World of Might and Magic  0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
TextureOpenGL Cписок членов класса

Полный список членов класса TextureOpenGL, включая наследуемые из базового класса

Create(unsigned int width, unsigned int height, IMAGE_FORMAT format, const void *pixels)TextureOpenGLprotectedstatic
Create(ImageLoader *loader)TextureOpenGLprotectedstatic
GetFormat() constImageinline
GetHeight()Image
GetOpenGlTexture()TextureOpenGL
GetPixels(IMAGE_FORMAT format)Image
GetWidth()Image
heightImageprotected
Image(bool lazy_initialization=true)Imageinlineexplicit
initializedImageprotected
lazy_initializationImageprotected
loaderImageprotected
LoadImageData()TextureOpenGLprotectedvirtual
native_formatImageprotected
ogl_textureTextureOpenGLprotected
pixelsImageprotected
Release()Image
RenderOpenGL classTextureOpenGLfriend
SetOpenGlTexture(int ogl_texture)TextureOpenGLinlineprotected
Texture(bool lazy_initialization=true)Textureinlineexplicitprotected
TextureOpenGL(bool lazy_initialization=true)TextureOpenGLinlineexplicitprotected
widthImageprotected
~Image()Imageinlinevirtual
~TextureOpenGL()TextureOpenGL