World of Might and Magic  0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
SDL_blendmode.h
См. документацию.
1 /*
2  Simple DirectMedia Layer
3  Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
4 
5  This software is provided 'as-is', without any express or implied
6  warranty. In no event will the authors be held liable for any damages
7  arising from the use of this software.
8 
9  Permission is granted to anyone to use this software for any purpose,
10  including commercial applications, and to alter it and redistribute it
11  freely, subject to the following restrictions:
12 
13  1. The origin of this software must not be misrepresented; you must not
14  claim that you wrote the original software. If you use this software
15  in a product, an acknowledgment in the product documentation would be
16  appreciated but is not required.
17  2. Altered source versions must be plainly marked as such, and must not be
18  misrepresented as being the original software.
19  3. This notice may not be removed or altered from any source distribution.
20 */
21 
28 #ifndef SDL_blendmode_h_
29 #define SDL_blendmode_h_
30 
31 #include "begin_code.h"
32 /* Set up for C function definitions, even when using C++ */
33 #ifdef __cplusplus
34 extern "C" {
35 #endif
36 
40 typedef enum
41 {
42  SDL_BLENDMODE_NONE = 0x00000000,
44  SDL_BLENDMODE_BLEND = 0x00000001,
47  SDL_BLENDMODE_ADD = 0x00000002,
50  SDL_BLENDMODE_MOD = 0x00000004,
53  SDL_BLENDMODE_MUL = 0x00000008,
56  SDL_BLENDMODE_INVALID = 0x7FFFFFFF
57 
58  /* Additional custom blend modes can be returned by SDL_ComposeCustomBlendMode() */
59 
61 
65 typedef enum
66 {
74 
78 typedef enum
79 {
92 
108 extern DECLSPEC SDL_BlendMode SDLCALL SDL_ComposeCustomBlendMode(SDL_BlendFactor srcColorFactor,
109  SDL_BlendFactor dstColorFactor,
110  SDL_BlendOperation colorOperation,
111  SDL_BlendFactor srcAlphaFactor,
112  SDL_BlendFactor dstAlphaFactor,
113  SDL_BlendOperation alphaOperation);
114 
115 /* Ends C function definitions when using C++ */
116 #ifdef __cplusplus
117 }
118 #endif
119 #include "close_code.h"
120 
121 #endif /* SDL_blendmode_h_ */
122 
123 /* vi: set ts=4 sw=4 expandtab: */
SDL_BLENDOPERATION_MAXIMUM
@ SDL_BLENDOPERATION_MAXIMUM
Definition: SDL_blendmode.h:71
SDL_BLENDOPERATION_SUBTRACT
@ SDL_BLENDOPERATION_SUBTRACT
Definition: SDL_blendmode.h:68
SDL_BLENDMODE_MUL
@ SDL_BLENDMODE_MUL
Definition: SDL_blendmode.h:53
SDL_BLENDFACTOR_ZERO
@ SDL_BLENDFACTOR_ZERO
Definition: SDL_blendmode.h:80
SDL_BLENDFACTOR_ONE_MINUS_DST_COLOR
@ SDL_BLENDFACTOR_ONE_MINUS_DST_COLOR
Definition: SDL_blendmode.h:87
SDL_BLENDMODE_ADD
@ SDL_BLENDMODE_ADD
Definition: SDL_blendmode.h:47
SDL_BLENDOPERATION_REV_SUBTRACT
@ SDL_BLENDOPERATION_REV_SUBTRACT
Definition: SDL_blendmode.h:69
SDL_BLENDMODE_BLEND
@ SDL_BLENDMODE_BLEND
Definition: SDL_blendmode.h:44
SDL_BLENDMODE_NONE
@ SDL_BLENDMODE_NONE
Definition: SDL_blendmode.h:42
close_code.h
SDL_BLENDFACTOR_SRC_COLOR
@ SDL_BLENDFACTOR_SRC_COLOR
Definition: SDL_blendmode.h:82
begin_code.h
SDL_BLENDOPERATION_ADD
@ SDL_BLENDOPERATION_ADD
Definition: SDL_blendmode.h:67
SDL_BLENDFACTOR_DST_COLOR
@ SDL_BLENDFACTOR_DST_COLOR
Definition: SDL_blendmode.h:86
SDL_BLENDFACTOR_SRC_ALPHA
@ SDL_BLENDFACTOR_SRC_ALPHA
Definition: SDL_blendmode.h:84
SDL_BLENDFACTOR_ONE_MINUS_SRC_COLOR
@ SDL_BLENDFACTOR_ONE_MINUS_SRC_COLOR
Definition: SDL_blendmode.h:83
SDL_BLENDOPERATION_MINIMUM
@ SDL_BLENDOPERATION_MINIMUM
Definition: SDL_blendmode.h:70
SDL_BlendFactor
SDL_BlendFactor
The normalized factor used to multiply pixel components.
Definition: SDL_blendmode.h:78
SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA
@ SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA
Definition: SDL_blendmode.h:89
SDL_BlendOperation
SDL_BlendOperation
The blend operation used when combining source and destination pixel components.
Definition: SDL_blendmode.h:65
SDL_BLENDFACTOR_ONE
@ SDL_BLENDFACTOR_ONE
Definition: SDL_blendmode.h:81
SDL_BlendMode
SDL_BlendMode
The blend mode used in SDL_RenderCopy() and drawing operations.
Definition: SDL_blendmode.h:40
SDL_BLENDMODE_MOD
@ SDL_BLENDMODE_MOD
Definition: SDL_blendmode.h:50
SDL_ComposeCustomBlendMode
DECLSPEC SDL_BlendMode SDLCALL SDL_ComposeCustomBlendMode(SDL_BlendFactor srcColorFactor, SDL_BlendFactor dstColorFactor, SDL_BlendOperation colorOperation, SDL_BlendFactor srcAlphaFactor, SDL_BlendFactor dstAlphaFactor, SDL_BlendOperation alphaOperation)
Create a custom blend mode, which may or may not be supported by a given renderer.
SDL_BLENDFACTOR_DST_ALPHA
@ SDL_BLENDFACTOR_DST_ALPHA
Definition: SDL_blendmode.h:88
SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA
@ SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA
Definition: SDL_blendmode.h:85
SDL_BLENDMODE_INVALID
@ SDL_BLENDMODE_INVALID
Definition: SDL_blendmode.h:56