World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
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Полный список членов класса Chest, включая наследуемые из базового класса
CanPlaceItemAt(int a1, int a2, int uChestID) | Chest | static |
ChestUI_WritePointedObjectStatusString() | Chest | static |
CountChestItems(int uChestID) | Chest | static |
GrabItem(bool all=false) | Chest | static |
igChestItems | Chest | |
Initialized() const | Chest | inline |
OnChestLeftClick() | Chest | static |
Open(int uChestID) | Chest | static |
pInventoryIndices | Chest | |
PlaceItemAt(unsigned int put_cell_pos, unsigned int uItemIdx, int uChestID) | Chest | static |
PlaceItems(int uChestID) | Chest | static |
PutItemInChest(int a1, struct ItemGen *a2, int uChestID) | Chest | static |
SetInitialized(bool b) | Chest | inline |
ToggleFlag(int uChestID, uint16_t uFlag, unsigned int bToggle) | Chest | static |
Trapped() const | Chest | inline |
uChestBitmapID | Chest | |
uFlags | Chest |