World of Might and Magic  0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
lzo.h
См. документацию.
1 /*
2  * LZO 1x decompression
3  * copyright (c) 2006 Reimar Doeffinger
4  *
5  * This file is part of FFmpeg.
6  *
7  * FFmpeg is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU Lesser General Public
9  * License as published by the Free Software Foundation; either
10  * version 2.1 of the License, or (at your option) any later version.
11  *
12  * FFmpeg is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15  * Lesser General Public License for more details.
16  *
17  * You should have received a copy of the GNU Lesser General Public
18  * License along with FFmpeg; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
20  */
21 
22 #ifndef AVUTIL_LZO_H
23 #define AVUTIL_LZO_H
24 
32 #include <stdint.h>
33 
36 #define AV_LZO_INPUT_DEPLETED 1
38 #define AV_LZO_OUTPUT_FULL 2
40 #define AV_LZO_INVALID_BACKPTR 4
42 #define AV_LZO_ERROR 8
44 
46 #define AV_LZO_INPUT_PADDING 8
47 #define AV_LZO_OUTPUT_PADDING 12
48 
60 int av_lzo1x_decode(void *out, int *outlen, const void *in, int *inlen);
61 
66 #endif /* AVUTIL_LZO_H */
in
GLuint in
Definition: SDL_opengl_glext.h:7943
av_lzo1x_decode
int av_lzo1x_decode(void *out, int *outlen, const void *in, int *inlen)
Decodes LZO 1x compressed data.