World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
|
Полный список членов класса GUIWindow_Inventory, включая наследуемые из базового класса
_41D08F_set_keyboard_control_group(int num_buttons, int a3, int a4, int a5) | GUIWindow | |
_41D73D_draw_buff_tooltip() | GUIWindow | |
Contains(unsigned int x, unsigned int y) | GUIWindow | |
CreateButton(int x, int y, int width, int height, int a6, int a7, UIMessageType msg, unsigned int msg_param, uint8_t hotkey, const String &label, const std::vector< Image * > &textures=std::vector< Image * >()) | GUIWindow | |
DeleteButtons() | GUIWindow | |
DrawFlashingInputCursor(int uX, int uY, GUIFont *a2) | GUIWindow | |
DrawMessageBox(bool inside_game_viewport) | GUIWindow | |
DrawShops_next_generation_time_string(GameTime time) | GUIWindow | |
DrawText(GUIFont *font, int x, int y, unsigned short uFontColor, const char *str, bool present_time_transparency=false, int max_text_height=0, int uFontShadowColor=0) | GUIWindow | |
DrawText(GUIFont *font, int x, int y, unsigned short uFontColor, const String &str, bool present_time_transparency=false, int max_text_height=0, int uFontShadowColor=0) | GUIWindow | |
DrawTextInRect(GUIFont *font, unsigned int x, unsigned int y, unsigned int color, const char *text, int rect_width, int reverse_text) | GUIWindow | |
DrawTextInRect(GUIFont *font, unsigned int x, unsigned int y, unsigned int color, String &str, int rect_width, int reverse_text) | GUIWindow | |
DrawTitleText(GUIFont *font, int horizontal_margin, int vertical_margin, unsigned __int16 uDefaultColor, const char *pInString, int line_spacing) | GUIWindow | |
DrawTitleText(GUIFont *font, int horizontal_margin, int vertical_margin, unsigned __int16 uDefaultColor, const String &str, int line_spacing) | GUIWindow | |
eWindowType | GUIWindow | |
field_24 | GUIWindow | |
field_30 | GUIWindow | |
field_34 | GUIWindow | |
GetControl(unsigned int uID) | GUIWindow | |
GUIWindow() | GUIWindow | |
GUIWindow(WindowType windowType, unsigned int uX, unsigned int uY, unsigned int uWidth, unsigned int uHeight, int pButton, const String &hint=String()) | GUIWindow | |
GUIWindow_Inventory(unsigned int x, unsigned int y, unsigned int width, unsigned int height, int button, const String &hint=String()) | GUIWindow_Inventory | inline |
HouseDialogManager() | GUIWindow | |
InitializeGUI() | GUIWindow | static |
log | GUIWindow | |
mouse | GUIWindow | |
par1C | GUIWindow | |
pCurrentPosActiveItem | GUIWindow | |
pNumPresenceButton | GUIWindow | |
pStartingPosActiveItem | GUIWindow | |
ptr_1C | GUIWindow | |
receives_keyboard_input | GUIWindow | |
receives_keyboard_input_2 | GUIWindow | |
Release() | GUIWindow | virtual |
sHint | GUIWindow | |
uFrameHeight | GUIWindow | |
uFrameW | GUIWindow | |
uFrameWidth | GUIWindow | |
uFrameX | GUIWindow | |
uFrameY | GUIWindow | |
uFrameZ | GUIWindow | |
Update() | GUIWindow_Inventory | virtual |
vButtons | GUIWindow | |
~GUIWindow() | GUIWindow | inlinevirtual |
~GUIWindow_Inventory() | GUIWindow_Inventory | inlinevirtual |