World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
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Полный список членов класса TextureOpenGL, включая наследуемые из базового класса
Create(unsigned int width, unsigned int height, IMAGE_FORMAT format, const void *pixels) | TextureOpenGL | protectedstatic |
Create(ImageLoader *loader) | TextureOpenGL | protectedstatic |
GetFormat() const | Image | inline |
GetHeight() | Image | |
GetOpenGlTexture() | TextureOpenGL | |
GetPixels(IMAGE_FORMAT format) | Image | |
GetWidth() | Image | |
height | Image | protected |
Image(bool lazy_initialization=true) | Image | inlineexplicit |
initialized | Image | protected |
lazy_initialization | Image | protected |
loader | Image | protected |
LoadImageData() | TextureOpenGL | protectedvirtual |
native_format | Image | protected |
ogl_texture | TextureOpenGL | protected |
pixels | Image | protected |
Release() | Image | |
RenderOpenGL class | TextureOpenGL | friend |
SetOpenGlTexture(int ogl_texture) | TextureOpenGL | inlineprotected |
Texture(bool lazy_initialization=true) | Texture | inlineexplicitprotected |
TextureOpenGL(bool lazy_initialization=true) | TextureOpenGL | inlineexplicitprotected |
width | Image | protected |
~Image() | Image | inlinevirtual |
~TextureOpenGL() | TextureOpenGL |