World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
begin_code.h
См. документацию.
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/* This shouldn't be nested -- included it around code only. */
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#ifdef _begin_code_h
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#error Nested inclusion of begin_code.h
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#endif
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#define _begin_code_h
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#ifndef SDL_DEPRECATED
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# if (__GNUC__ >= 4)
/* technically, this arrived in gcc 3.1, but oh well. */
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# define SDL_DEPRECATED __attribute__((deprecated))
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# else
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# define SDL_DEPRECATED
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# endif
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#endif
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#ifndef SDL_UNUSED
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# ifdef __GNUC__
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# define SDL_UNUSED __attribute__((unused))
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# else
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# define SDL_UNUSED
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# endif
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#endif
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/* Some compilers use a special export keyword */
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#ifndef DECLSPEC
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# if defined(__WIN32__) || defined(__WINRT__)
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# ifdef __BORLANDC__
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# ifdef BUILD_SDL
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# define DECLSPEC
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# else
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# define DECLSPEC __declspec(dllimport)
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# endif
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# else
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# define DECLSPEC __declspec(dllexport)
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# endif
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# elif defined(__OS2__)
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# ifdef BUILD_SDL
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# define DECLSPEC __declspec(dllexport)
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# else
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# define DECLSPEC
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# endif
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# else
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# if defined(__GNUC__) && __GNUC__ >= 4
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# define DECLSPEC __attribute__ ((visibility("default")))
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# else
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# define DECLSPEC
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# endif
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# endif
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#endif
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/* By default SDL uses the C calling convention */
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#ifndef SDLCALL
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#if (defined(__WIN32__) || defined(__WINRT__)) && !defined(__GNUC__)
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#define SDLCALL __cdecl
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#elif defined(__OS2__) || defined(__EMX__)
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#define SDLCALL _System
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# if defined (__GNUC__) && !defined(_System)
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# define _System
/* for old EMX/GCC compat. */
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# endif
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#else
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#define SDLCALL
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#endif
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#endif
/* SDLCALL */
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/* Removed DECLSPEC on Symbian OS because SDL cannot be a DLL in EPOC */
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#ifdef __SYMBIAN32__
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#undef DECLSPEC
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#define DECLSPEC
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#endif
/* __SYMBIAN32__ */
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/* Force structure packing at 4 byte alignment.
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This is necessary if the header is included in code which has structure
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packing set to an alternate value, say for loading structures from disk.
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The packing is reset to the previous value in close_code.h
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*/
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#if defined(_MSC_VER) || defined(__MWERKS__) || defined(__BORLANDC__)
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#ifdef _MSC_VER
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#pragma warning(disable: 4103)
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#endif
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#ifdef __clang__
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#pragma clang diagnostic ignored "-Wpragma-pack"
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#endif
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#ifdef __BORLANDC__
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#pragma nopackwarning
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#endif
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#ifdef _M_X64
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/* Use 8-byte alignment on 64-bit architectures, so pointers are aligned */
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#pragma pack(push,8)
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#else
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#pragma pack(push,4)
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#endif
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#endif
/* Compiler needs structure packing set */
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#ifndef SDL_INLINE
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#if defined(__GNUC__)
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#define SDL_INLINE __inline__
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#elif defined(_MSC_VER) || defined(__BORLANDC__) || \
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defined(__DMC__) || defined(__SC__) || \
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defined(__WATCOMC__) || defined(__LCC__) || \
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defined(__DECC) || defined(__CC_ARM)
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#define SDL_INLINE __inline
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#ifndef __inline__
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#define __inline__ __inline
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#endif
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#else
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#define SDL_INLINE inline
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#ifndef __inline__
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#define __inline__ inline
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#endif
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#endif
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#endif
/* SDL_INLINE not defined */
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#ifndef SDL_FORCE_INLINE
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#if defined(_MSC_VER)
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#define SDL_FORCE_INLINE __forceinline
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#elif ( (defined(__GNUC__) && (__GNUC__ >= 4)) || defined(__clang__) )
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#define SDL_FORCE_INLINE __attribute__((always_inline)) static __inline__
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#else
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#define SDL_FORCE_INLINE static SDL_INLINE
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#endif
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#endif
/* SDL_FORCE_INLINE not defined */
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#ifndef SDL_NORETURN
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#if defined(__GNUC__)
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#define SDL_NORETURN __attribute__((noreturn))
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#elif defined(_MSC_VER)
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#define SDL_NORETURN __declspec(noreturn)
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#else
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#define SDL_NORETURN
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#endif
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#endif
/* SDL_NORETURN not defined */
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/* Apparently this is needed by several Windows compilers */
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#if !defined(__MACH__)
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#ifndef NULL
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#ifdef __cplusplus
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#define NULL 0
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#else
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#define NULL ((void *)0)
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#endif
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#endif
/* NULL */
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#endif
/* ! Mac OS X - breaks precompiled headers */
lib
win32
x86
sdl2-2.0.12
include
begin_code.h
Документация по World of Might and Magic. Последние изменения: Вт 7 Апр 2020 22:03:41. Создано системой
1.8.17