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World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
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Полный список членов класса Chest, включая наследуемые из базового класса
| CanPlaceItemAt(int a1, int a2, int uChestID) | Chest | static |
| ChestUI_WritePointedObjectStatusString() | Chest | static |
| CountChestItems(int uChestID) | Chest | static |
| GrabItem(bool all=false) | Chest | static |
| igChestItems | Chest | |
| Initialized() const | Chest | inline |
| OnChestLeftClick() | Chest | static |
| Open(int uChestID) | Chest | static |
| pInventoryIndices | Chest | |
| PlaceItemAt(unsigned int put_cell_pos, unsigned int uItemIdx, int uChestID) | Chest | static |
| PlaceItems(int uChestID) | Chest | static |
| PutItemInChest(int a1, struct ItemGen *a2, int uChestID) | Chest | static |
| SetInitialized(bool b) | Chest | inline |
| ToggleFlag(int uChestID, uint16_t uFlag, unsigned int bToggle) | Chest | static |
| Trapped() const | Chest | inline |
| uChestBitmapID | Chest | |
| uFlags | Chest |