World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
ErrorHandling.h
См. документацию.
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#pragma once
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#include <cassert>
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#define Error(...) \
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do { \
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Error_impl_(__FILE__, __FUNCTION__, __LINE__, __VA_ARGS__); \
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assert(false); \
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exit(0); \
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} while (0)
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#ifdef _WINDOWS
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#define Assert(condition, ...) \
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Assert_impl_(__FILE__, __FUNCTION__, __LINE__, condition, #condition, __VA_ARGS__)
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#else
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#define Assert(condition, ...) \
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Assert_impl_(__FILE__, __FUNCTION__, __LINE__, condition, #condition __VA_OPT__(,) __VA_ARGS__)
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#endif
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void
Error_impl_
(
const
char
*filename,
const
char
*functionname,
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int
line,
const
char
*
format
, ...);
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void
Assert_impl_
(
const
char
*filename,
const
char
*functionname,
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int
line,
bool
condition
,
const
char
*condition_string =
nullptr
,
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const
char
*
format
=
nullptr
, ...);
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#ifndef _WINDOWS
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#define __debugbreak(...) assert(false);
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#endif
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condition
EGLenum condition
Definition:
SDL_egl.h:1629
Error_impl_
void Error_impl_(const char *filename, const char *functionname, int line, const char *format,...)
Definition:
ErrorHandling.cpp:9
format
SDL_AudioFormat format
Definition:
SDL_audio.h:194
Assert_impl_
void Assert_impl_(const char *filename, const char *functionname, int line, bool condition, const char *condition_string=nullptr, const char *format=nullptr,...)
Definition:
ErrorHandling.cpp:30
Engine
ErrorHandling.h
Документация по World of Might and Magic. Последние изменения: Вт 7 Апр 2020 22:03:27. Создано системой
1.8.17