World of Might and Magic  0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
BLVFace Cписок членов класса

Полный список членов класса BLVFace, включая наследуемые из базового класса

_get_normals(Vec3_int_ *a2, Vec3_int_ *a3)BLVFace
BLVFace()BLVFaceinline
Clickable() constBLVFaceinline
Deserialize(struct BLVFace_MM7 *)BLVFace
Ethereal() constBLVFaceinline
field_5EBLVFace
field_5FBLVFace
Fluid() constBLVFaceinline
FromODM(struct ODMFace *face)BLVFace
GetTexture()BLVFace
Indoor_sky() constBLVFaceinline
Invisible() constBLVFaceinline
IsTextureFrameTable() constBLVFaceinline
pBoundingBLVFace
pFacePlaneBLVFace
pFacePlane_oldBLVFace
Portal() constBLVFaceinline
Pressure_Plate() constBLVFaceinline
pVertexIDsBLVFace
pVertexUIDsBLVFace
pVertexVIDsBLVFace
pXInterceptDisplacementsBLVFace
pYInterceptDisplacementsBLVFace
pZInterceptDisplacementsBLVFace
resourceBLVFace
SetTexture(const String &filename)BLVFace
ToggleIsTextureFrameTable()BLVFaceinline
uAttributesBLVFace
uBackSectorIDBLVFace
uFaceExtraIDBLVFace
uNumVerticesBLVFace
uPolygonTypeBLVFace
uSectorIDBLVFace
Visible() constBLVFaceinline
zCalc1BLVFace
zCalc2BLVFace
zCalc3BLVFace