World of Might and Magic  0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
display.h
См. документацию.
1 /*
2  * Copyright (c) 2014 Vittorio Giovara <vittorio.giovara@gmail.com>
3  *
4  * This file is part of FFmpeg.
5  *
6  * FFmpeg is free software; you can redistribute it and/or
7  * modify it under the terms of the GNU Lesser General Public
8  * License as published by the Free Software Foundation; either
9  * version 2.1 of the License, or (at your option) any later version.
10  *
11  * FFmpeg is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14  * Lesser General Public License for more details.
15  *
16  * You should have received a copy of the GNU Lesser General Public
17  * License along with FFmpeg; if not, write to the Free Software
18  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
19  */
20 
26 #ifndef AVUTIL_DISPLAY_H
27 #define AVUTIL_DISPLAY_H
28 
29 #include <stdint.h>
30 #include "common.h"
31 
88 double av_display_rotation_get(const int32_t matrix[9]);
89 
99 
107 void av_display_matrix_flip(int32_t matrix[9], int hflip, int vflip);
108 
114 #endif /* AVUTIL_DISPLAY_H */
av_display_matrix_flip
void av_display_matrix_flip(int32_t matrix[9], int hflip, int vflip)
av_display_rotation_set
void av_display_rotation_set(int32_t matrix[9], double angle)
int32_t
signed __int32 int32_t
Definition: SDL_config.h:38
common.h
angle
GLfloat angle
Definition: SDL_opengl_glext.h:6100
matrix
GLuint GLenum matrix
Definition: SDL_opengl_glext.h:9999
av_display_rotation_get
double av_display_rotation_get(const int32_t matrix[9])