| _1F6_padding | Player | |
| _42ECB5_PlayerAttacksActor() | Player | static |
| _42FA66_do_explosive_impact(int xpos, int ypos, int zpos, int a4, __int16 a5, signed int actchar) | Player | static |
| _achieved_awards_bits | Player | |
| _expression21_animtime | Player | |
| _expression21_frameset | Player | |
| _health_related | Player | |
| _mana_related | Player | |
| _melee_dmg_bonus | Player | |
| _ranged_atk_bonus | Player | |
| _ranged_dmg_bonus | Player | |
| _some_attack_bonus | Player | |
| AddItem(struct ItemGen *pItem) | Player | |
| AddItem(int uSlot, unsigned int uItemID) | Player | |
| AddItem2(int uSlot, ItemGen *Src) | Player | |
| AddSkillByEvent(unsigned __int16 Player::*skillToSet, unsigned __int16 addSkillValue) | Player | |
| AddVariable(enum VariableType var, signed int val) | Player | |
| CalculateIncommingDamage(DAMAGE_TYPE dmg_type, int amount) | Player | |
| CalculateMeleeDamageTo(bool ignoreSkillBonus, bool ignoreOffhand, unsigned int uTargetActorID) | Player | |
| CalculateMeleeDmgToEnemyWithWeapon(ItemGen *weapon, unsigned int uTargetActorID, bool addOneDice) | Player | |
| CalculateRangedDamageTo(int uMonsterInfoID) | Player | |
| CanAct() | Player | |
| CanCastSpell(unsigned int uRequiredMana) | Player | |
| CanEquip_RaceAndAlignmentCheck(unsigned int uItemID) | Player | |
| CanFitItem(unsigned int uSlot, unsigned int uItemID) | Player | |
| CanIdentify(ItemGen *pItem) | Player | |
| CanRepair(ItemGen *pItem) | Player | |
| CanSteal() | Player | |
| CanTrainToNextLevel() | Player | |
| classType | Player | |
| CleanupBeacons() | Player | |
| CompareVariable(enum VariableType VarNum, signed int pValue) | Player | |
| conditions_times | Player | |
| CreateItemInInventory(unsigned int uSlot, unsigned int uItemID) | Player | |
| CreateItemInInventory2(unsigned int index, ItemGen *Src) | Player | |
| DecreaseAttribute(int eAttribute) | Player | |
| DiscardConditionIfLastsLongerThan(unsigned int uCondition, GameTime time) | Player | |
| EquipBody(ITEM_EQUIP_TYPE uEquipType) | Player | |
| expression | Player | |
| field_100 | Player | |
| field_104 | Player | |
| field_177C | Player | |
| field_1792 | Player | |
| field_192C | Player | |
| field_1930 | Player | |
| field_1936 | Player | |
| field_1937 | Player | |
| field_1988 | Player | |
| field_1A4C | Player | |
| field_1A4D | Player | |
| field_1A91 | Player | |
| field_1A93 | Player | |
| field_1A95 | Player | |
| field_1A97 | Player | |
| field_1AA2 | Player | |
| field_1B3B | Player | |
| field_BB | Player | |
| field_E0 | Player | |
| field_E4 | Player | |
| field_E8 | Player | |
| field_EC | Player | |
| field_F0 | Player | |
| field_F4 | Player | |
| field_F8 | Player | |
| field_FC | Player | |
| FindFreeInventoryListSlot() | Player | |
| GetActualAC() | Player | |
| GetActualAccuracy() | Player | |
| GetActualAge() | Player | |
| GetActualAttack(bool onlyMainHandDmg) | Player | |
| GetActualAttribute(CHARACTER_ATTRIBUTE_TYPE attrId, unsigned short Player::*attrValue, unsigned short Player::*attrBonus) | Player | |
| GetActualEndurance() | Player | |
| GetActualIntelligence() | Player | |
| GetActualLevel() | Player | |
| GetActualLuck() | Player | |
| GetActualMight() | Player | |
| GetActualResistance(enum CHARACTER_ATTRIBUTE_TYPE a2) | Player | |
| GetActualSkillLevel(PLAYER_SKILL_TYPE uSkillType) | Player | |
| GetActualSkillMastery(PLAYER_SKILL_TYPE uSkillType) | Player | |
| GetActualSpeed() | Player | |
| GetActualWillpower() | Player | |
| GetAmuletItem() | Player | |
| GetArmorItem() | Player | |
| GetArmorRecoveryMultiplierFromSkillLevel(unsigned char armour_skill_type, float param2, float param3, float param4, float param5) | Player | |
| GetAttackRecoveryTime(bool bRangedAttack) | Player | |
| GetBaseAC() | Player | |
| GetBaseAccuracy() | Player | |
| GetBaseAge() | Player | |
| GetBaseBuyingPrice(int uRealValue, float price_multiplier) | Player | |
| GetBaseEndurance() | Player | |
| GetBaseIdentifyPrice(float price_multiplier) | Player | |
| GetBaseIntelligence() | Player | |
| GetBaseLevel() | Player | |
| GetBaseLuck() | Player | |
| GetBaseRepairPrice(int uRealValue, float price_multiplier) | Player | |
| GetBaseResistance(enum CHARACTER_ATTRIBUTE_TYPE a2) | Player | |
| GetBaseSellingPrice(int uRealValue, float price_multiplier) | Player | |
| GetBaseSpeed() | Player | |
| GetBaseStrength() | Player | |
| GetBaseWillpower() | Player | |
| GetBeltItem() | Player | |
| GetBodybuilding() | Player | |
| GetBootItem() | Player | |
| GetBowItem() | Player | |
| GetBuyingPrice(unsigned int uRealValue, float price_multiplier) | Player | |
| GetCloakItem() | Player | |
| GetConditionDaysPassed(unsigned int uCondition) | Player | |
| GetDisarmTrap() | Player | |
| GetEquippedItemEquipType(ITEM_EQUIP_TYPE uEquipSlot) | Player | |
| GetEquippedItemSkillType(ITEM_EQUIP_TYPE uEquipSlot) | Player | |
| GetExperienceDisplayColor() | Player | |
| GetGloveItem() | Player | |
| GetHealth() const | Player | inline |
| GetHelmItem() | Player | |
| GetItem(unsigned int PlayerEquipment::*itemPos) | Player | |
| GetItemAtInventoryIndex(int inout_item_cell) | Player | |
| GetItemListAtInventoryIndex(int inout_item_cell) | Player | |
| GetItemsBonus(enum CHARACTER_ATTRIBUTE_TYPE attr, bool a3=false) | Player | |
| GetLearningPercent() | Player | |
| GetMagicalBonus(enum CHARACTER_ATTRIBUTE_TYPE a2) | Player | |
| GetMainHandItem() | Player | |
| GetMajorConditionIdx() | Player | |
| GetMana() const | Player | inline |
| GetMaxHealth() | Player | |
| GetMaxMana() | Player | |
| GetMeditation() | Player | |
| GetMeleeDamageMaximal() | Player | |
| GetMeleeDamageMinimal() | Player | |
| GetMeleeDamageString() | Player | |
| GetMerchant() | Player | |
| GetMultiplierForSkillLevel(PLAYER_SKILL_TYPE uSkillType, int mult1, int mult2, int mult3, int mult4) | Player | |
| GetNthEquippedIndexItem(int index) | Player | |
| GetNthRingItem(int ringNum) | Player | |
| GetOffHandItem() | Player | |
| GetParameterBonus(int player_parameter) | Player | |
| GetPerception() | Player | |
| GetPlayerIndex() | Player | |
| GetPriceIdentification(float price_multiplier) | Player | |
| GetPriceRepair(int uRealValue, float price_multiplier) | Player | |
| GetPriceSell(ItemGen itemx, float price_multiplier) | Player | |
| GetRace() const | Player | |
| GetRaceName() const | Player | |
| GetRangedAttack() | Player | |
| GetRangedDamageMax() | Player | |
| GetRangedDamageMin() | Player | |
| GetRangedDamageString() | Player | |
| GetSexByVoice() | Player | |
| GetSkillBonus(enum CHARACTER_ATTRIBUTE_TYPE a2) | Player | |
| GetSkillIdxByOrder(signed int order) | Player | |
| GetSpecialItemBonus(ITEM_ENCHANTMENT enchantment) | Player | |
| GetSpellSchool(unsigned int uSpellID) | Player | |
| GetStatColor(int uStat) | Player | |
| GetTempleHealCostModifier(float price_multi) | Player | |
| HasEnchantedItemEquipped(int uEnchantment) | Player | |
| HasItem(unsigned int uItemID, bool checkHeldItem) | Player | |
| HasItemEquipped(ITEM_EQUIP_TYPE uEquipIndex) | Player | |
| HasSkill(unsigned int uSkillType) | Player | |
| HasUnderwaterSuitEquipped() | Player | |
| Heal(int amount) | Player | |
| IncreaseAttribute(int eAttribute) | Player | |
| INVETORYSLOTSHEIGHT | Player | static |
| INVETORYSLOTSWIDTH | Player | static |
| IsAsleep() const | Player | |
| IsCursed() const | Player | |
| IsDead() const | Player | |
| IsDrunk() const | Player | |
| IsEradicated() const | Player | |
| IsFemale() | Player | inline |
| IsMale() | Player | inline |
| IsParalyzed() const | Player | |
| IsPertified() const | Player | |
| IsPlayerHealableByTemple() | Player | |
| IsRaceDwarf() | Player | inline |
| IsRaceElf() | Player | inline |
| IsRaceGoblin() | Player | inline |
| IsRaceHuman() | Player | inline |
| IsUnarmed() | Player | |
| IsUnconcious() const | Player | |
| IsWeak() const | Player | |
| IsZombie() const | Player | |
| ItemsPotionDmgBreak(int enchant_count) | Player | |
| lastOpenedSpellbookPage | Player | |
| NothingOrJustBlastersEquipped() | Player | |
| OnInventoryLeftClick() | Player | |
| pActiveSkills | Player | |
| pEquipment | Player | |
| pEquippedItems | Player | |
| pInventoryItemList | Player | |
| pInventoryMatrix | Player | |
| PlayAwardSound() | Player | |
| PlayAwardSound_Anim() | Player | |
| PlayAwardSound_Anim97() | Player | |
| PlayAwardSound_Anim97_Face(PlayerSpeech speech) | Player | |
| PlayAwardSound_Anim98() | Player | |
| PlayAwardSound_Anim98_Face(PlayerSpeech speech) | Player | |
| PlayAwardSound_Anim_Face(PlayerSpeech speech) | Player | |
| PlayEmotion(CHARACTER_EXPRESSION_ID expression, int duration) | Player | |
| Player() | Player | |
| playerEventBits | Player | |
| PlayerHitOrMiss(Actor *pActor, int distancemod, int skillmod) | Player | |
| PlaySound(PlayerSpeech speech, int a3) | Player | |
| pName | Player | |
| pOwnItems | Player | |
| pPlayerBuffs | Player | |
| ProfessionOrGuildFlagsCorrect(unsigned int uClass, int a3) | Player | |
| pure_accuracy_used | Player | |
| pure_endurance_used | Player | |
| pure_intellect_used | Player | |
| pure_luck_used | Player | |
| pure_might_used | Player | |
| pure_speed_used | Player | |
| pure_willpower_used | Player | |
| PutItemArInventoryIndex(int uItemID, int itemListPos, int uSlot) | Player | |
| RandomizeName() | Player | |
| ReceiveDamage(signed int amount, DAMAGE_TYPE dmg_type) | Player | |
| ReceiveSpecialAttackEffect(int attType, struct Actor *pActor) | Player | |
| Recover(int dt) | Player | |
| RemoveItemAtInventoryIndex(unsigned int uSlot) | Player | |
| Reset(PLAYER_CLASS_TYPE classType) | Player | |
| sACModifier | Player | |
| sAgeModifier | Player | |
| SalesProcess(unsigned int inventory_idnx, int item_index, int _2devent_idx) | Player | |
| SelectPhrasesTransaction(ItemGen *pItem, int building_type, int BuildID_2Events, int a5) | Player | |
| SetAfraid(GameTime time) | Player | |
| SetAsleep(GameTime time) | Player | |
| SetBeacon(size_t index, size_t power) | Player | |
| SetCondDeadWithBlockCheck(int blockable) | Player | |
| SetCondInsaneWithBlockCheck(int blockable) | Player | |
| SetCondition(unsigned int uConditionIdx, int blockable) | Player | |
| SetCondUnconsciousWithBlockCheck(int blockable) | Player | |
| SetCondWeakWithBlockCheck(int blockable) | Player | |
| SetCursed(GameTime time) | Player | |
| SetDead(GameTime time) | Player | |
| SetDiseaseMedium(GameTime time) | Player | |
| SetDiseaseSevere(GameTime time) | Player | |
| SetDiseaseWeak(GameTime time) | Player | |
| SetDrunk(GameTime time) | Player | |
| SetEradicated(GameTime time) | Player | |
| SetInitialStats() | Player | |
| SetInsane(GameTime time) | Player | |
| SetParalyzed(GameTime time) | Player | |
| SetPertified(GameTime time) | Player | |
| SetPoisonMedium(GameTime time) | Player | |
| SetPoisonSevere(GameTime time) | Player | |
| SetPoisonWeak(GameTime time) | Player | |
| SetRecoveryTime(signed int sRecoveryTime) | Player | |
| SetSexByVoice() | Player | |
| SetSkillByEvent(unsigned __int16 Player::*skillToSet, unsigned __int16 skillValue) | Player | |
| SetUnconcious(GameTime time) | Player | |
| SetVariable(enum VariableType var, signed int a3) | Player | |
| SetWeak(GameTime time) | Player | |
| SetZombie(GameTime time) | Player | |
| sHealth | Player | |
| skillAir | Player | |
| skillAlchemy | Player | |
| skillArmsmaster | Player | |
| skillAxe | Player | |
| skillBlaster | Player | |
| skillBody | Player | |
| skillBodybuilding | Player | |
| skillBow | Player | |
| skillChain | Player | |
| skillDagger | Player | |
| skillDark | Player | |
| skillDiplomacy | Player | |
| skillDisarmTrap | Player | |
| skillDodge | Player | |
| skillEarth | Player | |
| skillFire | Player | |
| skillItemId | Player | |
| skillLearning | Player | |
| skillLeather | Player | |
| skillLight | Player | |
| skillMace | Player | |
| skillMeditation | Player | |
| skillMerchant | Player | |
| skillMind | Player | |
| skillMonsterId | Player | |
| skillPerception | Player | |
| skillPlate | Player | |
| skillRepair | Player | |
| skillShield | Player | |
| skillSpear | Player | |
| skillSpirit | Player | |
| skillStaff | Player | |
| skillStealing | Player | |
| skillSword | Player | |
| skillThievery | Player | |
| skillUnarmed | Player | |
| skillWater | Player | |
| sLevelModifier | Player | |
| sMana | Player | |
| spellbook | Player | |
| sResAirBase | Player | |
| sResAirBonus | Player | |
| sResBodyBase | Player | |
| sResBodyBonus | Player | |
| sResDarkBase | Player | |
| sResDarkBonus | Player | |
| sResEarthBase | Player | |
| sResEarthBonus | Player | |
| sResFireBase | Player | |
| sResFireBonus | Player | |
| sResLightBase | Player | |
| sResLightBonus | Player | |
| sResMagicBase | Player | |
| sResMagicBonus | Player | |
| sResMindBase | Player | |
| sResMindBonus | Player | |
| sResSpiritBase | Player | |
| sResSpiritBonus | Player | |
| sResWaterBase | Player | |
| sResWaterBonus | Player | |
| StealFromActor(unsigned int uActorID, int _steal_perm, int reputation) | Player | |
| StealFromShop(ItemGen *itemToSteal, int extraStealDifficulty, int reputation, int extraStealFine, int *fineIfFailed) | Player | |
| SubtractVariable(enum VariableType VarNum, signed int pValue) | Player | |
| uAccuracy | Player | |
| uAccuracyBonus | Player | |
| uBirthYear | Player | |
| uCurrentFace | Player | |
| uEndurance | Player | |
| uEnduranceBonus | Player | |
| uExperience | Player | |
| uExpressionTimeLength | Player | |
| uExpressionTimePassed | Player | |
| uFullHealthBonus | Player | |
| uFullManaBonus | Player | |
| uIntelligence | Player | |
| uIntelligenceBonus | Player | |
| uLevel | Player | |
| uLuck | Player | |
| uLuckBonus | Player | |
| uMight | Player | |
| uMightBonus | Player | |
| uNumArmageddonCasts | Player | |
| uNumDivineInterventionCastsThisDay | Player | |
| uNumFireSpikeCasts | Player | |
| uPrevFace | Player | |
| uPrevVoiceID | Player | |
| uQuickSpell | Player | |
| UseItem_DrinkPotion_etc(signed int a2, int a3) | Player | |
| uSex | Player | |
| uSkillPoints | Player | |
| uSpeed | Player | |
| uSpeedBonus | Player | |
| uTimeToRecovery | Player | |
| uVoiceID | Player | |
| uWillpower | Player | |
| uWillpowerBonus | Player | |
| vBeacons | Player | |
| WearItem(unsigned int uItemID) | Player | |
| WearsItem(int item_id, ITEM_EQUIP_TYPE equip_type) | Player | |
| WearsItemAnyWhere(int item_id) | Player | |
| Zero() | Player | |