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World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
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Полный список членов класса LOD::File, включая наследуемые из базового класса
| Close() | LOD::File | |
| DoesContainerExist(const String &filename) | LOD::File | |
| File() | LOD::File | |
| FindContainer(const String &filename, size_t *data_size=nullptr) | LOD::File | protected |
| GetSubNodeIndex(const String &name) const | LOD::File | |
| GetSubNodeName(size_t index) const | LOD::File | inline |
| GetSubNodesCount() const | LOD::File | inline |
| header | LOD::File | protected |
| isFileOpened | LOD::File | protected |
| LoadCompressed(const String &pContainer, size_t *data_size=nullptr) | LOD::File | |
| LoadCompressedTexture(const String &pContainer, size_t *data_size=nullptr) | LOD::File | |
| LoadHeader() | LOD::File | protected |
| LoadRaw(const String &pContainer, size_t *data_size=nullptr) | LOD::File | |
| LoadSubIndices(const String &sFolder) | LOD::File | protected |
| Open(const String &pFilename) | LOD::File | |
| OpenFile(const String &sFilename) | LOD::File | protectedvirtual |
| pContainerName | LOD::File | protected |
| pFile | LOD::File | protected |
| pLODName | LOD::File | protected |
| pRoot | LOD::File | protected |
| pSubIndices | LOD::File | protected |
| ResetSubIndices() | LOD::File | protectedvirtual |
| uNumSubDirs | LOD::File | protected |
| uOffsetToSubIndex | LOD::File | protected |
| ~File() | LOD::File | virtual |