World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
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Controller device event structure (event.cdevice.*) Подробнее...
#include <SDL_events.h>
Открытые атрибуты | |
Uint32 | type |
Uint32 | timestamp |
Sint32 | which |
Controller device event structure (event.cdevice.*)
См. определение в файле SDL_events.h строка 409
Uint32 SDL_ControllerDeviceEvent::type |
SDL_CONTROLLERDEVICEADDED, SDL_CONTROLLERDEVICEREMOVED, or SDL_CONTROLLERDEVICEREMAPPED
См. определение в файле SDL_events.h строка 411
Uint32 SDL_ControllerDeviceEvent::timestamp |
In milliseconds, populated using SDL_GetTicks()
См. определение в файле SDL_events.h строка 412
Sint32 SDL_ControllerDeviceEvent::which |
The joystick device index for the ADDED event, instance id for the REMOVED or REMAPPED event
См. определение в файле SDL_events.h строка 413