World of Might and Magic  0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
resource.h
См. документацию.
1 //{{NO_DEPENDENCIES}}
2 // Microsoft Visual C++ generated include file.
3 // Used by Resource.rc
4 //
5 #define IDD_FORMVIEW 101
6 #define IDB_BITMAP1 109
7 #define IDB_BITMAP2 110
8 #define IDI_ICON1 111
9 #define IDC_STATIC1 1001
10 #define IDC_STATIC2 1002
11 #define IDC_EDIT1 1003
12 #define IDC_EDIT_MM7_INSTALL_DIR 1003
13 #define IDC_BUTTON_BROWSE_INSTALL 1004
14 #define IDC_BUTTON_LAUNCH 1005
15 #define IDC_RADIO_RENDERER_DIRECTDRAW 1006
16 #define IDC_RADIO2 1007
17 #define IDC_RADIO_RENDERER_OPENGL 1007
18 
19 // Next default values for new objects
20 //
21 #ifdef APSTUDIO_INVOKED
22 #ifndef APSTUDIO_READONLY_SYMBOLS
23 #define _APS_NEXT_RESOURCE_VALUE 112
24 #define _APS_NEXT_COMMAND_VALUE 40001
25 #define _APS_NEXT_CONTROL_VALUE 1008
26 #define _APS_NEXT_SYMED_VALUE 101
27 #endif
28 #endif