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World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
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Полный список членов класса BLVFace, включая наследуемые из базового класса
| _get_normals(Vec3_int_ *a2, Vec3_int_ *a3) | BLVFace | |
| BLVFace() | BLVFace | inline |
| Clickable() const | BLVFace | inline |
| Deserialize(struct BLVFace_MM7 *) | BLVFace | |
| Ethereal() const | BLVFace | inline |
| field_5E | BLVFace | |
| field_5F | BLVFace | |
| Fluid() const | BLVFace | inline |
| FromODM(struct ODMFace *face) | BLVFace | |
| GetTexture() | BLVFace | |
| Indoor_sky() const | BLVFace | inline |
| Invisible() const | BLVFace | inline |
| IsTextureFrameTable() const | BLVFace | inline |
| pBounding | BLVFace | |
| pFacePlane | BLVFace | |
| pFacePlane_old | BLVFace | |
| Portal() const | BLVFace | inline |
| Pressure_Plate() const | BLVFace | inline |
| pVertexIDs | BLVFace | |
| pVertexUIDs | BLVFace | |
| pVertexVIDs | BLVFace | |
| pXInterceptDisplacements | BLVFace | |
| pYInterceptDisplacements | BLVFace | |
| pZInterceptDisplacements | BLVFace | |
| resource | BLVFace | |
| SetTexture(const String &filename) | BLVFace | |
| ToggleIsTextureFrameTable() | BLVFace | inline |
| uAttributes | BLVFace | |
| uBackSectorID | BLVFace | |
| uFaceExtraID | BLVFace | |
| uNumVertices | BLVFace | |
| uPolygonType | BLVFace | |
| uSectorID | BLVFace | |
| Visible() const | BLVFace | inline |
| zCalc1 | BLVFace | |
| zCalc2 | BLVFace | |
| zCalc3 | BLVFace |