World of Might and Magic  0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
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LightmapBuilder Cписок членов класса

Полный список членов класса LightmapBuilder, включая наследуемые из базового класса

_45BE86_build_light_polygon(Vec3_int_ *pos, float radius, unsigned int uColorMask, float dot_dist, int uLightType, struct stru314 *a7, unsigned int uNumVertices, RenderVertexSoft *a9, char uClipFlag)LightmapBuilder
_45C4B9(int a2, struct RenderVertexSoft *a3, Lightmap *pLightmap)LightmapBuilder
_45C6D6(int a2, struct RenderVertexSoft *a3, Lightmap *pLightmap)LightmapBuilder
_45CA88(struct LightsData *a2, struct RenderVertexSoft *a3, int a4, struct Vec3_float_ *pNormal)LightmapBuilder
_45CB89(struct RenderVertexSoft *a1, int a2)LightmapBuilder
_45CBD4(struct RenderVertexSoft *a2, int a3, int *a4, int *a5)LightmapBuilder
_45CC0C_light(struct Vec3_float_ a1, float a2, float a3, struct Vec3_float_ *pNormal, float a5, int uLightType)LightmapBuilder
_45D643_sw(struct Edge *a1, float a2)LightmapBuilder
ApplyLight_BLV(struct StationaryLight *pLight, struct BLVFace *a2, unsigned int *pSlot, bool bLightBackfaces, char *a5)LightmapBuilder
ApplyLight_ODM(struct StationaryLight *pLight, struct ODMFace *pFace, unsigned int *pSlot, bool bLightBackfaces)LightmapBuilder
ApplyLights(struct LightsData *a2, struct stru154 *a3, unsigned int uNumVertices, struct RenderVertexSoft *a5, struct IndoorCameraD3D_Vec4 *, char uClipFlag)LightmapBuilder
ApplyLights_IndoorFace(unsigned int uFaceID)LightmapBuilder
ApplyLights_OutdoorFace(struct ODMFace *pFace)LightmapBuilder
DoDraw_183808_Lightmaps(float a2)LightmapBuilder
Draw_183808_Lightmaps()LightmapBuilder
DrawDebugOutlines(char bit_one_for_list1__bit_two_for_list2)LightmapBuilder
DrawLightmaps(int indices)LightmapBuilder
DrawLightmapsType(int type)LightmapBuilder
field_3C8C34LightmapBuilder
flt_3C8C28LightmapBuilder
flt_3C8C2C_lightmaps_brightnessLightmapBuilder
light_length_xLightmapBuilder
light_length_x2LightmapBuilder
light_length_yLightmapBuilder
light_length_y2LightmapBuilder
light_length_zLightmapBuilder
light_length_z2LightmapBuilder
light_radiusLightmapBuilder
LightmapBuilder()LightmapBuilder
logLightmapBuilder
MobileLightsLightmapBuilder
MobileLightsCountLightmapBuilder
StackLight_TerrainFace(struct StationaryLight *pLight, struct Vec3_float_ *pNormal, float *a3, struct RenderVertexSoft *a1, unsigned int uStripType, int X, unsigned int *pSlot)LightmapBuilder
StackLights_TerrainFace(struct Vec3_float_ *pNormal, float *a3, struct RenderVertexSoft *a1, unsigned int uStripType, bool bLightBackfaces)LightmapBuilder
StationaryLightsLightmapBuilder
StationaryLightsCountLightmapBuilder
tex_light_radiusLightmapBuilder
uFlagsLightmapBuilder
~LightmapBuilder()LightmapBuilderinlinevirtual