, struct IndoorCameraD3D_Vec4 *a5, struct RenderVertexSoft *pOutBounding) | stru10 | |
_49C720(struct RenderVertexSoft *pFaceBounding, struct IndoorCameraD3D_Vec4 *pPortalDataFrustum) | stru10 | |
_49CE9E(struct BLVFace *pFace, struct RenderVertexSoft *pVertices, unsigned int uNumVertices, RenderVertexSoft *pOutLimits) | stru10 | |
bDoNotDrawPortalFrustum | stru10 | |
CalcFaceBounding(struct BLVFace *pFace, struct RenderVertexSoft *pFaceLimits, unsigned int uNumVertices, struct RenderVertexSoft *pOutBounding) | stru10 | |
CalcPolygonLimits(struct BLVFace *pFace, struct RenderVertexSoft pOutVertices[4]) | stru10 | |
CalcPortalShape(struct BLVFace *pFace, struct IndoorCameraD3D_Vec4 *pPortalDataFrustum, struct RenderVertexSoft *pOutBounding) | stru10 | |
FindFaceNormal(struct RenderVertexSoft *pFaceBounding1, struct RenderVertexSoft *pFaceBounding2, struct Vec3_float_ *pRayStart, struct IndoorCameraD3D_Vec4 *pPortalDataFrustum) | stru10 | |
FindFacePlane(struct RenderVertexSoft *face, struct Vec3_float_ *out_normal, float *out_distance) | stru10 | |
stru10() | stru10 | |
vdestructor_ptr | stru10 | |
~stru10() | stru10 | virtual |