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World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
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Полный список членов класса TextureOpenGL, включая наследуемые из базового класса
| Create(unsigned int width, unsigned int height, IMAGE_FORMAT format, const void *pixels) | TextureOpenGL | protectedstatic |
| Create(ImageLoader *loader) | TextureOpenGL | protectedstatic |
| GetFormat() const | Image | inline |
| GetHeight() | Image | |
| GetOpenGlTexture() | TextureOpenGL | |
| GetPixels(IMAGE_FORMAT format) | Image | |
| GetWidth() | Image | |
| height | Image | protected |
| Image(bool lazy_initialization=true) | Image | inlineexplicit |
| initialized | Image | protected |
| lazy_initialization | Image | protected |
| loader | Image | protected |
| LoadImageData() | TextureOpenGL | protectedvirtual |
| native_format | Image | protected |
| ogl_texture | TextureOpenGL | protected |
| pixels | Image | protected |
| Release() | Image | |
| RenderOpenGL class | TextureOpenGL | friend |
| SetOpenGlTexture(int ogl_texture) | TextureOpenGL | inlineprotected |
| Texture(bool lazy_initialization=true) | Texture | inlineexplicitprotected |
| TextureOpenGL(bool lazy_initialization=true) | TextureOpenGL | inlineexplicitprotected |
| width | Image | protected |
| ~Image() | Image | inlinevirtual |
| ~TextureOpenGL() | TextureOpenGL |