World of Might and Magic  0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
IndoorCameraD3D Cписок членов класса

Полный список членов класса IndoorCameraD3D, включая наследуемые из базового класса

_437143(unsigned int uNumInVertices, struct RenderVertexSoft *pOutVertices, struct RenderVertexSoft *pInVertices, signed int *pOutNumVertices)IndoorCameraD3D
_4371C3(struct RenderVertexSoft *pVertices, unsigned int *pOutNumVertices, int _unused)IndoorCameraD3D
_437376(struct stru154 *thisa, struct RenderVertexSoft *a2, unsigned int *pOutNumVertices)IndoorCameraD3D
_4374E8_ProllyBuildFrustrum()IndoorCameraD3D
_437607(IndoorCameraD3D_Vec3 *a1, IndoorCameraD3D_Vec4 *a2)IndoorCameraD3D
_unused_blv_party_xIndoorCameraD3D
_unused_blv_party_x_2IndoorCameraD3D
_unused_blv_party_yIndoorCameraD3D
_unused_blv_party_y_2IndoorCameraD3D
_unused_blv_party_zIndoorCameraD3D
_unused_blv_party_z_2IndoorCameraD3D
ApplyViewTransform_TrueIfStillVisible_BLV(int x, int y, int z, fixed *pOutX, fixed *pOutZ, fixed *pOutY, bool clip_plane_test)IndoorCameraD3D
CalcPortalShape(struct RenderVertexSoft *a1, unsigned int *pOutNumVertices, struct RenderVertexSoft *pVertices, IndoorCameraD3D_Vec4 *a4, signed int uNumVertices, char a6, int _unused)IndoorCameraD3D
CalculateRotations(int camera_rot_x, int camera_rot_y)IndoorCameraD3D
CreateWorldMatrixAndSomeStuff()IndoorCameraD3D
debug_flagsIndoorCameraD3D
debug_outline_d3d(const struct RenderVertexD3D3 *pLineVertices, unsigned int uNumLines, int uDiffuse, float z_stuff)IndoorCameraD3D
debug_outline_sw(struct RenderVertexSoft *a2, unsigned int uNumVertices, unsigned int uDiffuse, float a5)IndoorCameraD3D
DebugDrawPortal(struct BLVFace *pFace)IndoorCameraD3D
do_draw_debug_line_sw(struct RenderVertexSoft *pLineBegin, signed int sStartDiffuse, struct RenderVertexSoft *pLineEnd, signed int sEndDiffuse, unsigned int uOutNumVertices, float z_stuff)IndoorCameraD3D
field_108IndoorCameraD3D
field_118IndoorCameraD3D
field_138IndoorCameraD3D
field_13CIndoorCameraD3D
field_168IndoorCameraD3D
field_16CIndoorCameraD3D
field_198IndoorCameraD3D
field_19CIndoorCameraD3D
field_1C8IndoorCameraD3D
field_1CCIndoorCameraD3D
field_1F8IndoorCameraD3D
field_1FCIndoorCameraD3D
field_228IndoorCameraD3D
field_22CIndoorCameraD3D
field_258IndoorCameraD3D
field_25CIndoorCameraD3D
field_288IndoorCameraD3D
field_28CIndoorCameraD3D
field_2B8IndoorCameraD3D
field_2BCIndoorCameraD3D
field_2C0IndoorCameraD3D
field_2C4IndoorCameraD3D
field_2C8IndoorCameraD3D
field_2E8IndoorCameraD3D
field_2ECIndoorCameraD3D
field_2F0IndoorCameraD3D
field_2F4IndoorCameraD3D
field_2F8IndoorCameraD3D
field_318IndoorCameraD3D
field_31CIndoorCameraD3D
field_320IndoorCameraD3D
field_324IndoorCameraD3D
field_328IndoorCameraD3D
field_348IndoorCameraD3D
field_34CIndoorCameraD3D
field_350IndoorCameraD3D
field_354IndoorCameraD3D
field_358IndoorCameraD3D
field_378IndoorCameraD3D
field_4IndoorCameraD3D
field_E8IndoorCameraD3D
fovIndoorCameraD3D
fov_xIndoorCameraD3D
fov_yIndoorCameraD3D
fRotationXCosineIndoorCameraD3D
fRotationXSineIndoorCameraD3D
fRotationYCosineIndoorCameraD3D
fRotationYSineIndoorCameraD3D
GetFacetOrientation(char polyType, struct Vec3_float_ *a2, struct Vec3_float_ *a3, struct Vec3_float_ *a4)IndoorCameraD3D
GetFarClip() constIndoorCameraD3D
GetNearClip() constIndoorCameraD3D
GetPickDepth()IndoorCameraD3D
GetPolygonMaxZ(struct RenderVertexSoft *pVertex, unsigned int uStripType)IndoorCameraD3D
GetPolygonMinZ(struct RenderVertexSoft *pVertices, unsigned int uStripType)IndoorCameraD3D
IndoorCameraD3D()IndoorCameraD3D
int_cosine_xIndoorCameraD3D
int_cosine_yIndoorCameraD3D
int_sine_xIndoorCameraD3D
int_sine_yIndoorCameraD3D
inv_fovIndoorCameraD3D
is_face_faced_to_camera(struct BLVFace *pFace, struct RenderVertexSoft *a2)IndoorCameraD3D
IsCulled(struct BLVFace *pFace)IndoorCameraD3D
LightmapFarClip(struct RenderVertexSoft *pInVertices, int uNumInVertices, struct RenderVertexSoft *pOutVertices, unsigned int *pOutNumVertices)IndoorCameraD3D
LightmapNeerClip(struct RenderVertexSoft *pInVertices, int uNumInVertices, struct RenderVertexSoft *pOutVertices, unsigned int *pOutNumVertices)IndoorCameraD3D
list_0037CIndoorCameraD3D
list_0037C_sizeIndoorCameraD3D
list_E0380IndoorCameraD3D
list_E0380_sizeIndoorCameraD3D
MatrixMultiply(struct Matrix3x3_float_ *a1, struct Matrix3x3_float_ *a2, struct Matrix3x3_float_ *a3)IndoorCameraD3D
PrepareAndDrawDebugOutline(struct BLVFace *pFace, unsigned int uDiffuse)IndoorCameraD3D
Project(int x, int y, int z, int *screenspace_x, int *screenspace_y)IndoorCameraD3D
Project(struct RenderVertexSoft *pVertices, unsigned int uNumVertices, bool fit_into_viewport=false)IndoorCameraD3D
screenCenterXIndoorCameraD3D
screenCenterYIndoorCameraD3D
sRotationXIndoorCameraD3D
sRotationYIndoorCameraD3D
std__vector_000034_prolly_frustrumIndoorCameraD3D
Vec3Transform(const IndoorCameraD3D_Vec3 *pVector, IndoorCameraD3D_Vec3 *pOut)IndoorCameraD3D
ViewClip(int x, int y, int z, int *transformed_x, int *transformed_y, int *transformed_z, bool dont_show=false)IndoorCameraD3D
ViewTransform(int x, int y, int z, int *transformed_x, int *transformed_y, int *transformed_z)IndoorCameraD3D
ViewTransform(struct RenderVertexSoft *a1a, unsigned int uNumVertices)IndoorCameraD3D
ViewTransfrom_OffsetUV(struct RenderVertexSoft *pVertices, unsigned int uNumVertices, struct RenderVertexSoft *pOutVertices, struct LightsData *a5)IndoorCameraD3D
vPartyPosIndoorCameraD3D
~IndoorCameraD3D()IndoorCameraD3Dinlinevirtual