World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
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См. документацию.
23 #ifndef AVCODEC_DIRAC_H
24 #define AVCODEC_DIRAC_H
45 #define MAX_DWT_LEVELS 5
unsigned __int16 uint16_t
@ DIRAC_PCODE_PICTURE_CODED
@ DIRAC_PCODE_INTER_NOREF_CO2
int av_dirac_parse_sequence_header(AVDiracSeqHeader **dsh, const uint8_t *buf, size_t buf_size, void *log_ctx)
AVColorTransferCharacteristic
@ DIRAC_PCODE_PICTURE_RAW
@ DIRAC_PCODE_INTER_REF_CO1
struct AVDiracSeqHeader AVDiracSeqHeader
GLenum GLuint GLenum GLsizei const GLchar * buf
@ DIRAC_PCODE_INTER_NOREF_CO1
@ DIRAC_PCODE_PICTURE_LOW_DEL
@ DIRAC_PCODE_INTRA_REF_CO
@ DIRAC_PCODE_INTER_REF_CO2
struct DiracVersionInfo DiracVersionInfo
@ DIRAC_PCODE_INTRA_REF_RAW
@ DIRAC_PCODE_INTRA_REF_PICT