World of Might and Magic  0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
stru10 Cписок членов класса

Полный список членов класса stru10, включая наследуемые из базового класса

_49C5DA(struct BLVFace *pFace, struct RenderVertexSoft *pVertices, unsigned int *pNumVertices, struct IndoorCameraD3D_Vec4 *a5, struct RenderVertexSoft *pOutBounding)stru10
_49C720(struct RenderVertexSoft *pFaceBounding, struct IndoorCameraD3D_Vec4 *pPortalDataFrustum)stru10
_49CE9E(struct BLVFace *pFace, struct RenderVertexSoft *pVertices, unsigned int uNumVertices, RenderVertexSoft *pOutLimits)stru10
bDoNotDrawPortalFrustumstru10
CalcFaceBounding(struct BLVFace *pFace, struct RenderVertexSoft *pFaceLimits, unsigned int uNumVertices, struct RenderVertexSoft *pOutBounding)stru10
CalcPolygonLimits(struct BLVFace *pFace, struct RenderVertexSoft pOutVertices[4])stru10
CalcPortalShape(struct BLVFace *pFace, struct IndoorCameraD3D_Vec4 *pPortalDataFrustum, struct RenderVertexSoft *pOutBounding)stru10
FindFaceNormal(struct RenderVertexSoft *pFaceBounding1, struct RenderVertexSoft *pFaceBounding2, struct Vec3_float_ *pRayStart, struct IndoorCameraD3D_Vec4 *pPortalDataFrustum)stru10
FindFacePlane(struct RenderVertexSoft *face, struct Vec3_float_ *out_normal, float *out_distance)stru10
stru10()stru10
vdestructor_ptrstru10
~stru10()stru10virtual