World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
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См. документацию.
69 #define AV_DICT_MATCH_CASE 1
70 #define AV_DICT_IGNORE_SUFFIX 2
72 #define AV_DICT_DONT_STRDUP_KEY 4
74 #define AV_DICT_DONT_STRDUP_VAL 8
76 #define AV_DICT_DONT_OVERWRITE 16
77 #define AV_DICT_APPEND 32
79 #define AV_DICT_MULTIKEY 64
81 typedef struct AVDictionaryEntry {
157 const char *key_val_sep,
const char *pairs_sep,
194 const char key_val_sep,
const char pairs_sep);
int av_dict_count(const AVDictionary *m)
AVDictionaryEntry * av_dict_get(const AVDictionary *m, const char *key, const AVDictionaryEntry *prev, int flags)
EGLContext EGLenum EGLClientBuffer buffer
struct AVDictionaryEntry AVDictionaryEntry
EGLSyncKHR EGLint EGLint * value
void av_dict_free(AVDictionary **m)
struct AVDictionary AVDictionary
int av_dict_parse_string(AVDictionary **pm, const char *str, const char *key_val_sep, const char *pairs_sep, int flags)
int av_dict_set_int(AVDictionary **pm, const char *key, int64_t value, int flags)
int av_dict_set(AVDictionary **pm, const char *key, const char *value, int flags)
int av_dict_get_string(const AVDictionary *m, char **buffer, const char key_val_sep, const char pairs_sep)
int av_dict_copy(AVDictionary **dst, const AVDictionary *src, int flags)