World of Might and Magic  0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
AudioBufferDataSource Cписок членов класса

Полный список членов класса AudioBufferDataSource, включая наследуемые из базового класса

AudioBaseDataSource()AudioBaseDataSource
AudioBufferDataSource(PMemBuffer buffer)AudioBufferDataSourceexplicit
avio_ctxAudioBufferDataSourceprotected
avio_ctx_bufferAudioBufferDataSourceprotected
avio_ctx_buffer_sizeAudioBufferDataSourceprotected
bOpenedAudioBaseDataSourceprotected
buf_endAudioBufferDataSourceprotected
buf_posAudioBufferDataSourceprotected
bufferAudioBufferDataSourceprotected
Close()AudioBaseDataSourcevirtual
GetChannelCount()AudioBaseDataSourcevirtual
GetNextBuffer()AudioBaseDataSourcevirtual
GetSampleRate()AudioBaseDataSourcevirtual
IAudioDataSource()IAudioDataSourceinline
iStreamIndexAudioBaseDataSourceprotected
Open()AudioBufferDataSourcevirtual
pCodecContextAudioBaseDataSourceprotected
pConverterAudioBaseDataSourceprotected
pFormatContextAudioBaseDataSourceprotected
queueAudioBaseDataSourceprotected
read_packet(void *opaque, uint8_t *buf, int buf_size)AudioBufferDataSourceprotectedstatic
ReadPacket(uint8_t *buf, int buf_size)AudioBufferDataSourceprotected
~AudioBaseDataSource()AudioBaseDataSourceinlinevirtual
~AudioBufferDataSource()AudioBufferDataSourceinlinevirtual
~IAudioDataSource()IAudioDataSourceinlinevirtual