_1F6_padding | Player | |
_42ECB5_PlayerAttacksActor() | Player | static |
_42FA66_do_explosive_impact(int xpos, int ypos, int zpos, int a4, __int16 a5, signed int actchar) | Player | static |
_achieved_awards_bits | Player | |
_expression21_animtime | Player | |
_expression21_frameset | Player | |
_health_related | Player | |
_mana_related | Player | |
_melee_dmg_bonus | Player | |
_ranged_atk_bonus | Player | |
_ranged_dmg_bonus | Player | |
_some_attack_bonus | Player | |
AddItem(struct ItemGen *pItem) | Player | |
AddItem(int uSlot, unsigned int uItemID) | Player | |
AddItem2(int uSlot, ItemGen *Src) | Player | |
AddSkillByEvent(unsigned __int16 Player::*skillToSet, unsigned __int16 addSkillValue) | Player | |
AddVariable(enum VariableType var, signed int val) | Player | |
CalculateIncommingDamage(DAMAGE_TYPE dmg_type, int amount) | Player | |
CalculateMeleeDamageTo(bool ignoreSkillBonus, bool ignoreOffhand, unsigned int uTargetActorID) | Player | |
CalculateMeleeDmgToEnemyWithWeapon(ItemGen *weapon, unsigned int uTargetActorID, bool addOneDice) | Player | |
CalculateRangedDamageTo(int uMonsterInfoID) | Player | |
CanAct() | Player | |
CanCastSpell(unsigned int uRequiredMana) | Player | |
CanEquip_RaceAndAlignmentCheck(unsigned int uItemID) | Player | |
CanFitItem(unsigned int uSlot, unsigned int uItemID) | Player | |
CanIdentify(ItemGen *pItem) | Player | |
CanRepair(ItemGen *pItem) | Player | |
CanSteal() | Player | |
CanTrainToNextLevel() | Player | |
classType | Player | |
CleanupBeacons() | Player | |
CompareVariable(enum VariableType VarNum, signed int pValue) | Player | |
conditions_times | Player | |
CreateItemInInventory(unsigned int uSlot, unsigned int uItemID) | Player | |
CreateItemInInventory2(unsigned int index, ItemGen *Src) | Player | |
DecreaseAttribute(int eAttribute) | Player | |
DiscardConditionIfLastsLongerThan(unsigned int uCondition, GameTime time) | Player | |
EquipBody(ITEM_EQUIP_TYPE uEquipType) | Player | |
expression | Player | |
field_100 | Player | |
field_104 | Player | |
field_177C | Player | |
field_1792 | Player | |
field_192C | Player | |
field_1930 | Player | |
field_1936 | Player | |
field_1937 | Player | |
field_1988 | Player | |
field_1A4C | Player | |
field_1A4D | Player | |
field_1A91 | Player | |
field_1A93 | Player | |
field_1A95 | Player | |
field_1A97 | Player | |
field_1AA2 | Player | |
field_1B3B | Player | |
field_BB | Player | |
field_E0 | Player | |
field_E4 | Player | |
field_E8 | Player | |
field_EC | Player | |
field_F0 | Player | |
field_F4 | Player | |
field_F8 | Player | |
field_FC | Player | |
FindFreeInventoryListSlot() | Player | |
GetActualAC() | Player | |
GetActualAccuracy() | Player | |
GetActualAge() | Player | |
GetActualAttack(bool onlyMainHandDmg) | Player | |
GetActualAttribute(CHARACTER_ATTRIBUTE_TYPE attrId, unsigned short Player::*attrValue, unsigned short Player::*attrBonus) | Player | |
GetActualEndurance() | Player | |
GetActualIntelligence() | Player | |
GetActualLevel() | Player | |
GetActualLuck() | Player | |
GetActualMight() | Player | |
GetActualResistance(enum CHARACTER_ATTRIBUTE_TYPE a2) | Player | |
GetActualSkillLevel(PLAYER_SKILL_TYPE uSkillType) | Player | |
GetActualSkillMastery(PLAYER_SKILL_TYPE uSkillType) | Player | |
GetActualSpeed() | Player | |
GetActualWillpower() | Player | |
GetAmuletItem() | Player | |
GetArmorItem() | Player | |
GetArmorRecoveryMultiplierFromSkillLevel(unsigned char armour_skill_type, float param2, float param3, float param4, float param5) | Player | |
GetAttackRecoveryTime(bool bRangedAttack) | Player | |
GetBaseAC() | Player | |
GetBaseAccuracy() | Player | |
GetBaseAge() | Player | |
GetBaseBuyingPrice(int uRealValue, float price_multiplier) | Player | |
GetBaseEndurance() | Player | |
GetBaseIdentifyPrice(float price_multiplier) | Player | |
GetBaseIntelligence() | Player | |
GetBaseLevel() | Player | |
GetBaseLuck() | Player | |
GetBaseRepairPrice(int uRealValue, float price_multiplier) | Player | |
GetBaseResistance(enum CHARACTER_ATTRIBUTE_TYPE a2) | Player | |
GetBaseSellingPrice(int uRealValue, float price_multiplier) | Player | |
GetBaseSpeed() | Player | |
GetBaseStrength() | Player | |
GetBaseWillpower() | Player | |
GetBeltItem() | Player | |
GetBodybuilding() | Player | |
GetBootItem() | Player | |
GetBowItem() | Player | |
GetBuyingPrice(unsigned int uRealValue, float price_multiplier) | Player | |
GetCloakItem() | Player | |
GetConditionDaysPassed(unsigned int uCondition) | Player | |
GetDisarmTrap() | Player | |
GetEquippedItemEquipType(ITEM_EQUIP_TYPE uEquipSlot) | Player | |
GetEquippedItemSkillType(ITEM_EQUIP_TYPE uEquipSlot) | Player | |
GetExperienceDisplayColor() | Player | |
GetGloveItem() | Player | |
GetHealth() const | Player | inline |
GetHelmItem() | Player | |
GetItem(unsigned int PlayerEquipment::*itemPos) | Player | |
GetItemAtInventoryIndex(int inout_item_cell) | Player | |
GetItemListAtInventoryIndex(int inout_item_cell) | Player | |
GetItemsBonus(enum CHARACTER_ATTRIBUTE_TYPE attr, bool a3=false) | Player | |
GetLearningPercent() | Player | |
GetMagicalBonus(enum CHARACTER_ATTRIBUTE_TYPE a2) | Player | |
GetMainHandItem() | Player | |
GetMajorConditionIdx() | Player | |
GetMana() const | Player | inline |
GetMaxHealth() | Player | |
GetMaxMana() | Player | |
GetMeditation() | Player | |
GetMeleeDamageMaximal() | Player | |
GetMeleeDamageMinimal() | Player | |
GetMeleeDamageString() | Player | |
GetMerchant() | Player | |
GetMultiplierForSkillLevel(PLAYER_SKILL_TYPE uSkillType, int mult1, int mult2, int mult3, int mult4) | Player | |
GetNthEquippedIndexItem(int index) | Player | |
GetNthRingItem(int ringNum) | Player | |
GetOffHandItem() | Player | |
GetParameterBonus(int player_parameter) | Player | |
GetPerception() | Player | |
GetPlayerIndex() | Player | |
GetPriceIdentification(float price_multiplier) | Player | |
GetPriceRepair(int uRealValue, float price_multiplier) | Player | |
GetPriceSell(ItemGen itemx, float price_multiplier) | Player | |
GetRace() const | Player | |
GetRaceName() const | Player | |
GetRangedAttack() | Player | |
GetRangedDamageMax() | Player | |
GetRangedDamageMin() | Player | |
GetRangedDamageString() | Player | |
GetSexByVoice() | Player | |
GetSkillBonus(enum CHARACTER_ATTRIBUTE_TYPE a2) | Player | |
GetSkillIdxByOrder(signed int order) | Player | |
GetSpecialItemBonus(ITEM_ENCHANTMENT enchantment) | Player | |
GetSpellSchool(unsigned int uSpellID) | Player | |
GetStatColor(int uStat) | Player | |
GetTempleHealCostModifier(float price_multi) | Player | |
HasEnchantedItemEquipped(int uEnchantment) | Player | |
HasItem(unsigned int uItemID, bool checkHeldItem) | Player | |
HasItemEquipped(ITEM_EQUIP_TYPE uEquipIndex) | Player | |
HasSkill(unsigned int uSkillType) | Player | |
HasUnderwaterSuitEquipped() | Player | |
Heal(int amount) | Player | |
IncreaseAttribute(int eAttribute) | Player | |
INVETORYSLOTSHEIGHT | Player | static |
INVETORYSLOTSWIDTH | Player | static |
IsAsleep() const | Player | |
IsCursed() const | Player | |
IsDead() const | Player | |
IsDrunk() const | Player | |
IsEradicated() const | Player | |
IsFemale() | Player | inline |
IsMale() | Player | inline |
IsParalyzed() const | Player | |
IsPertified() const | Player | |
IsPlayerHealableByTemple() | Player | |
IsRaceDwarf() | Player | inline |
IsRaceElf() | Player | inline |
IsRaceGoblin() | Player | inline |
IsRaceHuman() | Player | inline |
IsUnarmed() | Player | |
IsUnconcious() const | Player | |
IsWeak() const | Player | |
IsZombie() const | Player | |
ItemsPotionDmgBreak(int enchant_count) | Player | |
lastOpenedSpellbookPage | Player | |
NothingOrJustBlastersEquipped() | Player | |
OnInventoryLeftClick() | Player | |
pActiveSkills | Player | |
pEquipment | Player | |
pEquippedItems | Player | |
pInventoryItemList | Player | |
pInventoryMatrix | Player | |
PlayAwardSound() | Player | |
PlayAwardSound_Anim() | Player | |
PlayAwardSound_Anim97() | Player | |
PlayAwardSound_Anim97_Face(PlayerSpeech speech) | Player | |
PlayAwardSound_Anim98() | Player | |
PlayAwardSound_Anim98_Face(PlayerSpeech speech) | Player | |
PlayAwardSound_Anim_Face(PlayerSpeech speech) | Player | |
PlayEmotion(CHARACTER_EXPRESSION_ID expression, int duration) | Player | |
Player() | Player | |
playerEventBits | Player | |
PlayerHitOrMiss(Actor *pActor, int distancemod, int skillmod) | Player | |
PlaySound(PlayerSpeech speech, int a3) | Player | |
pName | Player | |
pOwnItems | Player | |
pPlayerBuffs | Player | |
ProfessionOrGuildFlagsCorrect(unsigned int uClass, int a3) | Player | |
pure_accuracy_used | Player | |
pure_endurance_used | Player | |
pure_intellect_used | Player | |
pure_luck_used | Player | |
pure_might_used | Player | |
pure_speed_used | Player | |
pure_willpower_used | Player | |
PutItemArInventoryIndex(int uItemID, int itemListPos, int uSlot) | Player | |
RandomizeName() | Player | |
ReceiveDamage(signed int amount, DAMAGE_TYPE dmg_type) | Player | |
ReceiveSpecialAttackEffect(int attType, struct Actor *pActor) | Player | |
Recover(int dt) | Player | |
RemoveItemAtInventoryIndex(unsigned int uSlot) | Player | |
Reset(PLAYER_CLASS_TYPE classType) | Player | |
sACModifier | Player | |
sAgeModifier | Player | |
SalesProcess(unsigned int inventory_idnx, int item_index, int _2devent_idx) | Player | |
SelectPhrasesTransaction(ItemGen *pItem, int building_type, int BuildID_2Events, int a5) | Player | |
SetAfraid(GameTime time) | Player | |
SetAsleep(GameTime time) | Player | |
SetBeacon(size_t index, size_t power) | Player | |
SetCondDeadWithBlockCheck(int blockable) | Player | |
SetCondInsaneWithBlockCheck(int blockable) | Player | |
SetCondition(unsigned int uConditionIdx, int blockable) | Player | |
SetCondUnconsciousWithBlockCheck(int blockable) | Player | |
SetCondWeakWithBlockCheck(int blockable) | Player | |
SetCursed(GameTime time) | Player | |
SetDead(GameTime time) | Player | |
SetDiseaseMedium(GameTime time) | Player | |
SetDiseaseSevere(GameTime time) | Player | |
SetDiseaseWeak(GameTime time) | Player | |
SetDrunk(GameTime time) | Player | |
SetEradicated(GameTime time) | Player | |
SetInitialStats() | Player | |
SetInsane(GameTime time) | Player | |
SetParalyzed(GameTime time) | Player | |
SetPertified(GameTime time) | Player | |
SetPoisonMedium(GameTime time) | Player | |
SetPoisonSevere(GameTime time) | Player | |
SetPoisonWeak(GameTime time) | Player | |
SetRecoveryTime(signed int sRecoveryTime) | Player | |
SetSexByVoice() | Player | |
SetSkillByEvent(unsigned __int16 Player::*skillToSet, unsigned __int16 skillValue) | Player | |
SetUnconcious(GameTime time) | Player | |
SetVariable(enum VariableType var, signed int a3) | Player | |
SetWeak(GameTime time) | Player | |
SetZombie(GameTime time) | Player | |
sHealth | Player | |
skillAir | Player | |
skillAlchemy | Player | |
skillArmsmaster | Player | |
skillAxe | Player | |
skillBlaster | Player | |
skillBody | Player | |
skillBodybuilding | Player | |
skillBow | Player | |
skillChain | Player | |
skillDagger | Player | |
skillDark | Player | |
skillDiplomacy | Player | |
skillDisarmTrap | Player | |
skillDodge | Player | |
skillEarth | Player | |
skillFire | Player | |
skillItemId | Player | |
skillLearning | Player | |
skillLeather | Player | |
skillLight | Player | |
skillMace | Player | |
skillMeditation | Player | |
skillMerchant | Player | |
skillMind | Player | |
skillMonsterId | Player | |
skillPerception | Player | |
skillPlate | Player | |
skillRepair | Player | |
skillShield | Player | |
skillSpear | Player | |
skillSpirit | Player | |
skillStaff | Player | |
skillStealing | Player | |
skillSword | Player | |
skillThievery | Player | |
skillUnarmed | Player | |
skillWater | Player | |
sLevelModifier | Player | |
sMana | Player | |
spellbook | Player | |
sResAirBase | Player | |
sResAirBonus | Player | |
sResBodyBase | Player | |
sResBodyBonus | Player | |
sResDarkBase | Player | |
sResDarkBonus | Player | |
sResEarthBase | Player | |
sResEarthBonus | Player | |
sResFireBase | Player | |
sResFireBonus | Player | |
sResLightBase | Player | |
sResLightBonus | Player | |
sResMagicBase | Player | |
sResMagicBonus | Player | |
sResMindBase | Player | |
sResMindBonus | Player | |
sResSpiritBase | Player | |
sResSpiritBonus | Player | |
sResWaterBase | Player | |
sResWaterBonus | Player | |
StealFromActor(unsigned int uActorID, int _steal_perm, int reputation) | Player | |
StealFromShop(ItemGen *itemToSteal, int extraStealDifficulty, int reputation, int extraStealFine, int *fineIfFailed) | Player | |
SubtractVariable(enum VariableType VarNum, signed int pValue) | Player | |
uAccuracy | Player | |
uAccuracyBonus | Player | |
uBirthYear | Player | |
uCurrentFace | Player | |
uEndurance | Player | |
uEnduranceBonus | Player | |
uExperience | Player | |
uExpressionTimeLength | Player | |
uExpressionTimePassed | Player | |
uFullHealthBonus | Player | |
uFullManaBonus | Player | |
uIntelligence | Player | |
uIntelligenceBonus | Player | |
uLevel | Player | |
uLuck | Player | |
uLuckBonus | Player | |
uMight | Player | |
uMightBonus | Player | |
uNumArmageddonCasts | Player | |
uNumDivineInterventionCastsThisDay | Player | |
uNumFireSpikeCasts | Player | |
uPrevFace | Player | |
uPrevVoiceID | Player | |
uQuickSpell | Player | |
UseItem_DrinkPotion_etc(signed int a2, int a3) | Player | |
uSex | Player | |
uSkillPoints | Player | |
uSpeed | Player | |
uSpeedBonus | Player | |
uTimeToRecovery | Player | |
uVoiceID | Player | |
uWillpower | Player | |
uWillpowerBonus | Player | |
vBeacons | Player | |
WearItem(unsigned int uItemID) | Player | |
WearsItem(int item_id, ITEM_EQUIP_TYPE equip_type) | Player | |
WearsItemAnyWhere(int item_id) | Player | |
Zero() | Player | |