World of Might and Magic  0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
GUIWindow_Inventory Cписок членов класса

Полный список членов класса GUIWindow_Inventory, включая наследуемые из базового класса

_41D08F_set_keyboard_control_group(int num_buttons, int a3, int a4, int a5)GUIWindow
_41D73D_draw_buff_tooltip()GUIWindow
Contains(unsigned int x, unsigned int y)GUIWindow
CreateButton(int x, int y, int width, int height, int a6, int a7, UIMessageType msg, unsigned int msg_param, uint8_t hotkey, const String &label, const std::vector< Image * > &textures=std::vector< Image * >())GUIWindow
DeleteButtons()GUIWindow
DrawFlashingInputCursor(int uX, int uY, GUIFont *a2)GUIWindow
DrawMessageBox(bool inside_game_viewport)GUIWindow
DrawShops_next_generation_time_string(GameTime time)GUIWindow
DrawText(GUIFont *font, int x, int y, unsigned short uFontColor, const char *str, bool present_time_transparency=false, int max_text_height=0, int uFontShadowColor=0)GUIWindow
DrawText(GUIFont *font, int x, int y, unsigned short uFontColor, const String &str, bool present_time_transparency=false, int max_text_height=0, int uFontShadowColor=0)GUIWindow
DrawTextInRect(GUIFont *font, unsigned int x, unsigned int y, unsigned int color, const char *text, int rect_width, int reverse_text)GUIWindow
DrawTextInRect(GUIFont *font, unsigned int x, unsigned int y, unsigned int color, String &str, int rect_width, int reverse_text)GUIWindow
DrawTitleText(GUIFont *font, int horizontal_margin, int vertical_margin, unsigned __int16 uDefaultColor, const char *pInString, int line_spacing)GUIWindow
DrawTitleText(GUIFont *font, int horizontal_margin, int vertical_margin, unsigned __int16 uDefaultColor, const String &str, int line_spacing)GUIWindow
eWindowTypeGUIWindow
field_24GUIWindow
field_30GUIWindow
field_34GUIWindow
GetControl(unsigned int uID)GUIWindow
GUIWindow()GUIWindow
GUIWindow(WindowType windowType, unsigned int uX, unsigned int uY, unsigned int uWidth, unsigned int uHeight, int pButton, const String &hint=String())GUIWindow
GUIWindow_Inventory(unsigned int x, unsigned int y, unsigned int width, unsigned int height, int button, const String &hint=String())GUIWindow_Inventoryinline
HouseDialogManager()GUIWindow
InitializeGUI()GUIWindowstatic
logGUIWindow
mouseGUIWindow
par1CGUIWindow
pCurrentPosActiveItemGUIWindow
pNumPresenceButtonGUIWindow
pStartingPosActiveItemGUIWindow
ptr_1CGUIWindow
receives_keyboard_inputGUIWindow
receives_keyboard_input_2GUIWindow
Release()GUIWindowvirtual
sHintGUIWindow
uFrameHeightGUIWindow
uFrameWGUIWindow
uFrameWidthGUIWindow
uFrameXGUIWindow
uFrameYGUIWindow
uFrameZGUIWindow
Update()GUIWindow_Inventoryvirtual
vButtonsGUIWindow
~GUIWindow()GUIWindowinlinevirtual
~GUIWindow_Inventory()GUIWindow_Inventoryinlinevirtual