World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
display.h
См. документацию.
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/*
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* Copyright (c) 2014 Vittorio Giovara <vittorio.giovara@gmail.com>
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*
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* This file is part of FFmpeg.
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*
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* FFmpeg is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* FFmpeg is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with FFmpeg; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#ifndef AVUTIL_DISPLAY_H
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#define AVUTIL_DISPLAY_H
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#include <stdint.h>
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#include "
common.h
"
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double
av_display_rotation_get
(
const
int32_t
matrix
[9]);
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void
av_display_rotation_set
(
int32_t
matrix
[9],
double
angle
);
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void
av_display_matrix_flip
(
int32_t
matrix
[9],
int
hflip,
int
vflip);
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#endif
/* AVUTIL_DISPLAY_H */
av_display_matrix_flip
void av_display_matrix_flip(int32_t matrix[9], int hflip, int vflip)
av_display_rotation_set
void av_display_rotation_set(int32_t matrix[9], double angle)
int32_t
signed __int32 int32_t
Definition:
SDL_config.h:38
common.h
angle
GLfloat angle
Definition:
SDL_opengl_glext.h:6100
matrix
GLuint GLenum matrix
Definition:
SDL_opengl_glext.h:9999
av_display_rotation_get
double av_display_rotation_get(const int32_t matrix[9])
lib
win32
x86
ffmpeg-4.2.2
include
libavutil
display.h
Документация по World of Might and Magic. Последние изменения: Вт 7 Апр 2020 22:03:39. Создано системой
1.8.17