World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
|
Полный список членов класса BLVFace, включая наследуемые из базового класса
_get_normals(Vec3_int_ *a2, Vec3_int_ *a3) | BLVFace | |
BLVFace() | BLVFace | inline |
Clickable() const | BLVFace | inline |
Deserialize(struct BLVFace_MM7 *) | BLVFace | |
Ethereal() const | BLVFace | inline |
field_5E | BLVFace | |
field_5F | BLVFace | |
Fluid() const | BLVFace | inline |
FromODM(struct ODMFace *face) | BLVFace | |
GetTexture() | BLVFace | |
Indoor_sky() const | BLVFace | inline |
Invisible() const | BLVFace | inline |
IsTextureFrameTable() const | BLVFace | inline |
pBounding | BLVFace | |
pFacePlane | BLVFace | |
pFacePlane_old | BLVFace | |
Portal() const | BLVFace | inline |
Pressure_Plate() const | BLVFace | inline |
pVertexIDs | BLVFace | |
pVertexUIDs | BLVFace | |
pVertexVIDs | BLVFace | |
pXInterceptDisplacements | BLVFace | |
pYInterceptDisplacements | BLVFace | |
pZInterceptDisplacements | BLVFace | |
resource | BLVFace | |
SetTexture(const String &filename) | BLVFace | |
ToggleIsTextureFrameTable() | BLVFace | inline |
uAttributes | BLVFace | |
uBackSectorID | BLVFace | |
uFaceExtraID | BLVFace | |
uNumVertices | BLVFace | |
uPolygonType | BLVFace | |
uSectorID | BLVFace | |
Visible() const | BLVFace | inline |
zCalc1 | BLVFace | |
zCalc2 | BLVFace | |
zCalc3 | BLVFace |