World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
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Полный список членов класса LOD::File, включая наследуемые из базового класса
Close() | LOD::File | |
DoesContainerExist(const String &filename) | LOD::File | |
File() | LOD::File | |
FindContainer(const String &filename, size_t *data_size=nullptr) | LOD::File | protected |
GetSubNodeIndex(const String &name) const | LOD::File | |
GetSubNodeName(size_t index) const | LOD::File | inline |
GetSubNodesCount() const | LOD::File | inline |
header | LOD::File | protected |
isFileOpened | LOD::File | protected |
LoadCompressed(const String &pContainer, size_t *data_size=nullptr) | LOD::File | |
LoadCompressedTexture(const String &pContainer, size_t *data_size=nullptr) | LOD::File | |
LoadHeader() | LOD::File | protected |
LoadRaw(const String &pContainer, size_t *data_size=nullptr) | LOD::File | |
LoadSubIndices(const String &sFolder) | LOD::File | protected |
Open(const String &pFilename) | LOD::File | |
OpenFile(const String &sFilename) | LOD::File | protectedvirtual |
pContainerName | LOD::File | protected |
pFile | LOD::File | protected |
pLODName | LOD::File | protected |
pRoot | LOD::File | protected |
pSubIndices | LOD::File | protected |
ResetSubIndices() | LOD::File | protectedvirtual |
uNumSubDirs | LOD::File | protected |
uOffsetToSubIndex | LOD::File | protected |
~File() | LOD::File | virtual |